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Written by: Star
I've been with Lunchtime Studio's for about a year now. I've been helping to design 'Lords of New York'. Before that I was a restaurant manager - most recently at Burger King.  So I was at ConnCon y...
March 17th, 2013
Written by: Pete Ruth
I'm not sure if it's because I'm cheap or because I'm a natural-born skeptic, but when it comes to gaming, I'm what one might call a "late adopter". I didn't get an Xbox 360 until 2010, I didn't start ...
March 17th, 2013
Written by: Jeffrey Luce
In the game, Fields of Fire, you take on the role of a company commander in the 9th US Infantry leading your men through various battles in World War II, Korea, or Vietnam. That sounds like pretty standa...
March 9th, 2013
Written by: Andrew
# The cool scent of dusk hovers, the sun will soon retire to silent slumber. The forest grows dark, but you are not fooled — under shadow lies life, and with breathe comes probable danger. You will...
March 8th, 2013
Written by: Jeffrey Luce
#"I just love the snow!" she giggled. "My office called and said we didn't have to come in because the roads are slippery so I can go make snow angels and then later I'll have a cup of hot cocoa with mars...
March 8th, 2013
Written by: Jur
  Played two games of Hansa Teutonica (or Hanzesteden, as it´s called here). It's not a bad game, it's well designed. But it is sorely lacking in ideas.   Can you see the dif...
March 6th, 2013
Written by: ubarose
#This week it will be four month since the fire and we still don't have a written itemization of what is getting torn out and rebuilt on the interior of our house. Four fucking months! If you have ever h...
March 5th, 2013
Written by: Andrew
  I love cartoons. Comics, animation, graphic novels, posters — whatever. If its imaginative and intriguing I want to visually devour it, greedily examining every detail until my hunger for c...
March 4th, 2013
Written by: Jeffrey Luce
"Sir!" booms the voice of the lord of the manor. He stands in the luxuriously appointed parlor of the ancestral mansion bequeathed to him upon the death of his father. "What is the meaning of this? Expla...
March 2th, 2013
Written by: Pete Ruth
#  I love to play with my family, but with the range of kids I have, not to mention a picky wife, it's not always easy to put something in front of them that will work for everyone. Too difficult ...
March 1th, 2013
Written by: Lewis Pulsipher
(Eric Hanuise and I have tried since September to get this published amongst the Boardgamegeek designer diaries, with Eric even posting it in a waiting queue in correct format, without success.  We ...
February 28th, 2013
Written by: Pete Ruth
Anyone who has read my articles for any length of time knows that I'm not a huge fan of solo games that don't involve an electronic device. Long have I held the stance that board games are made for peop...
February 26th, 2013
Written by: Jur
  Remember how I got the awesome Colonial Marines badge from my Secret Satan last January? Well, I finally found time to patch it to some sleeve, doing the necessary needlework yesterday at the club...
February 26th, 2013
Written by: Andrew
# Take it from me — the first time you experience space travel is above and beyond the human imagination. Coming out of stasis, shaking the jelly from your legs, and then that first gaze out the po...
February 25th, 2013
Written by: Jeffrey Luce
The smell is appalling. The melange of human waste, rotting meat, and unwashed flesh is enough to turn even the most iron of stomachs. Echoing down the roughly hewn tunnels are the barks and gibberings o...
February 22th, 2013
Written by: Space Ghost
      Normally, games based on movies and TV shows are usually not worth writing about ; however, Escape from New York delivers.  The first thing to notice is the art on the cover, w...
February 20th, 2013
Written by: Jeffrey Luce
"Sail Ho!" comes the cry from the heights of the main mast. "What do you make of her?" bellows the Mate. He moves towards the rail. The spray of water from over the side feels good upon his face. "She fl...
February 17th, 2013
Written by: Pete Ruth
#I first reported on Quarriors! a long time back, when it was first released at a GenCon 2011. Anyhow, I played it three times and I talked to a bunch of people who had just dropped fifty bucks on it; una...
February 15th, 2013
Written by: Jeffrey Luce
#The small red dome offers solace. It gives the eye something to focus on. A feature to keep the mind from snapping as it searches for anything to occupy it other than the horrible white. The  nylon ...
February 8th, 2013
Written by: Lewis Pulsipher
Names of games are important to help a potential buyer understand what the game is about, and to invoke certain emotions or points of view that may help persuade the customer to buy the game.  For e...
February 7th, 2013
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