News NEW and Upcoming Games Quarriors! Rise of the Demons Expansion - In Stores Now
 

Quarriors! Rise of the Demons Expansion - In Stores Now Quarriors! Rise of the Demons Expansion - In Stores Now Hot

Quarriors! Rise of the Demons Expansion - In Stores Now

Game Information

Game Name
Quarriors! Rise of the Demons Expansion
MSRP $
20.00

Publisher Information

Publisher

Release Schedule Information

Expected Release Date
Expected Ship Date
Ship Date
November 25, 2011

Quarriors!: Rise of the Demons, featuring 20 new custom dice and 19 new cards, combines innovative corruption mechanisms with the introduction of the Demonic Overlord, Basic Corruption Quiddity and Corruption Spells! Attempt to flood your opponent's bags with corrupted dice to slow them down or gather your forces to purchase Demonic Overlords from the Wilds to pave your way to Glory.

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Comments (17)
  • avatarjeb

    Must be a typo, I am sure they intended, "Qorruption." See? Because of the Q there. That's their thing. WizQids.

  • avatarSagrilarus

    $225 MSRP.

    I mean for the whole game, not just this piece of it.

    S.

  • avatarubarose  - re:
    Sagrilarus wrote:
    $225 MSRP.

    I mean for the whole game, not just this piece of it.

    S.

    This went over my head.

  • avatarSagrilarus

    I'm just saying that for all the complaints CCGs draw as money sinks, deck-builders are repackaging the same concept and pumping out modules on a 90-day cycle now. Quarriors came out in mid-August, this module is almost assuredly on the street by December 1st.

    There's a part of me that wants to let any new title "cool off" for a year to see how its marketing strategy is going to play out. The idea that "the original is all you need to play" is essentially false if you can't get players to sit down to just the base game.

    The first component of this was $50, how much is this component? Are we up to $75 for a B- game yet?

    Publishers are designing to a $200+ strike price and then deciding how to installment-charge the customer.

    S.

  • avatarjeb

    There's a nasty article in here in about a year. What's the MSRP of DOMINION now?

  • JJJJS

    Agreed. These deck-builders and LCGs are just CCGs without the random purchase component. While the cost/game content ratio is slightly lower as a result, it's still hilariously astronomical.

    But I wouldn't let 'any' new title cool off a year. You could miss cool games that may not fit the current design trend and die on the vine. But a month or two isn't asking too much, given you're also doing your homework and maybe trying a demo first.

  • avatarubarose

    @Sag

    Thanks. Got it now.

    It's WizKids. It hardly requires comment. I expect the total will actually be well over $200. I'm actually surprised that the first expansion includes dice. I was expecting a steady stream of over priced card only expansions.

  • avatarGary Sax

    ^ I thought the same thing, uba.

  • avatarStormcow

    Dominion is at about $240 now (or $150 online), and we're just at the 2/3 mark, according to the designer's plan.

  • avatarJonJacob

    I don't know that the constant stream of expansions is neccessary though. I bought the first two for Dominion and never got more. Base set plus two is plenty of game. I did the same with Nightfall and will likely stop buying after Blood Country. These types of games shine after about 150$ ... MSRP. Still a lot of cash for a card game but not that bad. I don't know that I'll hold onto Quarriors long enough to do the same but I'll get this first expansion and IF it lets me target players with the cursed dice or at least improves the game I might stick it out... but it has something to prove to me at this point. But the dice are awesome, there's just no getting around that.

  • avatarBulwyf

    Bah! So many of us here are on the hook for over $100 of Arkham shit or whatever installment game poison of our choice might be. I don't think Quarriors or Wizkids really deserves any special ire over the whole expansion model. Let it stand on it's own merit. Maybe it will be good, maybe not. At least Quarriors didn't need a $40 expansion to "fix" the base game. *cough*TI3*cough*

    -Will

  • avatarengineer Al

    This sounds WAY COOL to me. I'm stoked! And "flood your opponent's bags" sounds vaguely like "player interaction". (Just pointing that out for Sag)

  • avatarSagrilarus  - re:
    engineer Al wrote:
    And "flood your opponent's bags" sounds vaguely like "player interaction". (Just pointing that out for Sag)

    In a multiplayer game that could make for some very entertaining play. This game could be a B+ by Christmas.

    S.

  • avatarMattLoter

    Thing is though, the big deal with LCGs (at the least) is the doing away with the random buy element. You guys are looking at it from the perspective of boardgamers but for CCG/CMG players, knowing that you only have to go buy stuff once a month (or less) and knowing you'll get everything you want is a HUGE change in buying patterns that is far far more consumer friendly and inexpensive.

    Boardgamers and money are a weird thing; people have huge collections of different games but lots of those same people get really bitchy about investing in any one individual game/system. This is the polar opposite of most every other facet of hobby analog gaming. Minis players are all clearly as nuts as the aforementioned CCG/CMG players, dudes spend $50 on a single unpainted, unassembled figure and look at $100 squad boxes as great deals. Role players generally go nuts with "accessories" at the very least if they happen to play a system that doesn't crap out a book (or 5, WotC...) a month, and most dudes have shelves full of rule books. ASL is some kind of lifestyle I don't fully understand, but I know it's sprawling and expensive as hell too, and keeps growing.

    Point is, if I really like a game, I'm gonna be a lot happier spending a few hundred bucks over a couple of years+ (which is really low in comparison) to continue to expand it than I am buying 10 different games I like less and are ultimately far more disposable. I don't think it's some anti-consumer price gouge for Heroscape to have kept putting out cool new figures with new interesting powers and themes that exponentially increased the amount of enjoyment you can get out of a fantastic game system. Sure, some of these games are shit and cash grabby, but that's just as true of any shitty flavor of the month bullshit game.

  • avatarSagrilarus

    Be sure to check out Sax's Quarriors rules variant in the forums if you're looking at this. Well worth the time and I hope to get a couple of games in and report back this evening.

    With the changes we knocked around earlier I'm back to being interested in this one. I was luke-warm this past summer when it came out (playing by the rules as written) but the one minor tweak we discussed earlier already made the game better, and Gary is indicating even better play with his multi-purchase option.

    Gary's Variant Thread

    S.

  • avatarBullwinkle

    I'm totally with Loter. I don't understand the mentality of the stereotypical modern boardgame player. I don't want to play a title once or twice and then move on. I'd much prefer to find a game or system I like and play it over and over again. I just want: a) a system worth sticking with, and b) a proper game to start with, not a system with its heart ripped out so the publisher can dole out must-buy installments.

  • avatarbillyz

    I just ordered my copy off my favorite online retailer. can't wait to play this!

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