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Virtual Strangers Virtual Strangers Hot

online-gamer.jpgIf you’d told me a couple of years ago that I’d do the majority ofmy game-playing on-line, I’d have thought you were mad. Yet there’s nogetting away from the fact that one way or another, via e-mail or liveplay, through a third party appliaction or a website, I play far moregames on-line nowadays than I do against real life flesh and bloodopponents. It’s a crazy, topsy-turvy world in which I regularly playgames I don’t much like, get beaten playing games at which I excel andend up buying physical copies of games that never get played. Like itor not, the advent of on-line board gaming has had a major impact onour hobby, but this is an area where I feel the smooth is very muchbalanced by the rough.

So that I don’t sound too miserable and pessimistic, we’llstart with the good stuff. Which is pretty obvious really - access toonline games means I can play more of my favourite games, play longergames and, perhaps more importantly, it gives me a chance to try outgames before buying them. Playing by email is particularly greatbecause whilst I might not be able to find space in my busy schedule oflying around drinking beer to allow enough time to play game X, I cancertainly find five minutes per day, pretty much at a time of mychoosing, to make a PBEM move. It might be slow but it allows me toexperience many games, such as monster wargamers, that I wouldotherwise never get the chance to play. How could any of this be bad?

Well, anyone who has spent any amount of time online will be awarethat interacting with other human beings over the internet in any way,shape or form carries its own pitfalls, and online gaming is noexception. Freed from the social norms and potential physical threat ofan actual face-to-face interaction, people online are often far ruderto each other than they’d ever be to someone in the same room. There’salso the potential for people to pull the online equivalent of flippingthe board - dropping out of the game - with less retribution and lesspotential for you, the polite gamer, to spot the miscreant coming andavoid them, since you don’t get the chance to see the greasy, unkemptlocks and thousand-yard stare on your online opponents. Wait - thatactually might be a good thing. But you get my point.

But when it comes to playing games online, I find I get caught up ina whole slew of issues besides these common ones. I suspect a number ofthese are personal to me and my peculiarities - indeed part of myinspiration in writing this article is to find out whether any of youlot have had similar experiences.

When I was a young lad I got pretty interested in playing Chess. Myparents eventually, after waiting long enough to ensure it wasn’t amere passing fad, bought me a cheap little Chess computer to practiceagainst. It was a pretty neat thing, with actual physical pieces thatyou moved around from peg-hole to peg-hole in the board. But playingagainst it I discovered something terrible: I could hardly ever beatit, even on the simplest difficulty setting. At the time I put it downto an inability to properly analyse the position on a small, crampedboard. But as I’ve become older and more self-aware the truth of thematter has emerged: that when I’m not sat in front of another humanbeing, my powers of concentration go out of the window. I’m impulsiveat the best of times: I usually avoid analysis paralysis because aftera couple of minutes, a built-in timer goes off and I make whatever moveI was thinking about at that moment. But being at a computer absolutelybrings out the worst of this impulsiveness. Online games often havefast, slick interfaces which just encourages me to click along just asfast to keep up, and an online session against strangers is a thing ofno great value: entertaining enough but without the social nuances andbragging rights that make gaming with a well-established group such ajoy. So I loose. A lot. Even at games that I’m pretty good at because Ijust can’t be bothered to concentrate. And if I can’t be bothered toconcentrate then I’m not really learning anything about playing betteror even engaging my brain to any great degree: I might actually bebetter off playing a twitch game.

Of course another reason I loose a lot at playing online games hasnothing to do with my lack of concentration in the medium. As Imentioned, these games have fast, slick interfaces which often meansthat dedicated obsessives can play a hundred sessions in a day withoutbreaking a sweat. The upshot of this is that a significant minority ofthe people you find to play against on sites like BSW are really, reallygood at their favourite games and will beat you, poor unregisteredpunter that you are, into a bloody pulp, again without breaking asweat. Between this phenomenon and my inability to focus, I’ve quicklysoured on a number of games I learned online because I came awayconvinced I was utterly, bloody awful at them only to find that whenplayed against regular games in real life I was perfectly competitive.

Becoming convinced that you don’t want to buy a game because you’re badat it isn’t the only potential pitfall of judging games by online play.Dominionplayed online is a fast and often satisfying experience wheras in reallife it can sometimes be excruciatingly slow and fiddly. Imperialplayed online is a deep game of hard analysis with little, if any, ofthe wheeling and dealing that characterises face-to-face play. Playingboth online does nowhere near as much to inform you about whether youlike the game or not as you might imagine. And of course, beingfair-minded gamers that we are who feel we ought to support designersand publishers in our niche hobby, most of us do the decent thing andbuy physical copies of games that we play mainly online. Which then sitaround unplayed, clogging up our shelves and gathering dust, oftenbecause the online version is both easier to use and easier to findopponents for. Makes you wonder if the Days of Wonder system of buyingonline licenses isn’t such a bad idea after all.

Which brings us on to the Ticket to Ride games. The finalthing that irks me about online games is the temptation to play a lotof a game that I don’t particularly enjoy just to ease some boredom,and I can think of no better example than Ticket to Ride, agame which I view as nothing more than a competent family friendlydesign but for which I’ve racked up a considerable number of onlineplays on occasions when I had nothing better to do. The interface isslick, opponents are plentiful and games are astonishingly quick andlightweight enough not to let the lack of concentration bother me. Sowhy not play to my hearts’ content? Because the answer is that thereare almost certainly better ways to fill that time: twitch games areprobably more fun, and I can think of a host of activities (such aswriting boardgame columns) that are rather more productive. Yet becauseI like boardgames, and Ticket to Ride is a boardgame, and theidea of playing against other human beings, however anonymous, appealsto me I fritter away hours of my time doing something which amounts tolittle more than time-filling. I just lack willpower, I guess.

Lest I start to sound too much like a grumpy middle-aged man (which,however much I might wish to deny it, I actually am) you have to stackall this up against the good stuff I opened the piece with. And inhonesty it’s quite clear that the advantages at least balance, if notoutweigh, the disadvantages otherwise I, and thousands of other gamers,wouldn’t bother doing it. I have pretty much stopped playing online inreal-time except for a few very favourite two-player games such as Twilight Struggle:in multiplayer titles I miss the social interaction too much. But Icontinue playing PBEM a great deal because it actually avoids most ofthe pitfalls I’ve mentioned - you can play regularly against chosenopponents rather than strangers, and I find the slower pace moreconducive to concentration. Indeed for some of my top-rated games, suchas Through the Ages I’ve never actually played a face-to-face game and instead have racked up ten plays and counting purely through email games. 

But I remain fascinated by how the advent of easily available onlinegaming has changed the perception and habits of us, the gamers. It usedto be that every game night was a minor special occasion: people woulddiscuss it beforehand in excited tones, gather, play, and keep onplaying until they could play no more, and discuss it afterwards forthe whole week. Now a game is nothing more than a mouse click away, andthere’s no need to worry about troublesome things like actually talkingwith or relating to your fellow gamers - the experience of playing hasbecome as meaningless and throwaway as far too many other things in ourmodern, disposable culture. Which came first: the empty game, or theempty online gaming experience? I have no answer - you tell me.

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Comments (7)
  • avatarCitadel

    I played a ton of Magic: the Gathering Online but it got very samey after a few years, and the face to face game at the same time. I have tried online board gaming but I haven't been able to get into it. I'll play against a friend I see each week and miss them saying something obscene when I play a good move against them.

    I do keep thinking it could be a good way to play games I don't normally get to play like war games. You still need to learn the rules though. I think I am lucky where I live now though that I am spoilt for choice with gaming. There is a war games club in Manchester that I haven't been to yet.

  • avatarJazzbeaux

    There is some treacherous ground when playing online. I have mostly stuck to playing with people I know, but using the online services to allow play when it would otherwise be impossible.
    I have played against strangers, mostly with the Jyhad Online service to play Vtes. There I feel I know the game well enough to play comfortably against anyone - although Vtes players tend to be quite relaxed. I expect I will be exploring online services more in the future as real time is very limited.

    Sam

  • avatarDr. Mabuse

    Matt another stellar article.

    Nothing, nothing, nothing can replicate a game being played face to face, but for me personally the chance of finding f2f opponents for the games are like are challenging. I see online play a perfectly acceptable alternative.

    I've only played one "live" online game but finding the time to commit to a "live" game has been difficult as we are a one computer family and my wife uses it quite a bit for her company.

    For now PBEM and in-forum gaming are the online options for me, but I'm not complaining.

  • avatarjeb

    It's funny you mention TTR as a place to play--I had three dropouts in five games played over there at Days of Wonder. I would fire up the table, get three folks to quickly join, we'd play some turns, and one player would obviously OBVIOUSLY need to connect their tracks--really just stupid stuff. The play would be blocked and . I wasn't even the one doing the blocking in two of those games! It's one thing to remove the interaction of a board game to online chat, it's another to drop out when the interaction on the board itself is somehow an issue. Very disappointed. I have had better luck with navigating the INSANE brettspielwelt.de interface and playing some NIAGARA (Sorry, Ken! Still fun!) or munging together a game from the baroque confines of VASSAL. The best online boardgaming for me right now though is TITAN, played via ACTS, and what-amounts-to-Boggle as SCRAMBLE on Facebook.

  • avatarjeb

    Should be a "CARRIER LOST" joke in there when the play got blocked in TTR. This comment interface on articles is kind of crappy.

  • avatarmetalface13

    Good article, Matt. I like it when you keep the tone conversational and the paragraphs more manageable.

  • avatarDogmatix

    BSW: The first time I ever discovered Carc-a-fucking-sonne could be played as a blood sport. Those Huns are ridiculous. Although, more ridiculous was having 2 players join the room that I created, change all the settings in the game, and start play while I was still trying to figure out which way the tiles turned...

    Interesting article Matt. I pretty much buy games these days based solely on solo or online play. Aside from a mishmash of Euros to play with the wife and some train games that I simply buy automatically when available because they disappear so quickly and are so ridiculously expensive to begin with, the bulk of my purchases are wargames that I *know* I'll get to the table against another F2F opponent maybe thrice a year (Here I Stand...Alone?). However, in the first half of this year, I've already played or am currently playing: 3 4p games of Successors, 3 full games of HiS, 1 7p game of Onward Christian Soldiers (though, thanks to a couple of extremely slow players, this particular game may go until 2011), a 3-night learning game of Empire of the Sun (2p but I couldn't fathom the rules for this one, so I'd *never* be able to even SOLO it without help or turning it into "EotS: The Dogmatix Edition"--much like my early experience with Fields of Fire), a full campaign game of Paths of Glory (only got 4 turns in in the two live games I've played thus far), a tournament game of Wilderness War, a freshly started game of Warriors of God, and, finally, a full game of Diplomacy.

    To get that same round of games to the table F2F, I'd need 3 years and 4 new friends. My gaming "life" is due in no small part to the salvation offered by VASSAL and Cyberboard.

    I know I could probably still do all that and never buy a game (since rules can be downloaded or scanned and emailed), but I'm one of those folks that wants to ensure that the designer gets his due for the work put into a good game. I may play a game or two online as a "try before I buy" but, there's a 99% probability that I'd buy the game, no matter the cost, before that 3rd online game starts....

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