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Rex: Final Days of an Empire - In Stores Now

Game Information

Game Name
Rex: Final Days of an Empire
MSRP $
59.95

Publisher Information

Release Schedule Information

Expected Release Date
Expected Ship Date
Ship Date
February 21, 2012

Rex: Final Days of an Empire, a reimagined version of Dune set in Fantasy Flight's Twilight Imperium universe, is a board game of negotiation, betrayal, and warfare in which 3-6 players take control of great interstellar civilizations, competing for dominance of the galaxy's crumbling imperial city. Set 3,000 years before the events of Twilight Imperium, Rex tells the story of the last days of the Lazax empire, while presenting players with compelling asymmetrical racial abilities and exciting opportunities for diplomacy, deception, and tactical mastery.

In Rex: Final Days of an Empire, players vie for control of vital locations across a sprawling map of the continent-sized Mecatol City. Only by securing three key locations (or more, when allied with other factions) can a player assert dominance over the heart of a dying empire.

Unfortunately, mustering troops in the face of an ongoing Sol blockade is difficult at best (unless, of course, you are the Federation of Sol or its faithless ally, the Hacan, who supply the blockading fleet). Savvy leaders must gather support from the local populace, uncover hidden weapon caches, and acquire control over key institutions. Mechanically, this means players must lay claim to areas that provide influence, which is then "spent" to (among other things) smuggle military forces through the orbiting Sol blockade. Those forces will be needed to seize the key areas of the city required to win the game. From the moment the first shot is fired, players must aggressively seek the means by which to turn the conflict to their own advantage.

While the great races struggle for supremacy in the power vacuum of a dead emperor, massive Sol warships execute their devastating bombardments of the city below. Moving systematically, the Federation of Sol's fleet of warships wreaks havoc on the planet's surface, targeting great swaths of the game board with their destructive capabilities. Only the Sol's own ground forces have forewarning of the fleet's wrath; all others must seek shelter in the few locations with working defensive shields...or be obliterated in the resulting firestorm.

Although open diplomacy and back-door dealmaking can often mitigate the need for bloodshed, direct combat may prove inevitable. When two or more opposing forces occupy the same area, a battle results. Each player's military strength is based on the sum total of troops he is willing to expend, along with the strength rating of his chosen leader. A faction's leaders can therefore be vitally important in combat...but beware! One or more of your Leaders may secretly be in the employ of an enemy, and if your forces in combat are commanded by such a traitor, defeat is all but assured. So whether on the field of battle or the floor of the Galactic Council, be careful in whom you place your trust.

All this, along with a host of optional rules and additional variants, means that no two games of Rex: Final Days of an Empire will play exactly alike. Contributing further to replayability is the game's asymmetrical faction abilities, each of which offer a unique play experience.

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Comments (27)
  • avatarShellhead

    I saw Rex on the shelf last night at the FFG Event Center when I was picking up the Tyranid expansion for Death Angel. I picked up the box and looked at the back cover, saw that ugly map layout, and set the box back down. I would still like to try Rex at some point, but I don't want to be the one throwing down the cash for it yet.

  • avatarMichael Barnes

    My copy just showed up. Very disappointed to see another "oops" sheet as soon as I opened the box. Looks like there's a wrong rule, some clarifications, and a board mistake.

    Seriously, FFG. Get your QA shit together.

  • avatarSan Il Defanso

    You'd think that they would be set to publish a 35-year-old game without any oopsies. You would be wrong.

    Actually, just seeing pictures of it online, I like that they didn't go crazy with tokens and cards. I'm getting my copy tonight from the store, hopefully I can even play it tonight.

  • avatarmikecl

    Interested in Michael's review but like Shellhead I hate that fucking board.

  • avatarSuperflyTNT

    I have a problem with Michael's review, without even seeing it. He's the King of Dune, the Grand Arrakeen himself, and no matter how good or bad this game is, it's not going to be Dune, so there's going to be bias. It's not his fault, or a "fault" at all, it's human nature.

    I want to see reviews based on what it is, not what it's not, and therefore it has to be from someone who has minimal Dune experience.

    And then I want to see someone who has no TI3 experience AND no Dune experience.

    Only way to be sure.

  • avatarSan Il Defanso

    Bias is part of reviews. Michael's a pro, he'll put all of that up-front. Reviewing something based on how it fell short of expectations is completely legitimate.

    Having said that, I'm someone with very little TI3 experience and no Dune experience. I will definitely give this game the full review treatment.

  • avatarVonTush

    Re: Michal's Review
    For me if it is a very positive review, or heck even a positive one, then that will grab my attention. If it is a lukewarm or negative review then I'll likely look around for a second or third opinion.

  • avatardragonstout

    And here, as opposed to Pete, I've got close to zero interest in a review from anyone with no Dune experience (not meant as a slight to you, San Il Defanso, I'm sure I'll enjoy reading your review, but it's not one of the reviews that will affect my purchase decision). I'm sure there will be plenty of reviews from both camps. I can tell you it's going to be an awesome game, because Dune is an awesome game and the changes they made don't seem like they even have the possibility of totally ruining that. All that matters to me is, are the changes for the better?

    It's like the Avalon Hill Cosmic Encounter. Someone who has never played Cosmic before would say it was a really fun game. Someone who HAS played before would say it was the worst edition yet, and that you should pick up a different edition. I think the latter review is more useful, even to noobs, unless you're completely opposed to picking games up on eBay.

    Barnes: Is there really an error on the board, though? I'm pretty sure there's not. Are you just talking about the clarification on the connections, which was, really, unnecessary?

  • avatarSuperflyTNT

    Nate: I'm in total agreement about bias; it's a main reason I do things like I do them, but even then, there's bias. I get that. But to have such strong opinions on a game like Dune that's being bastardzied redone by a company that he's had a beef with for a while is what's kind of making me think that it's not going to be as valuable as many of the others he's done, at least in my mind.

    It would be like me reviewing Age of Conan or if they came out with a John Carter Warlord of Mars game after the movie release. I'm already biased to like them, and if they suck I'll TOTALLY lambaste them not just based on the game content, but on my vitriole for the fact they fucked up my favorite "themes".

    I'll most certainly be looking for your review, Nate. I'll never buy the game, but I most certainly enjoy reading about them.

  • avatarSagrilarus

    Messenger, please step forward so you can be shot.

    S.

  • avatarVonTush

    Sag - Wouldn't that be GameShark? They're the one that'd be carrying Barnes' message of bias and hate.

  • avatarMichael Barnes

    Bias and hate? You flatter me!

    My review may be the last you read anyway...I'm not in a hurry to get it covered- I'm more interested in getting you to look at BattleCon right now.

    I think you'll be surprised at how I plan to approach the review.

  • avatarNotahandle

    SuperflyTNT wrote:
    "if they came out with a John Carter Warlord of Mars game after the movie release"
    You know SPI did a John Carter game right? And TSR did an original D&D style RPG book.

    Michael Barnes wrote:
    "My review may be the last you read anyway..."
    I can see the headlines now: 'infamous game reviewer issues death threats'! ;)

    "I'm more interested in getting you to look at BattleCon right now"
    You and Ken commented earlier and because of that I impulse bought. Level99 posted my copy today, hopefully I'll be thanking you guys in a few weeks.

  • avatardragonstout  - re:
    SuperflyTNT wrote:
    It would be like me reviewing Age of Conan or if they came out with a John Carter Warlord of Mars game after the movie release. I'm already biased to like them, and if they suck I'll TOTALLY lambaste them not just based on the game content, but on my vitriole for the fact they fucked up my favorite "themes".

    See, but if I were a big Conan or John Carter fan then your review would be the most valuable of all to me. Readers have biases, too, and when making "buy/not" decisions at least, reviewers with similar biases are the most valuable.

  • avatarMichael Barnes

    I can see the headlines now: 'infamous game reviewer issues death threats'! ;)

    Ha! Talk about a miscue!

    I think you'll like BattleCon...I'm liking it a whole lot, I think it's a smart system and it's a great duel game. It's not as finely designed as Yomi, but there are some things I like better about it.

    As for bias, a reviewer without a bias is a product describer.

  • avatarVonTush

    Michael - Have you played Flash Duel? I saw that on the shelf the other day and wonder how Yomi, Flash Duel and BattleCon compare since they sound similar to some degree. Tom Vassal described BattleCon as a cross between Yomi and FD.

  • avatarMichael Barnes

    Yes, I've played Flash Duel. BattleCon is much better, IMO.

    Vasel is correct. It is like a cross between Yomi and FD, but there's some different concepts at work and the dual-card mechanic is unique. It combines the zoning aspects of FD with the comparitve cardplay of Yomi. It's much less about combos and setups than it is about cycling cards and timing. There's also a greater emphasis on unique powers and abilities.

    It's not nearly as clean a design as Yomi, but the detail is higher and it feels more fluid.Those that found Yomi to be a cold, RPS exercise will like BattleCon more, I think.

  • avatartin0men

    Looks like Coolstuff shipped my (second) pre-order a few days ago. Should be in my hot little hands shortly.
    And I've got no Dune experience. But I'm also not inclined to spend big bucks to get it, or build my own home-built. So REX it is!

    I canceled the first pre-order last month and re-ordered it, because it was holding up my Wiz-War and Forbidden Alchemy pre-orders. :D

  • avatarSuperflyTNT

    Don't worry about Mike's death threats; I go for a "procedure" on Tuesday and then I get to go to a rehab clinic (not THAT kind of rehab) for 3 months after.

    Anyhow, wasn't a shot at Mike. Not a bit. Not even in the slightest. I just think that if there was ever a guy on top of K2 screaming "DUNE IS THE BEST GAME EVER" it's Mike, and then on top of that, he's a fan of TI3, and then ON TOP OF THAT, he'd like to see Christian Petersen have a chainsaw accident that resulted in at least one missing testicle.

    So, it will be an interesting review...and I am interested in seeing where the man goes with it.

  • avatarMichael Barnes

    Just played it. It was impossible for us to play without using Dune terms. Spice, Tleilaxu tanks, Sardaukar, etc.

    That said, it's not Dune. It's Rex. And Rex is pretty great.

  • avatarkookoobah  - OH SHIIIIIIIIITTTTT

    No way.

    Michael Barnes wrote:
    Just played it. It was impossible for us to play without using Dune terms. Spice, Tleilaxu tanks, Sardaukar, etc.

    That said, it's not Dune. It's Rex. And Rex is pretty great.

    No fucking way. Is Barnes sick or something?

  • avatarwice  - re:
    Michael Barnes wrote:
    Just played it. It was impossible for us to play without using Dune terms. Spice, Tleilaxu tanks, Sardaukar, etc.

    That said, it's not Dune. It's Rex. And Rex is pretty great.


    I feel a disturbance in the Force.

  • avatarEgg Shen  - re:
    Michael Barnes wrote:


    And Rex is pretty great.


    Fuck. I was hoping you'd light it up like a brown paper bag filled with dog shit that you intended to leave on your neighbor's front doorstep.

    I was fully prepared for this to be a stinker and pass on it. In a way I'm happy that it's great, but my wallet is certainly pissed off.

  • avatarSagrilarus

    But does it fix the "problems" with Dune? What's playtime? How's it with different numbers of players?

    S.

  • avatarMichael Barnes

    Don't jump the gun y'all. It ain't all pretty.

    If you have Dune, Rex isn't a necessity. That said, Rex is great because it preserves pretty much everything in terms of gameplay but the Dune setting. There are some fairly big changes, but they work and they don't mar the core mechanics. There are some improvements that do smooth over some of Dune's jankier elements (like making the +1 stronghold rule for alliances canonical rule).

    There are a couple of funky points of thematic dissonance. Like the recruitment phase. In Dune, it makes sense because you're buying clones and Gholas out of the Tleilaxu tanks. In Rex, you're somehow paying to recruit dead soldiers and leaders from a "recruitment area".

    The map SUCKS. The whole Coruscant thing does not work for me at all.

    It's very telling that we literally referred to everything in the game in Dune terms. We _never_ used the terms "Letnev" and "Jol-Nar". We called them Harkonnen and Atreides. We called it "Spice blow" and not "influence phase. The Laxax generic "mechanized units" (could they not bother to name them?) were Sardaukar.

    All of this really showed me how weak, generic, and uninteresting the TI universe really is outside of a game setting. The whole fluff story didn't enter into it. The game was about taking over the spots with the red symbol, not anything to do with the 10 page story that's longer than the rules.

    So in a way, it's strange because the game is actually more abstract. To the point where the "influence" points have to have a card that says what the numbers are.

    The bombardment thing is stupid. Why the fuck does it need a deck of cards? Oh yeah, FFG. That's right.

    But playing the game does hit the Dune triggers, and the core system is still one of the best ever designed. Rex is a great game, but because it's Rex and not Dune. It's almost like Christian Petersen's homebrew Dune variant, that should have been posted on BGG as a fan project rather than a commercial product.

    But it's a great game because of EON. CP and co. can't change that, and they didn't change that and that's commendable.

  • avatarJeff White

    I'm not sure that your group referring to Dune names is telling. I'm not a fan of the Dune setting and have yet to actually play Dune (will rectify that in two weeks). So, with that if I were playing Rex I wouldn't have the Dune hang-ups and calling everything by Dune names.

    So, for me, this sounds like a great game. Particularly because from what little I know of the TI universe it seems like it would appeal to me more than Dune's setting.

  • avatarNotahandle

    Michael Barnes wrote:
    "As for bias, a reviewer without a bias is a product describer."
    Oh! OUCH! And absolutely correct. Now that is a good quote.

    SuperflyTNT wrote:
    "I go for a "procedure" on Tuesday and then I get to go to a rehab clinic (not THAT kind of rehab) for 3 months after."
    So come June we'll have to start calling you Mrs SuperflyTNT?

    kookoobah wrote: "Michael Barnes wrote: And Rex is pretty great."
    wice wrote: "Michael Barnes wrote: And Rex is pretty great."
    Egg Shen wrote: "Michael Barnes wrote: And Rex is pretty great."
    Hilarious! We should have a sweepstake: how many F:ATties do you think Michael can make apoplectic with that line?

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