Articles Interviews Next of Ken, Volume 25: An Interview with Roberto Di Meglio of Ares Games
 

Next of Ken, Volume 25: An Interview with Roberto Di Meglio of Ares Games Next of Ken, Volume 25: An Interview with Roberto Di Meglio of Ares Games Hot

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This week's Next of Ken, I'm speaking with Roberto Di Meglio of Ares Games, formerly of Nexus Games, one of the co-designers of AT games such as War of the Ring, Marvel Heroes, and Age of Conan.  With the recent news of Nexus going under and the founding of Ares Games, I took the time to catch up with him and get some answers about Nexus' downfall, the genesis of Ares, and future plans for many of Nexus' more popular titles.

 


 

 

Ken B.: Roberto, I'm not going to beat around the bush.  What exactly happened to Nexus?

Roberto Di Meglio:It's not so easy to explain briefly. I have been affiliated with the Nexus brand for 20 years of my life! The short story is that Nexus Games had new owners since 2008, when NG International was founded and it acquired the "Nexus Games" brand and original products from my former company, Nexus Editrice.

While NG International created some great games from 2008 to 2011, the company has not been very profitable, for several reasons.

At the core, my analysis is that the commercial model we used was faulty - relying on very few international customers, one for each major language, is a model which might work for a design studio, but not for a full publisher.

To set fire to the fuel, in 2010, there was a major shift in the board of directors of Italeri, our owner. The new directors considered that Italeri needed to keep the focus on their core business of model-making, and leave out the rest- which unfortunately, included us. There were a few attempts to find somebody who could buy the company, and after they failed, they decided to start the liquidation.

That's it, in a nutshell. At the end of June, all what was left of the production staff was fired, and I decided to resign on the same day. After that, I started to look for a new job...

KB: Of course, the rumors were two-fold:  that either tepid response to a couple of games (Age of Conan, for example) or the shift to Nexus doing its own distribution were what brought the company down.   It sounds like it was something of a mixture of both, plus a shift in priorities from a parent company.  Is that correct?

RDM: In fact, even some games which were less successful, like Age of Conan, still did bring a moderate profit. And theAoC_Covershift to self-distribution in the US actually improved the financial situation of the company - but too little and too late.

Definitely the shift in priorities from our parent company has been a big part of it, of course combined with a situation of a company which was not so profitable. The problem is that our commercial model, relying on very few customers each bringing a significant share of business, as a distributor for a major language area, has a significant financial risk (even asingle  customer who does not pay brings you great problems) and leaves a lot of the profit on the products. Most international game companies are rooted in a country with a very good internal business, like France, Germany, or the USA. Life is quite tougher if you are not, unless you're a very small company.

KB: It couldn't have helped that arguably one of the biggest titles of your catalog, War of the Ring, was unavailable in its 'standard' form for so long. Was this due to the cost of plastic, the focus on the deluxe edition, or development on a second edition?

RDM: The main reason was that there was a big investment done on the Collector's Edition, and it did not look a wise choice to produce at the same time the Collector's Edition and a Revised Edition, which at some level would be competing with each other. The Collector's Edition took more time to develop than expected, and this had a "domino effect" on delaying the War of the Ring 2nd Edition. When we could actually start to work on the 2nd Edition, the company was already beginning to be in a problematic situation.

KB: Speaking of the Collector's Edition, that sold out rapidly and has been demanding three times it retail price or more on the aftermarket. It seems an influx of cash like that would have cured a lot of woes. Were the margins on it what Nexus had hoped?

RDM: The WOTR CE was definitely a good thing, but the profitability of the project was quite damaged by the troubles of our German partner, Phalanx. I won't go too much in the details, but definitely a good portion of the profit was lost or delayed due to this.

Of course, NG did't benefit from secondary market pricing - the profit margin was there, but nothing out of scale, as anybody who compares content to price can clearly see.

KB: I think it’s safe to say we may never see as lavish and deluxe a treatment of a boardgame ever again; it is simply gorgeous.  How much work went into bringing that to the market?  Did Nexus ever feel like a game with that high of a price tag posed a risk?

RDM: It was indeed a lot of work - there were certain items, like the wooden box, and such an extensive range of painted figures, which I never handled before in mass production, or not at this scale!  The project presented a lot of challenges, and proved to be a veritable ostacle race.

There was a point, in early summer 2009, where the project was almost on the verge of failing, twice - because our factory had trouble with the mass production of the painted figures, and because of QC problems on the wooden box. But in the end we overcame these challenges. As for risk... yes, of course every project brings risk with it, but we were confident enough that the limited quantity balanced out with the high cost, to make the project feasible.

The Limited Edition of Catan had a similar price, and there are gamers spend hundreds of dollars on their favored card game or miniature game. The only issue was to give the right product for the money we asked for, and I think in the end the WOTR Collector's Edition has been more than a fair deal for anybody who got one at its initial selling price.

KB: It is definitely a drop-dead gorgeous production!  There were definitely a lot of great titles from Nexus, this one included; I know a lot of gamers were saddened to hear that they were going under.  For me, it seemed to come out of nowhere.

Let’s fast-forward now to your resignation from Nexus as it crumbled down.  How did the genesis for Ares Games begin?

RDM: In the final weeks, before the owners decided for the liquidation of NG International, there were discussions with various interested parties about selling the company. This subject came across in conversation with some friends, who RDM-Wantedexpressed an interest in founding a new company to present the owners with a proposal.

However it soon become clear that purchasing NG International was not a realistic option, due to the distance between the expectations of the owners and what my friends were willing to offer. Fortunately, my friends decided to go ahead and start the company anyway - so Ares Games was born.

After everybody in production was fired, and I resigned, at the end of June, the founders of Ares Games asked me and Christoph Cianci - formerly the Director of Sales at Nexus Editrice, and CEO of Giochi Uniti - if we were interested to support their project - and so we did, as soon as we were in a position to do so, at the end of July.

KB: Did you immediately seek to acquire as many of the existing Nexus properties as possible?

RDM: Yes and no. I had some very good relationships with many of the authors I worked with in the past 20 years, people like Francesco Nepitello, Marco Maggi, Andrea Angiolino. I was aware that some of them were breaking their ties with Nexus due to the problems you might expect an author could have with a publisher in trouble. This was leaving some of the key games that Nexus previously published available to be put under a new contract, and of course Ares was interested in making an offer. Some of them accepted, some are thinking about it, we'll see! But we also have some new great ideas we're working on!

KB: As a big fan of several of these designs, I know there are great things in store. I do have to ask, though--how complicated were the negotiations with the Tolkien estate to transfer the War of the Ring license to Ares?

RDM: Our license does not come from Tolkien Estate, to be precise. It comes from Middle Earth Enterprises, through Sophisticated Games, who is the master licensor for the games based on The Lord of the Rings.

That said - we definitely had competition on that license, because of course War of the Ring is a great game and there were other companies wanting it.

But in the end, Ares' offer was clearly at least on a par as everybody else's, and as the authors (including myself, of course) were all convinced that Ares was the choice, that was sure an element that shifted the balance in our favor. While Ares is a newborn company, we know this game very well and care about the way it will be developed as I think nobody else does, and I am sure that the licensor understood this.

So, the negotiations were quite easy overall - definitely much easier than the first time I signed that license in 2004...!

KB: There was much discussion and many rumors about what a 2nd edition War of the Ring would contain. From a new Collector's Edition-inspired map, to larger cards, to individual colors for the different nations in the game. Now that we're nearing the release becoming a reality, what can you tell us about what changes made it into the 2nd edition printing?

RDM: Well, most of what you mention will be there!

We will have beautiful cards as big as those in the Collector's Edition, new graphics for the board to improve its usability, andWOTR001-Mockup a revamped 48-pages rulebook which was revised together with some of the top WOTR players in the world.

Unfortunately we will not have painted miniatures - just to have them painted in one color would have increased the SRP of the game over $ 100 and we don't think it would have been a wise choice. Unfortunately there are a lot of miniatures and even a super-simple paint job comes out to be very costly.

Talking of WOTR, I should also mention the Card Box and the Upgrade Kit - the card box provides a storage solution including sleeves, which takes into account the unusual size of the cards. It's also a beautiful WOTR-themed tin, which does not hurt! The Upgrade Kit adds to the tin box and the sleeves the deck of the cards included in the new edition, which together with downloadable rules, will enable 1st edition owners who wants to save their money to properly play according to 2nd edition rules.

KB: That is great news! As a fan of the expansion, can you tell me what elements, if any, made it to 2nd edition? Will we see Galadriel, Smeagol, or the Ents in there, for example?

RDM: The 2nd Edition will not include any element from the Expansion. We definitely want to have new expansions for the 2nd edition, which will incorporate new versions of those elements. But we're not ready to announce anything final on the WOTR expansions yet!

KB: Arrrrgh! Waiting is the hardest part!  I see that pre-orders for War of the Ring 2nd edition just opened on one of the on-line vendors. Will gamers see Middle-Earth goodness under their Christmas trees this year?

RDM: That's definitely our goal. I will let you know when the boxes are on the boat!

KB: When I interviewed you a few years ago, I asked how you packed so much goodness into the box for that price. Yet here we are a feWOTR002-Mockupw years later, and your re-release is only $10 more! There are games on the market right now, with far less stuff in the box, retailing for $100 or more. How on earth do you guys do it?

RDM: Thanks for saying that! To be honest, we're cutting our margins a little on this product because we want to keep the game popular, and a fair price helps to do that. With that in mind, we also thought it was fair to give to the owners of the 1st edition a way to play the new edition without paying the full price of a new game, hence our project of the Upgrade Kit.

KB: Okay, so let's talk about some of Ares other releases. It was announced quite recently that Ares had reached an agreement with Andrea Angiolino to re-launch Wings of War. What can you tell me about that?

RDM: Well, I have been working for years to develop the Wings of War range, from the first card prototype that Andrea brought to me in 2002, up to the beautiful miniatures which make the range popular all around the world, so I was very happy that he and Giorgio decided to grant the rights of their game to Ares. There was some concern about brand identity, as the Wings of War game was registered as a trademark by Take2 Interactive, and there was a clause in their previous contract which might create some doubt about the ownership. So we decided to play it safe and change the name. In any case, the game mechanics are going to remain mostly the same, but we're considering some improvements.

KB: Were either you or Andrea upset to learn that Fantasy Flight Games was developing a Star Wars re-theme of the Wings of War engine without Andrea's involvement?

RDM: Who said it's a Wings of War re-theme? ;-)

"Upset" may not be the right word, but I think definitely it's not a good move for FFG. Looking at the prototypes, it's difficult not to think that that the game was developed with the Wings of War mechanics in mind, and this should have been acknowledged properly by FFG.

I think that being unfair to authors is one of the worst mistakes that a publisher can make. A publisher is only as good as the people that bring him their creative talent, and I am sure that such behavior brings collateral effects.

KB: That's a good point about the minis--the Wings of War prepainted planes were easily some of the best prepaints in the business. Will we see a new line that will get some of the out-of-print stuff back in stores? Will folks with the old stuff be able to hop right in and re-integrate with the new?

RDM: We definitely want to include certain iconic airplanes in the Wings of Glory range.

The first step will be to bring back the airplanes which were originally published as the first series of WW1 "Wings of War" -You_Fokker the Fokker Dr.I, Albatros D.V, Sopwith Camel, Spad XIII. We are creating  a new mould for the production, which will also correct certain small mistakes in the models. We will bring these airplanes back with some "classical" color schemes - you can't miss the Red Baron! - but also with new paint jobs which were never seen before in the Wings of War products. We have planned this release for Spring 2012.

Before this, we have plans to release two WW1 Bombers, and about at the same time as this re-release of the "core" set of WW1 planes, we will release more new WW1 airplanes.

We are not forgetting WW2, of course, and after the first airplanes and Starter Set there will be more goodies to come!

In any case, people who already own Wings of War airplanes and Wings of War Starters can just buy the new planes, and will be perfectly able to merge them with the airplanes they previously bought.

KB: Again, great news for both older players and potentially new players like.  Are there any plans to reproduce the deluxe Wings of War starters?  Those were a great way to dive into the game.

RDM: Yes, we will! We wanted a new Starter Set as soon as possible, so with the first 4 WW2 planes ready we will also create a starter kit, including one of each airplane and the full set of rules and counters to start (and continue!) playing.

With WW1, we will release a rules set specific for the bombers, to support the release of the Gotha and Caproni. This expansion, however, will be targeted to existing Wings of War players, who want to add bombers to their game. New players interested in WW1 will have to wait a little more, as we will release a new Starter set together with the re-release of the "core" group of WW1 airplanes that I mentioned before.

KB: Are there any other games coming down the pipeline from Ares that you can talk about yet?  Either new stuff or other Nexus properties that you were able to acquire and bring with you?

RDM: There is a very cool project that we'll be announcing soon. It's a completely new game based upon the Wings of War/Wings of Glory mechanics, created by Andrea Angiolino together with Andrea Mainini, which will also features painted models. In a few days you'll know more about it...

Regarding other Nexus games, I have most of them very close to my heart - quite naturally, as I picked them up for publication before, so I'd like to see them back in print as soon as possible. But it's to be seen what we can bring back and when, and it also depends upon the choices the authors will made, and sometimes upon choices that Nexus itself will make regarding the related assets and the stock. Letters of Whitechapel, Battles of Napoleon, Magestorm... but there were also games which were just ready to be published, like the small and funny Micro Monsters.

And I also have a lot of prototypes, on my shelf- with a fresh new start ahead, we're now looking at some of them with much attention. They include games from some of the most interesting authors on the international scence, like Leo Colovini, Emanuele Ornella, Paolo Mori, David Ausloos, Bruno Faidutti, as well as other less well-known designers. We'll see!

KB: Roberto, I can honestly say that I'm looking forward to seeing what Ares can do. I'd like to thank you not only for your time, but for publishing my favorite board game of all time, and for bringing it back into print! I can't wait to see the new edition of War of the Ring and all the other great games you guys have in the pipeline. Best of luck to you and all the folks at Ares Games.

RDM: Thank you Ken, and thanks to F:AT for the great feedback you gave to our games in the past! With Ares, we definitely want to bring to the market the kind of games that you guys here want to play. Let's loose the rage of the God of War!

 

 


 

 

And that brings this week's column to a close.  As always, feedback and comments are welcome.  Roberto has indicated he will be happy to stop by the Fort and answer YOUR questions, so if you've got 'em, put 'em out there!  Until then, I'll see ya in seven.

 

 

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Comments (47)
  • avatarMichael Barnes

    Outstanding work, Ken- and thanks Roberto, for being so frank and up front about the things Ken asked. A terrific interview, and one I'm proud to see under the F:AT banner.

    Reading this made me want the WotR 2nd edition...I hadn't really considered it, now I might be on board for it.

  • avatarubarose

    Thanks for shedding some light on what is happening with these great games. Happy to hear that they are in good hands

  • avatarGary Sax

    Nice interview, very cool to get a real, honest inside look at what happened. Most people are so freaking cagey about this stuff.

  • avatarSpace Ghost

    Great interview. If there is truth to the FFG wholesaling using the Wings of War design without appropriate credit to the designers (I will reserve judgment until I see the final product), that is quite damaging to their image in my eyes. I take plagiarism quite seriously....maybe to the point of not being able to support a company that engages in it in any fashion.

  • avatarGary Sax

    It's a rip off, but it's a legal ripoff. You can do whatever you want game mechanics, no?

    That still shouldn't change your mind if it breaks your personal ethics, space ghost.

  • avatarkookoobah

    Does the WotR 2nd Edition make any part of the CE obsolete? It sounds like they're adding more content that the CE won't have. :(

  • avatarmadwookiee

    So is the upgrade kit a separate product from the card box, or does it include the card box? Also, I don't see anything about the map - should we assume that it's not going to be available for separate purchase for first edition owners?

  • avatarPavingMantis

    Awesome interview. Thanks so much for taking the time to put it together. Way more useful info here than on TOS.

    My money for the WOTR 2nd ED is already put aside.

  • avatarhotseatgames

    Great interview! Roberto is a stand-up guy.

    And I'm one of those lesser known designers with a prototype in his hands! :)

  • avatarSagrilarus  - re:
    Gary Sax wrote:
    That still shouldn't change your mind if it breaks your personal ethics, space ghost.

    Considering they were in business together it's farther over the line than it would be otherwise.

    I'm looking forward to seeing more paint jobs on the first couple of series of WWI planes. It would be nice to be able to build a legit squadron on each side without having to reflag planes that flew for the smaller nations in the war. I know there's an advantage to having a plane from every country, but I'd much rather see a coordinated set that make sense together.

    The WWII planes are all over the place and frankly I'm not buying because of it. The WWI stuff is better, and with a few more of each it will be better still.

    S.

  • avatarBearn  - re:
    kookoobah wrote:
    Does the WotR 2nd Edition make any part of the CE obsolete? It sounds like they're adding more content that the CE won't have. :(

    From everything they have said it won't include the painted mini's or the bonus characters. The board will be the same size as the original just redesigned to have less wasted space. Cards will be the new size from the CE and the rulebook is supposed to be close to the CE rulebook just not leather bound.

    So basically with a CE you have painted minis and incorporated expansion but more importantly is the overized board, which is really the big deal with the CE. I know i framed mine so it wouldn't get damaged or faded as quickly.

    The CE won't lose it's appeal IMO since it still looks very impressive once you lay it out with all the painted minis and such on it.

  • avatarkookoobah

    RDM: The 2nd Edition will not include any element from the Expansion. We definitely want to have new expansions for the 2nd edition, which will incorporate new versions of those elements. But we're not ready to announce anything final on the WOTR expansions yet!

    This is what I was talking about. The 2nd Edition will be different from the CE. :(

  • avatarMattDP

    Indeed. It's good to know there's going to be an upgrade kit for 1st edition owners, but if it's not compatible with the expansion then doesn't that make it a bit pointless?

    Great interview though, Ken!

  • avatarLineOf7s

    Great interview - good to get some honesty about things rather than corporate-speak.

    Still waiting with hope for some Magestorm (expansion) info though, but I can understand why the WotR and WoW info would be more sought after generally. :o)

  • Demiurgo  - Thanks and answers

    First of all, thanks everybody for the response.

    New questions are here and there over the thread so I hope I don't miss any:

    Upgrade Kit: we are creating this item so that it may be sold also in stores, so we decided to bundle it together with the Card Box and Sleeves. For money-conscious 1st edition owners, we will have a limited stock of decks available through our e-commerce site as "replacement parts"... as soon as our eshop is up! (Hopefully soon)

    Game board: we'll also have a limited stock of game boards available as replacement parts through the e-shop. In any case, the board does not change in terms of territory and borders, just gives you a better usage of the 0.70 sqm you get.

    Expansions: we think you should not merge 2nd edition with the 1st edition expansion, has they are not balanced when played together! "Twilight of the Third Age" added certain elements to balance WOTR 1st Edition, and we thing that WOTR 2nd Edition is balanced in itself--- so it becomes unbalanced in favor of the Free Peoples if the Expansion is throw in! If there is sufficient demand, we are considering doing an "Expansion Upgrade Kit" when the 2nd Edition expansion will be done.


    Obsolescence of the CE: the only part of the CE which partially becomes "obsolete" are the cards. I would recommend that if you like to play with the Expansion, you just keep playing with just the stuff in the CE. If you want to play the CE with the base game rules, get the Upgrade Kit for an improved playing experience.

    X-Wing vs. Wings of War: please note that, as I have not played X-Wing, I can not really judge if that game is a rip-off or not. However a lot of people who saw or played X-Wing had that impression, and if it is, I stand with my judgment, that this is something a good publisher should avoid to do.
    As Gary Sax said, even if FFG did, there is not anything against the law - games borrow mechanics from other games all the time. However there is a reasonable limit, beyond which borrowing becomes at the very least inappropriate behavior.
    As Andrea Angiolino noted in comments on this topic, there are also gentlemen around, like Bruno Faidutti, which decided to share royalties with Angiolino & Paglia (and Alan Moon) because "Isla Dorada" borrows mechanics from both "Ulysses" (by Angiolino and Paglia) and "Elfen Land" (by Moon).
    Unfortunately, such a gentleman's behavior is more the exception than the norm.

  • Demiurgo  - Magestorm

    Regarding Magestorm... for this game, the ball is still in the field of NG International (Nexus Games) - as far as I know, they still hold the rights to that game, and there are still copies available for sale in the USA and other countries. If you have not got a copy already, do it before it's too late! It's a great game and deserve to be played, with or without further expansions!

  • avatarMattDP
    Quote:
    so it becomes unbalanced in favor of the Free Peoples if the Expansion is throw in! If there is sufficient demand, we are considering doing an "Expansion Upgrade Kit" when the 2nd Edition expansion will be done.

    Thanks for this. To be clear an "expansion upgrade" is exactly what I was thinking of, not that the 2nd edition upgrade kit should be compatible with the 1st edition expansion.

    In essence I would care about none of this were it not for the fact that as a Tolkein fanatic, I like the battle games in Twilight of the Third Age. So I'm going to hang on to my 1st edition copies for now, until I see what content comes out as part of the second edition. So it's fantastic to know that I can do just that and feel that I'm not going to miss out on stuff without having to own two editions and two expansion editions for the same game.

  • avatarLineOf7s  - re: Magestorm
    Demiurgo wrote:
    Regarding Magestorm... for this game, the ball is still in the field of NG International (Nexus Games) - as far as I know, they still hold the rights to that game, and there are still copies available for sale in the USA and other countries. If you have not got a copy already, do it before it's too late! It's a great game and deserve to be played, with or without further expansions!


    To be clear, I have it, have played it, and love it! I can see how much better it can be with expansions, and it's painful to know how close the first expansion came to being released.

    We shall all wait and see. :o) Thanks for replying.

  • avatarkookoobah

    Interesting. Does this mean that once the 2nd edition expansion comes out, all you need are the new cards and the CE will become a CE 2nd Edition?

  • Demiurgo

    Battle Games: In fact, the Battle games, at the moment, are not influenced by 2nd Edition at all.
    They are no shared components with the base game except the figures, who are not changing anyway. So even if you sell the 1st edition and take the 2nd edition in its place, I don't see any problem in continuing to play the Battle games if you own Battles of the 3rd Age!

    Expansion Upgrades:
    Regarding 2nd edition Expansions, Ares can not take any serious commitment at this point! We are not sure yet how much new Expansions will mirror the old one. In any case, we will do whatever is possible to keep the previous products "upgradable" if we can.

  • Flightmaster

    On the subject of X-Wing.

    It is quite disappointing this is brought up in this tone publicly (here and elsewhere) by either Andrea or Roberto. To be factual: X-Wing is no plagiarism, in any way, of "Wings of War".

    From their comments here and elsewhere, it seems that Andrea and Roberto is seeking to claim ownership in the concept of air-war games, which is, in my opinion, quite unreasonable. X-Wing is no more a plagiarism of "Wings of War", than "Wings of War" is of the other fine fighter games that have been published over the years such as "Blue Max", "Warbirds", and many many others.

    In fact, many (if not most) of the mechanics in "Wings of War" itself could be very convincingly said to have been copied from FFG's own car-wars game "Wreckage" which we published early last decade (2003 I believe), and which we had been developing since 1999 with Barry Stockinger. When Wings of War was released later, FFG did not go online with these types of allegations. Before jumping to any conclusions, I highly recommend looking up "Wreckage".

    You will not see FFG going online claiming that games like "Galactic Emperor" or "Eclipse" are plagiarism's of "Twilight Imperium" because it shares the same theme and general concepts (and more precisely, because they're not plagiarisms, just as X-wing is not).

    X-Wing is a game of flying fighters, one that -- just as Wings of War -- uses miniatures. As with any game in that genre there will be similar concepts (maneuvers, firing, etc). Other than the general concepts, however, there are little-to-no similarities between the two games.

    FFG has a 15 year history is treating designers fairly and honorably, and we always intend to do so. In this case, be sure to keep in mind the reputation of the honorable designer of X-Wing, who's done no plagiarism and who's, through such statements, being very unfairly treated by such comments.

    Given how the NG/Nexus business was handled over the last stretch of time, and how it treated designers, I find it in poor taste by Roberto to presume to judge FFG's ethics.

    Christian P.
    CEO
    FFG

  • avatarSagrilarus
    Quote:
    Given how the NG/Nexus business was handled over the last stretch of time, and how it treated designers, I find it in poor taste by Roberto to presume to judge FFG's ethics.

    You owned this thread until that last sentence.

    S.

  • avatarSka_baron

    *cue Wacked-out Wednesday*

  • avatarSuperflyTNT

    Air Strike/Mission Command: Air > Robo Rally > Wreckage > Wings of War > X-Wing.

    There's some ideas, if you really want to look at similarities between games. Seems to me that from what I saw at the demo I was given by an FFG guy at GenCon, it sure as hell walks and quacks like Wings of War. I find it surprising that anyone could, with a straight face, say that there's no similarity, or at least from what was shown at GenCon.

    Surprising that so many people say there's a similarity, when apparently there isn't.

    But, that being said, every game has bits and pieces that are knockoffs of others' concepts, and you can't patent a "game mechanic".

    "X-Wing" Video from GenCon:
    http://www.youtube.com/watch?v=LXzdNvr-11c

    "Wings of War" Video:
    http://www.youtube.com/watch?v=gmcUl2VVFUE

    Decide for yourselves.

    FYI: Christian - Rule of PR #1: Don't create a controversy by answering what the company feels are absurd claims with defensive public outrage. It lends credence to them; wholly ignore the claims.

  • avatarflim_flam

    To be factual: X-Wing is no plagiarism, in any way, of "Wings of War".

    Christian, this may or may not be the actual truth. No one really knows but you and FFG. Unfortunately, it appears to me that the court of public opinion generally seems to feel that X-Wing looks uncomfortably similar to Wings of War, a game that your company had some pretty intimate knowledge about. The fact that someone who knows the designer of Wings of War is also saying it looks really, really bad for FFG. I would love to give you guys the benefit of the doubt on this one, but...

  • avatarSagrilarus

    I gotta admit, the similarities look superficial to me. Turning arcs are pretty simple devices.

    Turning arcs make no sense in space warfare, but the movies still showed ships moving aerodynamically so I guess that's what the game will have as well. What's wrapped around the maneuvers in each player's turn will tell the tale.

    S.

  • avatarSuperflyTNT

    It's the mechanics that appear similar. Lock in order, use template to move, check range...I'm convinced it's very similar.

    That being said, there's countless thousands of games that all share traits, not to mention countless thousands of other things that were invented by seperate people in different places with no/little knowledge of the other.

    And really, what does it matter in the end if they are similar, or if X-Wing was based in part on Wings of War? Mechanics are not patentable nor copyrighted. Is Wreckage the true lineage? Is the Wreckage guy going to get a check from Christian? In the grand scope of things, everyone's been using the same mechanics in games since Chess. Shit, Chess is even a refinement of another game.

    I get that Roberto probably feels that there's too much similarity, but I disagree that there's enough to be a blatant knockoff. X-Wing walks and quacks like a Wing, but it's different in enough ways to make it unique. If anything, Roberto should be honored to have a derivative homage paid to such an excellent masterpiece. Certainly better to go to Christian directly and chat, rather than make public accusations and slanderous allusions. Too small of an industry to be shitting where you may someday be attempting to eat.

  • JJJJS
    Quote:
    *cue Wacked-out Wednesday*

    And here I am all out of popcorn.

  • Demiurgo

    SuperFly, I did no accusation or slander here. The definition of X-Wing as a rip-off is in the question, not mine. Not having tested the game, I can not either deny or confirm it.

    I probably should have just answered a "no comment" to Ken's pointy question, I guess... In any case, I stand with my opinion on the subject, and the involved parties know why.

    I just want to say that the "Wreckage as a common ancestor" option (which seems to have received some credit here) is not well-founded - there are several people in the industry that can confirm that I and Andrea were showing around the prototype of Wings of War as early as Nurnberg 2002, and we did not have any knowledge of Wreckage at the time, whose rules only become available in october 2003 (for translation), about 18 months after I (and many other people) had the first look at Wings of War.

    Then again, game mecanics may not be patented, so there is no "accusation" that can be raised even if X-Wing should prove to be 99% similar to Wings of War and Wings of War 99% similar to Wreckage.
    But the two situations are not really the same, as while one can claim and prove that Andrea and Giorgio did not know anything about Wreckage at the time they created Wings of War, it's impossible of course to claim that who designed X-Wing did not know about Wings of War.

    In any case, as you rightly noticed, this is something which is esentially a business affair between Nexus (and on a more personal level, myself and Andrea) and Christian. We are the only ones who know the true story behind this, and there is little good from a public discussion.

  • Angiolillo

    Having been mentioned, please let me a short note for the sake of precision.

    I have not been the one to start a discussion about similarities between WoW and "X-Wing". It started spontaneously on several spots of the Web when FFG published a description of "X-Wing" on its site at the start of August.

    All I commented at first about "X-Wing" was just that, since in 2007 FFG proposed to develope a "Wings of War Battlestar Galactica" and then a "Wings of War Star Wars", it is pretty natural that now it is releasing a game like this. They have been wanting a strongly-licensed tabletop miniature wargame about starship dogfights for years so they are going to have it anyway, with us or not.
    Then I have been asked by FFG to go publicly deeper into that. So more was said...

    >it seems that Andrea and Roberto is seeking to claim ownership in the concept of air-war games

    Not at all. In short, all I was saying at the end of the discussion is:
    - FFG sent a contract proposal to buy WoW mechanics. They intended to use all or part of them in a Star Wars game called "X-Wings", crediting it to Pier Giorgio Paglia and me and paying royalties on all "items that utilize any game mechanics from “Wings of War".
    - FFG retired the offer before it was signed and told me that they designed an *entirely different system* instead.

    Consequently, when I will finally have a chance to see and try "X-Wing", I think that I will be "upset" or not - to answer the question in the interview - depending if there are any game mechanics from WoW in this new game or not. They were interesting and original enough at FFG's eyes to make an offer to buy them, and that's enough to me. Thats all, and has noting to do with the legal problem "plagiarism or not" or claims over the whole category of dogfight games.

    Thanks for your attention,

    Andrea Angiolino

  • avatarKen B.

    To be fair, I used the term "re-theme", not "rip-off." Fine line, there. And I had sensed from other forums that there was some bristling about this, and wanted to get to the heart of it. I commend Roberto for being willing to address the question at all; he wasn't the one posing it, but I had seen those sentiments from lots of other people, all over the web, and wanted his comment on it.

  • Demiurgo

    Yes, sorry Ken! I also realized the "re-theme" / "rip-off" mistake immediately after clicking the "send" button, but I could not find a way to edit the post.

    And I don't want to blame you for the question, it was an interesting one and there were surely reason to ask it.

    I just wanted to make clear that I am not accusing FFG of plagiarism. I say that IF the game is actually a Wings of War re-theme, as many people who saw and tried the game say, it's an error by FFG to do it without giving proper recognition to Andrea and Giorgio.

    And going back to the "you should feel honored to have a derivative homage", the very least to feel honored would be to have the derivation properly acknowledged - which is not.

  • avatarMichael Barnes

    Christian, you sound like Vanilla Ice defending himself against sampling "Under Pressure" without permission on this one-

    "Ours goes duh-duh-duhduhduh-duh-duh-click. See, there's that click in there."

    Given what Andrea has said, what the game is looking like, and what people have played it are saying you'd be better off stating that X-Wing is inspired by WoW than trying to pass it off as some kind of completely new design. "Inspired by" is homage, not giving credit where due is a ripoff. And possibly theft. I haven't played the game yet, but rest assured my review will offer an analysis of similarities, if they are there- which by all accounts they are.

    Have the Lucasfilm people played or are they aware of WoW?

    Also, CEOs are better seen and not heard when it comes to Internet forums.

  • avatarSuperflyTNT  - re:
    Ken B. wrote:
    To be fair, I used the term "re-theme", not "rip-off." Fine line, there.

    I call bullshit, Ken. "Re-Theme" indicates you take one concept and slap a new theme on it. Like taking a Star Wars game in its entirety but making it about Battlestar Galactica characters, while leaving the mechanics wholly intact.

    By extension, if Rio Grande put out a game called Lost Temples which had a board in the middle where you laid 5 decks of ascending cards to win, complete with 4 "spirit" cards per deck, and there was an assload of math at the end, wouldn't that be exactly like Lost Cities, but with a different theme and a few very minor changes?

    Not saying this is the case with the current subject matter, just saying that "re-theme" and "rip-off" isn't a fine line. It's either reusing someone's game with a new theme or it's not.

  • avatarMichael Barnes

    Also, how professional is it to counter "you copied us" with an unsubstantiated "well, you copied us" claim?

  • avatarSagrilarus  - re:
    Michael Barnes wrote:
    Christian, you sound like Vanilla Ice

    Word to your mother.

  • avatarJonJacob

    It's nice to see Christian defend his designer, who I can't find the name of, and this post of his is more relaxed and less inflamatory then many he's done.

    It's certainly nothing like Vanilla Ice, that comment reeks of spite, perhaps justifiably but that' not my business.

    In any case all the speculation is ridiculous until you've played the game. I have become slightly more interested in X-Wing for some reason. I think it might be because the space combat in Star Wars is about the only part of the movie I liked... well, and Alex Guiness. The guys a master.

    Christian is completely right when he says FFG has a history of treating designers fairly. I can't think of a company that has given so many different designers so many great opportunities as FFG. Like their games or not it's tough to deny.

    Nice article too Ken, the interview is fascinating and I like how politically you asked about Age of Conan. The game so dull I gave it away.

  • avatarKen B.

    Well Pete, if it makes you feel any better, I'll probably be in for at least a starter set of X-Wing, because I'm a huge Star Wars nerd. I even own Star Wars Starship minis, man. STARSHIP MINIS.

  • avatarHatchling

    I just wanted to add my voice to the chorus acknowledging this good interview. Great questions and answers, no BS, interesting. I wish Ares all the best in their endeavors.

  • avatarmikecl

    This is only my second day here but I've already read two great articles one of which answered my questions about the sale of Zev's company.

    (No it wasn't Earth Reborn. Yes it didn't help BUT it's not going out of print anytime soon cause I got lots of copies!)

    Also very happy to hear I will be able to upgrade my 1st edition WOTR.

    These Q&A's with the designers are AWESOME.

  • avatarSpace Ghost

    Indeed a great interview.

    As for plagiarism, I am extra-sensitive to it as I work in an area where that is basically the only "no-no" in terms of professional responsibility (that and not fabricating data). The threshold shouldn't be "It is different enough, so I don't have to acknowledge it"; rather, it is a referencing of prior work that has had a substantial influence on the current design. Said referencing could happen in a paragraph in the rules.

    If this is remotely true (and what reason do we have to doubt it?)

    Quote:

    - FFG sent a contract proposal to buy WoW mechanics. They intended to use all or part of them in a Star Wars game called "X-Wings", crediting it to Pier Giorgio Paglia and me and paying royalties on all "items that utilize any game mechanics from “Wings of War".
    - FFG retired the offer before it was signed and told me that they designed an *entirely different system* instead.

    then, at the very least, an in print acknowledgement should be made. Even if it is substantially different, WoW provided inspiration. And, I do realize that other companies/designers don't always acknowledge their predecessors; however, when did the lowest bar become the target.

    For instance, I do research on a fairly esoteric statistical technique that most statisticians feel was invented in 1967. However, there is strong evidence that a psychologist invented the same technique in 1953 (which I believe I was the first person to make the connection with -- at least in print; I find that appalling). Engineers often reference an engineer who independently founded the technique in 1980. I always reference the 1953 and 1967 article in unison -- give credit where credit is due -- even though my research is related in namesake only.

    This is really about integrity. I don't begrudge FFG any of the business models, expansion explosions, etc. that they pursue. That is success in a capitalistic environment -- good on them. However, IF (and that is an "IF" for me right now), they are not acknowledging prior work, then I will likely have a problem with it. In fact, I see this as a great moment for them to set the bar of the industry a little bit higher -- especially when coming from a company with such popular titles and industry clout. This is a cumulative industry that should honor what has come before it.

    As Isaac Newton said "If I have seen further it is only by standing on the shoulders of giants"

  • avatarmikecl

    There's a fine line between plagiarism and inspiration when it comes to intellectual property. There really is nothing new under the sun and to that extent we're all standing on each other's shoulders.

    I'm not really too worried about it in this context. That's what the courts are for.

  • avatarscissors  - re:

    "If this is remotely true..."

    I dunno, there is always reason for doubt, isn't there. We aren't privy to a hell of a lot of information and intricacies of their former business relationship and who knows what was said, promised, done, or undone? If anything we are likely to only get ONE side of the story and I for one won't pass judgement - for what it's worth - unless there is real evidence plagiarism took place.

    Obviously the nexus guys, whose games I like and designs I respect, feel they got screwed... but I can't help but feel it would be better to settle this with FFG privately, to move on with properties they own and are successful putting out, than air this in public.

  • avatarSpace Ghost
    Quote:
    That's what the courts are for

    Of course there is a difference between inspiration and plagiarism. There is also a big difference between what is legal and what is ethical. And, there are plenty of things that many consider to be unethical that are still legal.

    It saddens me to think that some (not necessarily FFG) "well, it is legal, so that is ok" -- especially when it is something that is as trivial as given someone an acknowledgement.

    Quote:
    If anything we are likely to only get ONE side of the story and I for one won't pass judgement

    Of course. And, in principle, I don't disagree. However, it is hard not to see -- at the very least -- the inspiration. The fact that there may have been a potential agreement beforehand, just points to the fact that WoW was inspiration (at the very least) and not some prior design (such as Wreckage). If that is the case, I hope to see an acknowledgement. I mean, why wouldn't FFG recognize it? What is the rationale?

    And for all anyone knows, they do acknowledge it in the "designer notes". As I said, it is still a big "IF" -- no one is jumping to any conclusions.

  • avatarNotahandle

    An excellent interview and an excellent discussion. I'm not interested in either of the games, but this is one of the things that F:AT does extremely well. It's informative and entertaining and worth reading for that alone. Thanks guys and uba.

    (Could I just abbreviate that to "ubaguys" in future? Yes, I know, terrible pun.)

  • avatarkookoobah

    Well, FFG has acknowledged the Commands and Colors system for inspiring Battles of Westeros, so if the similarities between WoW and X-Wing are at least the same level between those two games, I don't see why they wouldn't.

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