News Press Releases Legend of Drizzt, newest D&D boardgame, launches today!
 

Legend of Drizzt, newest D&D boardgame, launches today! Hot

The Legend of Drizzt board game, the latest offering from Wizards of the Coast, released today and joins a Neverwinter suite of products and programs that include a new novel from New York Times best-selling author R.A. Salvatore, a comic mini-series, organized play sessions and digital games.

A thrilling cooperative style board game, The Legend of Drizzt is designed for 1–5 players and is based on the Drizzt Do’Urden character – a dark elf created by R.A. Salvatore. Players take on the role of the legendary drow ranger or one of his famous adventuring companions, battle fearsome foes, and win treasure and glory. The game is the next installment in a successful series of board game releases from Wizards of the Coast that include Castle Ravenloft and Wrath of Ashardalon.

In addition to The Legend of Drizzt, Wizards of the Coast will be releasing two additional products in the coming weeks - Brimstone Angels, a Neverwinter novel by Erin Evans due out on November 1st, and the Dragon Collector’s Set, a limited-edition box set containing five of the most iconic evil dragons in D&D, on November 4th.

Additional information about The Legend of Drizzt:

About Legend of Drizzt

The adventures of Drizzt Do’Urden, as told in the New York Times best-selling Forgotten Realms novels by R.A. Salvatore, come to life in this thrilling board game. Take on the role of the legendary drow ranger or one of his famous adventuring companions, battle fearsome foes, and win treasure and glory.

Designed for 1–5 players, this board game features multiple scenarios, challenging quests, and cooperative game play. The contents of this game can also be combined with other D&D Adventure System Cooperative Play board games, including Castle Ravenloft and Wrath of Ashardalon, to create an even more exciting experience.

Components:

  • 42 plastic heroes and monsters
  • 13 sheets of interlocking cardstock dungeon tiles
  • 200 encounter and treasure cards
  • Rulebook
  • Scenario book
  • 20-sided die

 

For more information, visit www.DungeonsandDragons.com.

About Wizards of the Coast

Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. (NASDAQ:HAS), is the leader in entertaining the lifestyle gamer. The company holds an exclusive patent on trading card games (TCGs) and their method of play and produces the premier trading card game, Magic: The Gathering, among many other trading card games and family card and board games. Wizards is also a leading publisher of roleplaying games, such as Dungeons & Dragons, and publisher of fantasy series fiction with numerous New York Times best-sellers. For more information, visit the Wizards of the Coast Web site at www.wizards.com.

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Comments (8)
  • avatarMattLoter

    I played about a dozen times this past weekend and I'm not sure if I can get a full review out of it. Basically it's more of the same with some refinements and cool new mechanics. It's the best one to date and you're still an idiot if you don't like the system.

  • avatarMattDP

    Well, you should be getting a review from me in about 3 weeks time.

  • avatarhotseatgames

    Does it feel like it would co-mingle with the other games well?

  • avatarSuperflyTNT

    Yes. It is an improvement over Wrath in the fact that it has a LOT more character. It's got a lot of named rooms, a LOT of cool new types of room with better art than usual, and the treasures are cooler, I think.

    The new models are also awesome, but there are some transparent ones that are going to be a bitch to paint like the skeletons were in Ravenloft.

    The real question I have...why the hell did they include a "starter deck" and "advanced deck"? Ugh....

    Yeah, I have it sitting here 20 feet from me.

  • avatarMattLoter

    The few I opened up I didn't notice different decks? Weird, but I was running games at NYCC and mildly wasted the whole time. I still have yet to actually open one of the copies I have sitting in the house now though haha

    Co-mingling will be fine mechanics wise but there are a couple of caveats; power balance, much like Ashardalon before, it seems like these characters are a bit more badass. It's countered by a low level of healing across the 8(!) new characters but throw a cleric in the mix and things might need to get ramped up in difficulty a bit to keep up. Easy enough fix though.

    The other big thing is that the art on the tiles doesn't totally match up. Ravenloft and Ashardalon are dungeon/castle walls while Drizzt is caverns. The easy fix is to separate the two sets of tiles and in whichever one you decide to use as the primary, you have a "cave start" or "dungeon start" tile which when building off you use the appropriate stack. Mechanically it's totally irrelevant, but aesthetically it's pretty key.

    Personally I like the treasure in Ashardalon best, Drizzt seems to have too much of the instant effect stuff that frequently goes to waste. Though perhaps balance-wise that's better in the end...

    Anyone want to pay crazy prices/trades for one of the promo cards before I shred ebay?

  • avatarSuperflyTNT

    Imagine this: You enter at a Start tile, move to the Sprial staircase...and end up in a mix of Ashardalon and Cavern tiles. The themes go well together since there's magma tiles and shit in Wrath, and there's lava in Drizzle.

    Of the two card packs in Drizzt, one has a great big sticker "Advanced".

    I think one of the coolest new things is the fact that you pass come enemy cards to the next player, which causes them to act every turn.

  • avatarInfinityMax

    There are enemies that you pass in Wrath. I remember having a terrible time dealing with some of the monsters, because they kept having a turn.

    As excited as I was about these, I think they just kind of paled after a few plays. Too much puzzle-solving, not enough storyline. And a bit sterile, too. Just not fun enough to play the crap out of them.

  • avatarSuperflyTNT

    Ah, that's right. Not to mention the demons....

    I sat at my buddy's house with a 6 pack of Newcastle and played a 8 hour marathon of Ravenloft. Man, I really loved that game, especially when we added in the Wrath treasures.

    I think Wrath falls under the sterile aspect, at least in theme, but I really dig Ravenloft.

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