Articles Reviews Survive: Escape From Atlantis! Review
 

Survive: Escape From Atlantis! Review Survive: Escape From Atlantis! Review Hot

survive

In the beginning there was a mass market board game called Survive! which enjoyed the distinction of actually being widely enjoyed by the hobby crowd. So, in order to confuse the masses of unwashed nerds baying for a copy, other publishers reprinted the game several times with marginally different components, board shapes, rules sets and titles that tended to include the word Atlantis and no-one knew which were worth playing and which were not. And there was much wailing and gnashing of teeth. And then some of the unwashed set up a publishing company of their own and sought to dissipate the confusion by getting the original designer on board and printing a definitive version which could be played with any one of the different rules sets that had come before, or any combination thereof, and there was much rejoicing. With great wisdom and foresight they chose to combine the titular variations of those that had gone before and called it Survive: Escape from Atlantis and the marketing people saw that it was good and gave it their dubious blessings. But the real question remains - is it any good?

Before we can go any further, I have to talk about the cardboard. You all know how satisfying it is punching those nice, meaty cardboard chits in Fantasy Flight Games out of their sprues, right? You know how great it is to shuffle them around, knowing full well they’re thick and robust and can take a lot of punishment, yes? If you do, you’re in for a treat when you open this. The game has cardboard land hexes in three different thicknesses, and the thinnest one, used for beaches, is the same grade as the Fantasy Flight cardstock. The thickest one, the mountains, could function as a doorstop, or a makeshift weapon. It’s just amazing. I’ve have never seen such a wodge of cardboard. You’d need a hacksaw to cut it. I have no idea how it doesn’t separate into layers but it doesn’t, it just sits around on the board, menacingly, and threatens to crush all the flimsy plastic bits from your favourite game under its extraordinary bulk.

Aside from the incredible cardboard monstrosities the game pieces are fairly pedestrian. There’s some nice wooden sculpts of whales, sea serpents, sharks and people but they’re not brilliantly finished, and I found the art somewhat gaudy and flat. The board is comprised of hexagonal spaces with a small island on each corner. To set up the game you take your life into your hands by reaching into a drawstring bag (thoughtfully supplied) which contains the dangerous cardboard hexes and arrange them randomly to form a central island. You put a sea monster in the middle, and one by each small island, and then the players take turns to put their little people on the land hexes.

But these are no ordinary people. No. Each has a number printed on the underside which is its value and which is hidden from all the other players. The idea is simple - you also start with a couple of boats and you need to get your people from the big central island to one of the little ones, but the island is slowly sinking into the sea. Each turn a player starts by removing a land hex of the lowest value available, which often results in some sort of malevolent marine life being placed in the empty hex. Some of the other tiles you get to keep for later use and they allow you to move people, boats, monsters or to protect yourself from attack. Then they get to move people and boats and combination of three spaces, and then they roll a dice to see what kind of monster they’re allowed to move and attempt to destroy as many opposing people (and/or boats, depending on the creature) as possible before someone turns over the mountain tile that has a volcano underneath and the game ends. Your score is the individual values of all the pieces you get to safety. And that’s basically your lot, not least because I’m fed up with parroting rules descriptions.

So in a nutshell you’ve got hidden information which is totally critical to the game, random placement of horrible monsters based on tile draw, and a random selection of said horrible monsters based on a dice roll. Chess this is not. What it is, however is a bizarre hybrid of possibly the best drunken game night filler ever and a delightful family game. There’s certainly some strategy in this, just enough to keep your brain engaged as you ponder the wisdom of inserting some of your people into other people’s boats in an vain attempt to protect them, try and map movement routes across the crowded board into one of the two hexes adjacent to each safe island (you can only have one boat per hex, so blocking is a viable and common tactic), and desperately attempt to bluff everyone else into thinking your most valuable pieces are exactly where they’re not. But the dice and the tiles can torpedo you at any moment. And on that level it’s fantastic. You’ll laugh, You’ll groan. You’ll scream in frustration. You’ll gloat as you slam down a defensive tile just when the other players have set up a nicely positioned monster attack. You’ll make “nom nom” noises as something horrible chows down on a poor unfortunate in the water. You’ll probably loose some friends for good. And you’ll get to do all of this in about three quarters of an hour. So what’s not to like? Well, nothing really, as long as you accept the game on its own crazy, chaotic and often brutal terms. It doesn’t play quite as well with two, but it’s still fun and this is a very minor quibble.

So how does something that will cause your fellow gamers to want to beat you to death with one of those gargantuan cardboard tiles make for good family fare? The secret is in the “Escape from Atlantis” bit that incorporates rules from some of the other editions in the form of variants. These allow you to make the game a whole lot tamer for the family crowd. One, for example, is to ignore the numbers on the bottom of the people and have them all valued the same. Another is to add dolphins to the game, friendly sea creatures that protect swimmers they are paired with from being eaten and at the same time their presence reduces the chances of someone rolling a monster and using it to attack. There’s lots more, plenty to customise the game to a level of aggression that suits whoever you’re playing with. The only thing that’s missing, as far as I can make out, is that some of the variants had spinners rather than dice that reduced the offensive power and probability of the nasty creatures still further and made the game fairly suitable for the very young. But with the use of a dice and a table you can probably mimic even this.

If the included variants, with extra dice and pieces to support them, are insufficient for you then you can also buy some cheap extra mini-expansions to further increase the options on offer. One is a giant squid piece which gets placed every time you add a whale to the board: the squid ignores people in the water but will devour people on boats, or even land tiles and it actually gets to eat a piece when it’s placed. In a nice thematic twist it can also eat - and by eaten by - whales. As written it’s a ridiculously powerful piece since it means a player can basically destroy and opponent’s piece every time a whale gets revealed but there are a couple of variants that tone it down a bit. Use one of these and it can be lots of fun - having a creature that can actually eat people directly off land tiles significantly alters the strategy of the game. It’s also amazingly destructive - all the games I played with the squid ended when all the people were either safe or eaten, many turns before we got to the mountains and were in danger of turning over a volcano. The other is the 5-6 player expansion that replaces the wooden people in the game with plastic equivalents and adds two more sets, as well as some replacements for your ominously thick mountain tiles, and who couldn’t love some more of that meaty cardstock around the house? I was surprised to find that the little plastic pieces are actually much better than the originals - they’re more pleasing to look and and touch, fall over less often, are more uniform so you can’t start to recognise certain pieces due to manufacturing flaws, and there’s no issues with the number being invisible on the blue pieces. Playing with that many also significantly changes the dynamics of the game - the board is very crowded, boat space is at an absolute premium and, most interestingly of all, a social dynamic emerges that doesn’t exist with fewer players. Normally boats get controlled by a single player and the dice dictate who gets to eat what, so alliances and grudges aren’t that much of a big deal. But with more players there’s more opportunity for sharing space and to build up a track record of co-operation or bullying with one or more of the other players.

Survive is a terrifically fun, fast game that amazingly succeeds in the odd task of straddling what are virtually two diametric opposites in game taste, being suitable for both your children and your drunken, bloodthirsty gaming mates. It really deserves to be on the shelves of both hobby shops and toy stores, and I sincerely hope the guys at Stronghold games have the marketing muscle to try and make that happen. Don’t kid yourself that Survive capable of satisfying a desire for something longer, heavier or richer in narrative and you’ll have a great time.

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Comments (24)
  • avatarJazzbeaux

    Have been enjoying this myself and agree with Matts review. Haven't tried the 5-6 player expansion yet but will soon and am looking forward to it.

    Sam

  • avatarSuperflyTNT

    Great write up, Matt. I ~STILL~ haven't traded for this game yet. Not sure what the hell is stopping me. I've played it a ton, I just never broke down and got it.

    FYI: Lots of typos and some word omissions if that matters to you, just a heads-up.

  • avatarMattDP
    Quote:
    FYI: Lots of typos and some word omissions if that matters to you, just a heads-up.

    Yes, it does. Sorry about that. No idea why I'm particularly guilty of this on this particular article. Not like I wrote the whole things on the iPad on anything.

  • avatarSuperflyTNT

    LOL, didn't bother me, it was just uncharacteristic for you to have so many. I blame Guinness.

  • avatarcraniac

    My kids enjoyed this but I couldn't tell so traded it then they complained. So I guess I'll pick it back up at some point. The 14-year-old didn't like it, but he's 14 and doesn't like anything except for console video games and airsoft. Oooh, retraction, he asked me to print out some one-page rpg's for him to play with his friends.

  • avatarJackwraith

    Just played this yesterday. Best. Filler. Game. Ever. In fact, we could set aside a significant part of the night for this. Even the people who don't normally like backstabby stuff got into this.

  • avatarSuperflyTNT

    I sure wish I'd have gotten this when I could've. I love the game, but man alive I wish I had gotten this.

  • avatarstormseeker75

    This has climbed up into my top 10. A perfect combination of weight and length. Easy rules, about an hour, and nasty as all get out. This is a perfect game and an awesome production.

  • avatarSpace Ghost

    Pete --

    I have an old version of Survive! if you want it -- still in good shape except for the box. Let me know, and I will send it your way.

  • avatarNotahandle

    Pete: I'm puzzled by your "I sure wish I'd have gotten this when I could've" comment. It appears to still be available on Stronghold's website.

  • avatarSuperflyTNT

    I even get 50% off their site and I can't do it.

    I am putting my wife through an expensive Pilates training school so she can get a job as an instructor, so my funding has been cut exponentially. Let's put it this way: I'm quitting smoking because I can't afford it anymore. :)

    I'm thinking that I may have to resort to selling my review copies versus just giving them away...

  • avatarStan Leer

    This is a fantastic game. Maybe the best purchase I have made in years. I have enjoyed it with my family and with my 5 year old daughter.

    There is a great "screw you" element plus the components are top notch and the replay is great.

    This game is simply fun with a nice little rule set that is evocative of the theme with variation and options out of the box.

    I was lucky to take the advice if people on the is website and preorder and got the Squid expansion. I am really curious about the 5-6 player expansion. I am disappointed with plastic over wood but I would love the possibility of playing with more people

  • avatarmadwookiee

    Glad you liked my review, Matt. Kind of a weird way of showing it though.

  • avatarMattDP  - re:
    madwookiee wrote:
    Glad you liked my review, Matt. Kind of a weird way of showing it though.

    ??

    I'm confused.

    Ah, okay. I did wonder if this was a veiled accusation of plagiarism. so I went and searched for a review by you. And I see what you mean. But in all honesty Scott, I'd never read it before: I didn't even know you blogged and reviewed material independently. Unbelievable as it might seem, it's just a co-incidence but when you consider how widely used a trope the "biblical style" "in the beginning ..." is, perhaps it's not quite so surprising.

    And now that I've read it, I do like your review :) If anyone else wants to check it out, it's here:

    http://menwithdice.com/2011/05/and-there-was-weeping-and-gnashing-of-teeth-a- survive-review/

  • avatarword_virus

    It really deserves to be on the shelves of both hobby shops and toy stores, and I sincerely hope the guys at Stronghold games have the marketing muscle to try and make that happen.

    I bought mine at a Barnes & Noble, so I think in-roads are being made.

  • avatarNotahandle

    Pete: Take Space Ghost up on his kind offer. It'd be easy enough to modify if you wanted to mix and match rules as per the new version.

    madwookiee: Heh, that'll teach you for not posting your review links on F:AT! ;)

  • avatarSpace Ghost

    Pete -- I'll throw in a copy of the new rulebook for you, ships this week.

  • avatarmadwookiee  - re:
    Notahandle wrote:

    madwookiee: Heh, that'll teach you for not posting your review links on F:AT! ;)

    I feel gimped with the new interface - I used to be able to grab the html source from my site and copy and paste, and now I need to reformat. Last time I tried it, I kept screwing it up somehow.

  • avatarNotahandle

    uba'll have the answer!

  • avatarubarose  - re:
    Notahandle wrote:
    uba'll have the answer!

    I do, but I don't hijack discussions to address site issues. Post problems here

  • avatarNotahandle

    I wasn't suggesting he hijack the discussion. I took it as read that he knows there's a bug thread for questions.

  • avatarBlack Barney

    what's this about hijacking discussions?

    Man, this week has been AWFUL for me at Black Ops. My level of play has really dropped, it's nuts.

    Hey, CRAZY, STUPID, LOVE was actually really good! Like 4 stars.

  • avatarEvilOne  - Thank you, MattDP... and thanks all!

    MattDP and all,

    Thanks so much for the kind words about Survive!. The response to the game has been overwhelmingly good. We are very happy to be reprinting this great game for both those who knew it from long ago and those who are just finding out about it now...

    BTW, I spent some great time with Matt Loter and Mike Fralish at the WBC. They were manning the Z-Man booth, and Stronghold Games was right next to that.

    And then, Matt L. got me on the FAT CAST on Saturday night... and proceeded to have me do shots with him and Crazy Andy. OMG... I hope I sounded "professional" in that interview... :)

    Thanks,
    Stephen M. Buonocore
    Stronghold Games LLC
    www.strongholdgames.com

  • avatarKen B.

    I track games based on how they "fit" into the different gaming groups I have.

    Survive! is one of the few that fits in every group. That should tell you a lot.

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