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Written by: Space Ghost
      Normally, games based on movies and TV shows are usually not worth writing about ; however, Escape from New York delivers.  The first thing to notice is the art on the cover, w...
February 20th, 2013
Written by: Jeffrey Luce
"Sail Ho!" comes the cry from the heights of the main mast. "What do you make of her?" bellows the Mate. He moves towards the rail. The spray of water from over the side feels good upon his face. "She fl...
February 17th, 2013
Written by: Pete Ruth
#I first reported on Quarriors! a long time back, when it was first released at a GenCon 2011. Anyhow, I played it three times and I talked to a bunch of people who had just dropped fifty bucks on it; una...
February 15th, 2013
Written by: Jeffrey Luce
#The small red dome offers solace. It gives the eye something to focus on. A feature to keep the mind from snapping as it searches for anything to occupy it other than the horrible white. The  nylon ...
February 8th, 2013
Written by: Lewis Pulsipher
Names of games are important to help a potential buyer understand what the game is about, and to invoke certain emotions or points of view that may help persuade the customer to buy the game.  For e...
February 7th, 2013
Written by: James Sitz
If you’re someone who would be following my blog but didn’t listen to my interview of America’s next top Summoner Wars playtester, you can find it here.   Back in Episode 53, I wa...
February 6th, 2013
Written by: Andrew
#  Distant from from the insignificant scope of human exploration, immeasurably removed past galaxies and wonders faintly burning within Earth’s night sky, elusive to even the vast confines of...
February 4th, 2013
Written by: Jeffrey Luce
  The four enter the seedy taproom. It reeks as alehouses have reeked the world over since time began. A stink made of equal parts urine, smoke, vomit, and stale beer. The worn wooden tables are go...
February 1th, 2013
Written by: James Sitz
I don’t normally watch television.  When I was in high school, I got all of my homework done in my 8th hour study hall, and then I either did an extracurricular activity or went home and ...
January 31th, 2013
Written by: Andrew
    Once upon a time I made a joke that so many others have made. And although I only vaguely remember this moment, I am sure this particular  cliche had something to do with English majo...
January 31th, 2013
Written by: Jeb Adams
#   It's on like TRON. Well, not like TRON exactly, that was pretty good.   Discuss the Arms Trade in this blog post!
January 29th, 2013
Written by: Jeb Adams
Trash Talk  discussions have led me conclude you Philistines need someone to provide the touchpoints necessary for a decent understanding in motion picture entertainments. I'm handpicking 10 films...
January 29th, 2013
Written by: wkover
#Background stolen from GMT: It is 1700, and a youthful Karl XII has recently come to power as King of Sweden. Rivals around the Baltic Sea seize the opportunity to get their hands on Swedish territory. A...
January 28th, 2013
Written by: Frank Branham
#I bought my wife a birthday present last year (which arrived in early March). Sadly, with the whole looking for a house, packing, moving, cleaning the first house, selling, working, and general chaos, th...
January 27th, 2013
Written by: Jeffrey Luce
  The dark limousines shimmer and reflect like the damp streets of Manhattan as they whisper up to the front entrance. Their sleek and well dressed passengers slide out from rear doors held open by...
January 25th, 2013
Written by: James Sitz
In June of 1999, my cousin, by the name of Hans (true story, I’ve got oddly German-named cousins) was getting married. This was weird to me, because I was just going into 9th grade that year, ...
January 24th, 2013
Written by: Lewis Pulsipher
#Trying to define “the board”   On LinkedIn someone asked if there were industry definitions and names for the various aspects of a game board.  There aren’t any that I know of, but it’s worth t...
January 21th, 2013
Written by: Sagrilarus
Last night I got to teach Risk to three new players between the ages of 11 and 14, new not only to Risk but to the dudes-on-a-map genre in general.  Due to Risk's exceptionally light rule set we we...
January 20th, 2013
Written by: Jeffrey Luce
# The trireme's oars sweep in time to the beat of the master's drum propelling the ship towards the harbor. The journey across the wine dark sea, ever perilous, nears it's end. Above, the moon and stars a...
January 18th, 2013
Written by: Wade Nelson
#Clash of Cultures is the sophomore effort of Christian Marcussen, designer of Merchants and Marauders It isn't a civilization style game in the style of older games like Civilization or Age of Renaissanc...
January 16th, 2013
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