Fury of Dracula 3rd Edition Announced

Fury of Dracula 3rd Edition Announced Hot

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ubaroseubarose   July 23, 2015  
4717  
Fury of Dracula 3rd Edition

Game Information

Game Name
Fury of Dracula
MSRP $
59.95

Release Schedule Information

Status
Expected Release Date

The most notorious vampire of all rises again in this third edition of Fury of Dracula, a board game of deduction and gothic horror based on Bram Stoker’s classic novel. One player takes control of the legendary Count Dracula as he stealthily crosses Victorian-era Europe, spreading his diabolical vampirism everywhere he goes. Up to four other players govern Mina Harker and her determined companions as they try to locate and destroy the fiendish Count before he plunges Europe into horrific darkness. But in this heated game of cat and mouse, the hunted prey may also be preying on his hunters. Any day’s travel might bring the hunters to Dracula’s location. On any night the Count may attack.

This edition features all-new art and graphic design crafted to complement the game's intuitive, thematic mechanics. Rounds are now broken into day and night: hunters take actions during both, but Dracula can only act at night. Combat is now more streamlined and decisive, and new rumor tokens allow Dracula to mislead hunters and extend the terrible reach of his influence. Count Dracula triumphs if he advances his influence track to thirteen; if the hunters can defeat him before then, they save the continent of Europe and win the game.

Posted: 23 Jul 2015 09:08 by lj1983 #206766
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Great!

That box cover though...

Kind of like the change to the Chaos in the Old World box cover.
Posted: 23 Jul 2015 09:10 by jay718 #206767
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That box cover art is atrocious. I hope the rest of the graphic redesign/direction isn't in the same vein. The older versions really had a 'gothic horror' feel to them. This one, not so much...
Posted: 23 Jul 2015 09:17 by Michael Barnes #206768
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What a visual nosedive...they went from Hammer Horror to Halloween at Party City.

More changes...ugh...it didn't need any, if anything it needed to revert back to the GW edition.
Posted: 23 Jul 2015 10:04 by Egg Shen #206773
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HOOOO-LAY-SHIT! MY GAWD! MY FUCKING EYES.... Dracula looks like Grampa Munster and Jack Nicholson's Joker fucked, made a baby and it grew into that thing.

Damn it's awesome that the game is coming back into print. It's one of the best games ever made....but yeesh. Smart of them business wise to do a new version instead of a straight reprint. As an owner of the GW original and the FFG remake, this is something I'll probably look into. If it were just a new printing of their previous version I certainly wouldn't buy it. So yeah, this is probably gonna sell pretty well for them. I'm assuming they get it out for a Halloween release as that would make the most sense.

Well...I guess this is GEN CON pre-release bomb drop #1. Bring on the rest!
Posted: 23 Jul 2015 10:09 by mrmarcus #206774
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And the page 404's now...
Posted: 23 Jul 2015 10:10 by charlest #206775
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Twitter already blew up, could that little sneak peek be a tactical move?

But yeah, I agree the art sucks.
Posted: 23 Jul 2015 10:13 by Disgustipater #206776
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The link 404s. Fury of Dracula is not listed in their product section. Curious.
Posted: 23 Jul 2015 11:02 by Josh Look #206778
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Cached page.

webcache.googleusercontent.com/search?bt...ts%2Ffury-dracula%2F

Can't stop the signal, FFG. PS, the art can fuck right off.
Posted: 23 Jul 2015 11:05 by hotseatgames #206780
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Cool, I've never gotten to play this. And from what I recall, I liked the old cover better.
Posted: 23 Jul 2015 11:36 by charlest #206783
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Missed opportunity to re-license it with The Strain theme.

Posted: 23 Jul 2015 12:13 by repoman #206785
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Hmm, streamlined combat? Probably a good thing. I'd be happy if they just ckeaned up the rules for combat. The bold and italic items are always confusing.

New graphic design sounds ominous. I think the board from the FFG edition is a triumph. One of the best looking boards ever. If they monkey that up, it would be a shame.

New rules where Drac only activates at night and has some new mislead ability? Sounds like a pretty substantial alteration of the game's mechanics. Guess it will be a coin toss as they have historically been hit or miss there. Not putting my copy on the auction block yet.

It is strange that the page is no longer available via FFG. Maybe they saw that horrid box cover and came to their senses.
Posted: 23 Jul 2015 12:53 by Shellhead #206789
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I'm going to wait and see. The existing FFG edition is one of my favorite games, so I am skeptical that the new rules will yield a better game. The graphic design of that edition was excellent, so I am not excited about any changes on that front either. This new cover is not terrible, but Dracula's smirk is almost intolerable.
Posted: 23 Jul 2015 13:15 by fastbilly1 #206790
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Why does Dracula not have thumbs?
Posted: 23 Jul 2015 13:24 by Motorik #206791
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Woof, that cover. Fury of Liberace!
Posted: 23 Jul 2015 13:53 by Black Barney #206796
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Now I like Liberace, but man, if you kicked that guy in the ass 100 cocks would fall out
Posted: 23 Jul 2015 15:24 by jpat #206812
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I'm guessing it was taken down because someone jumped the gun putting it up. FFG in latter years has had pretty strict timing schedules for information releases. They've been so disciplined about it (I don't think, for example, that you see genuine previews for products before they're on the boat) that it's hard to remember it wasn't that long ago that they had a tendency to announce way ahead of launch and to advertise for games that didn't happen.
Posted: 23 Jul 2015 15:31 by Egg Shen #206816
Posted: 23 Jul 2015 16:47 by Southernman #206832
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About frakkin time, mine is looking pretty worn.
Cards look good, board looks bloody bland.
Posted: 23 Jul 2015 17:29 by Hex Sinister #206840
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Fury of Dracula: Dead and Loving it edition
Posted: 23 Jul 2015 18:59 by Southernman #206850
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Looks like Gollum has been writing for FFG
"If they differ, Dracula could wounds the hunter, or worse, bites him." .... Nasty vampires.
Posted: 23 Jul 2015 19:15 by Sagrilarus #206853
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Somebody deployed the page to Production instead of QA, and at that point the cat was out of the bag. They rushed the page up since everyone already knew.

S.
Posted: 23 Jul 2015 19:21 by SuperflyTNT #206855
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I feel for the poor sods that just bought this for 150$ in the last 6 months.

Looking at the art, I think this must be an homage to Cesar Romero or something.
Posted: 23 Jul 2015 19:37 by Shellhead #206863
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More like an homage to Flying Frog Games.
Posted: 23 Jul 2015 19:39 by Mad Dog #206864
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Every time I look at that picture of Dracula I want to put a stake through his face.

I never get to play my 2nd Edition copy, but it does have possibly my favorite game board. One of the reasons its never hit the sell pile. Plus I colored the minis with sharpies (looks fine to me) so I wouldn't get even half MSRP for it.
Posted: 23 Jul 2015 20:08 by mikecl #206869
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Mad Dog wrote:
Every time I look at that picture of Dracula I want to put a stake through his face.

I never get to play my 2nd Edition copy, but it does have possibly my favorite game board. One of the reasons its never hit the sell pile. Plus I colored the minis with sharpies (looks fine to me) so I wouldn't get even half MSRP for it.

I guess I won't be able to get $200 for my 2nd edition copy anymore. The box cover is ridiculously bad. Instead of an evil, soul sucking abomination, he looks like a carny huckster out to separate you from your loose change. I wonder what they're going to do to the board?
Posted: 23 Jul 2015 21:37 by jay718 #206874
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Think we could see a pic of your sharpied minis Mad Dog?
Posted: 23 Jul 2015 21:39 by Mr. White #206875
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Eh...I actually like that Dracula is featured on the cover. The 2nd edition has a gorgeous map and art, but the cover has a lot to be desired with The Count muddle within an action sequence. Here Drac is front and center as he should be...sort of like in the 1st ed.

I would have gone a different direction with the art style though.
Posted: 23 Jul 2015 21:43 by Josh Look #206876
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I am curious to see how this plays. Not sure if I'd rush right out and pick it up though. It is one on my absolute favorite games but there's always been a few unfortunate things here and there about it. If they could make Drac much more lethal a night and thus far less likely to run away I'd be happy.
Posted: 23 Jul 2015 21:48 by Mad Dog #206879
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jay718 wrote:
Think we could see a pic of your sharpied minis Mad Dog?

Some pics posted in this thread .
Posted: 24 Jul 2015 00:50 by SuperflyTNT #206882
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it looks ravenlofty.
Posted: 24 Jul 2015 02:08 by Grudunza #206890
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The cover image looks like a cross between Bela Lugosi (good), Cesar Romero and Eddie Munster (not so good).

I've only played FoD twice. Once was amazing, the other time pretty tedious and forgettable. I love the theme and these kind of hide-and-seek games, so I'm interested.
Posted: 24 Jul 2015 08:32 by MattDP #206897
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So. The Children of the Night make sweet music, but they can't paint for toffee. How that box got past quality control is beyond me.

I'm pretty excited about this. Detail on gameplay is sadly light, but I've long been an advocate of the idea that the game needs to go back to the framework of the original edition and pull in some minor tweaks. Win conditions ought to change to discourage turtling, and they could smooth some of the edge off the randomness. I've had one too many games of the original where Dracula dared an early attack and got staked by a hunter with a lucky chit draw and initiative roll.

FFG have got better at this as the years have gone by, which is a good thing. That said, the 2-3 hour play time doesn't sound promising. Done properly this should be a 2-hour game, tops, as the GW version is.

And if we're talking about Specter Ops, it might just be the best game I've played this year. Hoping I might have a review inbound soon.
Posted: 24 Jul 2015 08:57 by Jackwraith #206900
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Sold my 2nd edition for $155 just a couple months ago. Good timing, I guess. I was fine with most of the changes from the GW version, but we just weren't playing it often enough. I'm not particularly interested in a new one unless the changes are particularly compelling.
Posted: 24 Jul 2015 09:13 by charlest #206901
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SuperflyTNT wrote:
it looks ravenlofty.

It does a little bit. Ravenloft is a bit less cartoon-y than this though.
Posted: 24 Jul 2015 09:31 by logopolys #206902
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This edition features all-new art and graphic design that complement the game’s intuitive and highly thematic mechanics. Rounds have been broken into day and night: hunters take actions during both, but Dracula can only act at night. Combat is now more streamlined and decisive.

I don't like the sound of this at all. The old FFG edition had some of the most unique and thematic combat rules I'd ever seen, and they were one of my favorite parts of the game. I'm glad I have that edition still; I can still play the game that I've loved for a decade. And at least they're actually called this a "third edition," to make it clear that it is a completely new beast.
Posted: 24 Jul 2015 10:05 by Ken B. #206910
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The art on the board is nice, and I'm sure we'll get the generally nice (if oftentimes generic) art that we see in most FFG games.

That cover is bad, though, no bones about it. Like Barnes said, it's a pic you'd see in an advertisement for the upcoming Halloween sale at Party City.
Posted: 24 Jul 2015 10:21 by Motorik #206913
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Yeah I think the new board looks beautiful. The game seriously needs streamlining (the 2nd edition has too much of that trademark mid-2000s FFG fiddliness), and like MattDP said, it really needs to be a 2 hour game at MOST. I've had games of Fury stretch well beyond the 4 hour mark, and that was among players who knew what they were doing.
Posted: 24 Jul 2015 10:27 by hotseatgames #206915
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So if you don't have any nostalgia for this or any other hidden movement game, is this the best of the bunch or has Spectre Ops claimed the throne?
Posted: 24 Jul 2015 10:32 by Mad Dog #206917
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I definitely prefer the 2nd edition board. I'll keep my eye on this version. The figures look the same so I can always buy it and swap them into my 2nd edition to sell that.

On the bright side the cover won't be noticed when its on a shelf with other games on top of it. :)
Posted: 24 Jul 2015 10:47 by VonTush #206922
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I keep thinking that maybe, just maybe, the cover will grow on me, but then I look again and realize that nope, never gonna happen.

It looks to me like they were trying to get that mid century double feature movie poster vibe, without understanding what makes those posters memorable and fantastic.
Posted: 24 Jul 2015 10:49 by Michael Barnes #206923
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The original version had a couple of minor issues (and the whole "cheating Dracula" thing was possible), the FFG edition kind of gummed it up in an attempt to add more...FFG-ness. It was still great, but the changes were mostly unnecessary and they did that thing where they made it so that you couldn't play the original game.

With the third edition, they're getting further away from the GW edition, which means it is moving in the wrong direction. Matt is correct, this should be a two hour game. Not a three hour game. Without having played the new edition, I would be inclined to feel like the changes are there more to make buying a third edition appealing to 2nd edition owners than they are to update the game.

I actually regret selling my old GW copy, it is the version I would most want to play these days.
Posted: 24 Jul 2015 10:58 by Mr. White #206924
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Good point on the box cover. I think this one is a lateral move, as I wasn't a fan of the 2nd ed cover at all. I guess 1st edition still wins.

However, 2nd's board wins hands down. It's plenty atmospheric but a lot cleaner:


3rd:

(I have no idea how any portion of the Atlantic that resides _above_ Spain could be considered 'South' Atlantic...)

And the character art? No contest. 2nd edition by a Transylvanian mile:


3rd:


Looks like the minis might be the same. However, this may be a good time to drop this idea again...
fortressat.com/forum/34-pimp-my-game/457...acula?start=30#49310
Posted: 24 Jul 2015 11:00 by Egg Shen #206925
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Every genre has one game that looms over the rest as its King. For the hidden movement genre Fury of Dracula is that game. It is big, meaty and just satisfying to experience. There is a reason that people clamor for this game and pay stupid money for it when it was OOP. It's just that good. Yeah, combat is a touch finicky and sometimes it's long....but fuck, when did people become allergic to a 3-4 hour boardgame? If the experience is worth it then it's not a knock against the game. Sure it's not a game you pull out week in and week out...it's more of a monthly or quarterly beast. Fury of Dracula has withstood the test of time....both editions are great in my book.

It's far too earlier to be saying Specter Ops has taken over. Come talk to me in 2020 and we will see if that game is still being played or remembered. It's a great game...but I'm not sure it is going to be a classic.

Fury of Dracula has earned that classic status. The cat and mouse style gameplay is full of trickery and moments of tension. Not all boardgames can claim to be exciting. I'd argue that in most games of Fury of Dracula it provides that edge of your seat terror and tension most games would kill for.

As for the new box art...It would have been more ominous if they went the Chaos in the old world route. Make that cover all black and then use the new logo. Maybe make it embossed....glossy and blood red against the black. Could have looked really fucking nice.
Posted: 24 Jul 2015 11:06 by Michael Barnes #206926
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Yes, they could have done something tasteful, stylish and modern.

Oh wait, it's the games business...and it's being sold to gamers...so everything has to be tasteless, tacky and overdone.
Posted: 24 Jul 2015 11:08 by Mr. White #206928
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Egg Shen wrote:
As for the new box art...It would have been more ominous if they went the Chaos in the old world route. Make that cover all black and then use the new logo. Maybe make it embossed....glossy and blood red against the black. Could have looked really fucking nice.

I totally agree with this and wish game covers went more in that direction.

Does anyone know why FFG changed CitOW to the new terrible cover with Nurgle? They had a great one.
Posted: 24 Jul 2015 11:15 by SebastianBludd #206931
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Jackwraith wrote:
Sold my 2nd edition for $155 just a couple months ago. Good timing, I guess.

And if you'd waited until FFG announced their "improvements," you might have gotten $200+.

And I just saw that FFG has announced that they've changed the box art:

Posted: 24 Jul 2015 11:18 by Ken B. #206935
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SebastianBludd wrote:
Jackwraith wrote:
Sold my 2nd edition for $155 just a couple months ago. Good timing, I guess.

And if you'd waited until FFG announced their "improvements," you might have gotten $200+.

And I just saw that FFG has just announced that they've changed the box art:



If they'd just kickstarted this, then a stretch goal could've been 100 small plastic cocks.
Posted: 24 Jul 2015 11:25 by VonTush #206937
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They'd be wooden Meepcocks.
Posted: 24 Jul 2015 13:26 by Gregarius #206952
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VonTush wrote:
They'd be wooden Meepcocks.
Watch your mouth, there are children around! They'd be Peepeeples.

Why are there reverse bats on the cover?
Posted: 24 Jul 2015 14:41 by jeb #206959
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I don't think the cover art is all that bad, but I loves me a bandwagon! Obviously trying to tie into the Cthulhu Mythos, by making Drac a Deep One with his webbed hand.

$60! That's nice. I am glad they didn't try to push the envelope here. As long as the older versions are playable, we know there's at least a ton of awesome gameplay in the box. Seriously, for folks that are trying to abide by the whole "No more than ten games" or "Play games a bunch a times" ethoses, this is one that can make the cut.
Posted: 24 Jul 2015 14:53 by Michael Barnes #206961
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You know I was just sitting here thinking about bitching and complaining about this some more but then I realized that I'll probably wind up with a copy of Fury of Liberace...because it is one of the great games, one of the all-time classics and one I would seat in my top 10 favorites.
Posted: 24 Jul 2015 15:14 by Mr. White #206963
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Well, you could always get one of these.



Still with szgany!
Posted: 24 Jul 2015 15:21 by Motorik #206964
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Gregarius wrote:
Why are there reverse bats on the cover?

That's just the piano disintegrating from how hard he's hammering the keys.
Posted: 24 Jul 2015 15:44 by Southernman #206967
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The board is OK-ish now I have seen a better view, nowhere near the 2nd Ed one while the rest of it is OK if you were buying it for the first time, similar to other FFG products. I was a bit unimpressed with the short description on combat (possible that it was not covered properly) as it sounds like the weapon vs weapon interaction, that I quite like, won't exist this time. And I can see where they are going with the Actions, bringing it into line with most FFG games (I suppose so people with other FFG games pick it up easier) and perhaps the Hunters having 2 turns to Dracula's one may make it more of a hunt rather than hide and seek.

Can't understand how people take 4 hours to play this, although our group doesn't run that much with Drac, but you'd think that Dracula would have won on VPs before then (say 4 days survived and eitehr a kill or matured vamp) - and if we are a couple of hours in, have Dracula either cornered of running from us and then he pulls the teleport card we will usually call it then as a win for Drac.
We play this often, probably contributed to by being very low on players these days and it is a great option for three players.
Posted: 24 Jul 2015 18:05 by repoman #206982
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Michael Barnes wrote:
Yes, they could have done something tasteful, stylish and modern.

Oh wait, it's the games business...and it's being sold to gamers...so everything has to be tasteless, tacky and overdone.

Wait, Barnes comments on a game and manages to shit on the hobby and its enthusiasts with elitist disdain? What are the odds of that? Oh yes, 100%.

Must be hard being the only refined artiste in a room full of philistines.
Posted: 24 Jul 2015 18:32 by Michael Barnes #206984
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Just for you, buddy-

Posted: 24 Jul 2015 18:34 by Black Barney #206985
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How do I thank a post twice ?
Posted: 24 Jul 2015 18:54 by Michael Barnes #206987
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Image of Repoman recoiling from "politics" seen on a game site-



(just to get us back on topic, here)
Posted: 24 Jul 2015 19:03 by repoman #206988
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Why thank you for that show of support, Barnes. I'll pass it along to my lesbian step daughter, my bi-sexual younger step daughter, my good friend Brian whose wedding to his partner Eddy I gladly attended long before it was hip and trendy. I'll also let the many women with whom I often go motorcycle riding that you are one hundred percent behind their sexual orientation though I find it to be a non factor in how cool and hardcore they are. And any and all people I meet whose homosexual orientation becomes known to me for whatever reason.

Of course, that in no way justifies or excuses your long running pattern of dismissive and disdainful comments directed towards the enthusiasts of our hobby. Of course I suppose prejudice, such as you display with the blanket statement quoted above, is ok if it's directed at the "right" people. And how will we know who the right people are? I'm sure you'll tell us.

PS, if I recoil from anything it would be your insufferable hypocracy and unearned sense of superiority.
Posted: 24 Jul 2015 19:10 by Mad Dog #206990
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How do I thank a post twice?
Posted: 24 Jul 2015 19:13 by Michael Barnes #206991
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Wow, then it makes absolutely no sense that you had a problem with F:AT showing support for an issue that directly affects people close to you and that you care about.

"Insufferable hypocrisy and unearned sense of superiority"...amazing! I'm going to add that one to "violent redneck", "doesn't add anything of value" and "pickled ham eater", the epithets I've collected over the years. Good stuff!

Do let me know when you're done trying to lock horns with me, would you? I mean, we know you have big giant balls already. Most folks here would much rather talk about games- and see honest, unfiltered opinions about the hobby- than see you crap all over a thread by trying to get into a battle with me.
Posted: 24 Jul 2015 19:13 by repoman #206992
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You see Mad Dog, that's how you show you're not really a bad fellow after making a lame gay bashing joke. You thank a rainbow flag twice. It was all in good fun....right?
Posted: 24 Jul 2015 19:16 by Mad Dog #206994
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Michael Barnes wrote:
Most folks here would much rather talk about games

Quoted for truth and irony.
Posted: 24 Jul 2015 23:57 by SebastianBludd #207013
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Back OT: I kind of like the new board. The whole thing has a reddish hue - which is accentuated by the red roads - that makes it look lurid and blood-soaked like something out of a Hammer film. I understand someone preferring the 2nd Ed. board but I don't think it's clearly better than the new one.

To be honest, the 2nd Ed. box art is a hot mess, too, it's just that Dracula is small so it's easy to overlook how crappy he looks. Plus the whole look is kind of muddy and indistinct from any distance greater than a couple feet away. I actually think the new box is an improvement... except for Dracula's head (Liberace by way of Pee Wee Herman) and hands (Deep Ones). I like the shade of green they picked and the bats are clever, but yeesh that face, it dominates the picture and overpowers everything else.

As for the combat, I didn't read anything that indicated it would be a significant departure from the 2nd Ed. card-based combat. I don't know if the 6 round limit they mentioned is a new rule but otherwise it sounds the same.
Posted: 25 Jul 2015 01:11 by Dr. Mabuse #207014
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I'm looking forward to 3rd ed. I love the shit out of 2nd so I'm very curious about the new one.

The new character portraits are fantastic and I love the logo.

2nd ed's combat is very fun and tension filled, I hope the new one doesn't streamline those two elements out.
Posted: 25 Jul 2015 06:38 by Southernman #207026
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SebastianBludd wrote:
Back OT: I kind of like the new board. The whole thing has a reddish hue - which is accentuated by the red roads - that makes it look lurid and blood-soaked like something out of a Hammer film. I understand someone preferring the 2nd Ed. board but I don't think it's clearly better than the new one.

To be honest, the 2nd Ed. box art is a hot mess, too, it's just that Dracula is small so it's easy to overlook how crappy he looks. Plus the whole look is kind of muddy and indistinct from any distance greater than a couple feet away. I actually think the new box is an improvement... except for Dracula's head (Liberace by way of Pee Wee Herman) and hands (Deep Ones). I like the shade of green they picked and the bats are clever, but yeesh that face, it dominates the picture and overpowers everything else.

To each their own taste ... but in this case sucks to have your taste.

As for the combat, I didn't read anything that indicated it would be a significant departure from the 2nd Ed. card-based combat. I don't know if the 6 round limit they mentioned is a new rule but otherwise it sounds the same.
Then you need to read a bit more, try the combat example and card images here www.fantasyflightgames.com/en/products/fury-of-dracula/
Posted: 25 Jul 2015 09:42 by Gary Sax #207029
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I went to go look at the rules differences you were talking about and accidentally saw the cover art again and barfed in my mouth a little.
Posted: 25 Jul 2015 10:22 by ThirstyMan #207032
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Gary Sax wrote:
I went to go look at the rules differences you were talking about and accidentally saw the cover art again and barfed in my mouth a little.

I did that but I was drinking computer cleaner at the time, does that count?
Posted: 25 Jul 2015 11:47 by Tim Champlin #207034
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I've been wanting to get into this game for a little while. I'm sure it's been mentioned, but is there a release date for it yet?
Posted: 26 Jul 2015 01:46 by ubarose #207062
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Tim Champlin wrote:
I've been wanting to get into this game for a little while. I'm sure it's been mentioned, but is there a release date for it yet?
Q4 of 2015

I read the description of the new night/day rules for the hunters and it seems like it isn't a big change. It sounds like each hunter gets one day action and then each gets one night action. Movement can only be performed as a day action, so the difference boils down to that if a hunter chooses not to move on his turn he can heal twice, or resupply twice, or heal & resupply. It also says something about it being more perilous to resupply at night.
Posted: 26 Jul 2015 09:51 by wadenels #207068
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Mr. White wrote:
Looks like the minis might be the same. However, this may be a good time to drop this idea again...
fortressat.com/forum/34-pimp-my-game/457...acula?start=30#49310

I used this idea for my GW edition FoD. But I bought cheapo colored wooden chess pieces. I'd still like to do the weathering/stained look but haven't gotten around to it.

Either way, it's a fantastic idea.
Posted: 27 Jul 2015 08:21 by MattDP #207105
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hotseatgames wrote:
So if you don't have any nostalgia for this or any other hidden movement game, is this the best of the bunch or has Spectre Ops claimed the throne?

Way too early to tell. Spectre Ops is hidden movement stripped down to its bare essentials. The result is refreshing and plays brilliantly, but I suspect its simplicity may count against it in the long run. Both editions of Fury of Dracula tell a story in a way that a simpler game never could.

Michael Barnes wrote:
The original version had a couple of minor issues (and the whole "cheating Dracula" thing was possible), the FFG edition kind of gummed it up in an attempt to add more...FFG-ness.

I never quite understood this complaint. If your Dracula player is cheating then you have a serious problem with your players, not with the game itself.
Posted: 27 Jul 2015 10:44 by Jackwraith #207125
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If they have added some unnecessary new chrome to this edition, I totally want to be the "pickled ham eating violent redneck" hunter...
Posted: 31 Jul 2015 13:49 by Egg Shen #207586
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Everything about this new edition seems pretty good...except that damn box art. When you look at the actual in game art and overall graphic design it is even more baffling.

Posted: 31 Jul 2015 15:18 by Almalik #207608
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But do the minis come shittily painted? Oh wait that's just my copy :/ .
Posted: 31 Jul 2015 15:46 by Ska_baron #207612
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So we saw the two graphic designers behind the game in the video. My money's on blaming the John C. Reilly look-alike.
Posted: 31 Jul 2015 15:48 by Black Barney #207614
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when you hire Dr. Steven Brule you get what you pay for
Posted: 31 Jul 2015 16:02 by Josh Look #207616
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There's a blurred out image behind one of the dudes, clearly for a box lid. It's entirely possible that they're re-doing it. This video is very recent, the graphic designer who doesn't look like Dewy Cox has a Transformer (Combiner Wars Devastator) that has only come out in the last couple weeks or so (which I'm super jealous of, btw).

Also, after watching this and the Runebound video, I've come to the conclusion that there's got to be a small carbon monoxide leak at FFG. These have to be the least excited people on the planet.
Posted: 31 Jul 2015 16:18 by Sagrilarus #207623
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Josh Look wrote:
There's a blurred out image behind one of the dudes, clearly for a box lid. It's entirely possible that they're re-doing it.

Or redid it. That image might be the old cover that no one liked because it looked too much like Ben Affleck.

I can't help but think that the minute someone read "Liberace" on the web they said, "damn, I knew he looked familiar. How come none of us noticed that before we published?"
Posted: 31 Jul 2015 16:38 by repoman #207627
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At the 1:11 mark, Frank Brooks makes a "duck face". That's it. I can't take this game seriously.

Also what is the dude who make the board talking about. He looked at a bunch of maps...historical and modern and put the cities in the actual locations of cities? Am I missing something? The map portion, outside of changing the awesome sepia tone of the 2nd edition map to some gawd awful multicolored hue looks exactly the same. And while I'm on it? What game purpose does it serve or will it serve to have France, Germany and Italy different colors? The only border the makes a damn bit of difference is the Eastern/Western Europe boundary.
Posted: 31 Jul 2015 16:54 by Ken B. #207634
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repoman wrote:
At the 1:11 mark, Frank Brooks makes a "duck face". That's it. I can't take this game seriously.

Also what is the dude who make the board talking about. He looked at a bunch of maps...historical and modern and put the cities in the actual locations of cities? Am I missing something? The map portion, outside of changing the awesome sepia tone of the 2nd edition map to some gawd awful multicolored hue looks exactly the same. And while I'm on it? What game purpose does it serve or will it serve to have France, Germany and Italy different colors? The only border the makes a damn bit of difference is the Eastern/Western Europe boundary.


I think Mina's ability now pertains to revealing if Dracula is in her same "region" or not. Doubtless there will be a few other cards that care (or maybe the new rail system, that's been redone too? To eliminate dice? Ack, man, what the hell is going on with all the purging of dice)
Posted: 31 Jul 2015 16:57 by Space Ghost #207637
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I thought 2nd Edition was damn near perfect -- this looks....*slowly adjusts monocle* .... uninspired. The map changes, purging of die, etc. leave me a little sad and empty on the inside.
Posted: 01 Aug 2015 02:00 by Mr. White #207658
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repoman wrote:
Am I missing something? The map portion, outside of changing the awesome sepia tone of the 2nd edition map to some gawd awful multicolored hue looks exactly the same.

It looks like the water territories are different.
Posted: 01 Aug 2015 05:41 by repoman #207659
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I was looking at those too. It looks, without me directly comparing, that some names, specifically Bay of Biscay, have been changed for whatever reason. Maybe they felt the knuckle dragging mouth breathers would be able to locate North Atlantic easier.
Posted: 22 Oct 2015 18:57 by Mad Dog #213122
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www.fantasyflightgames.com/en/news/2015/...r-of-life-and-death/

Was reading the article on the new combat (diceless rps) and this section bothered me.
Now, more than at any other time in tabletop history, it is likely that when players take a game to the table, there will be one or more players that have never played the game before. So it has been a goal of ours to make games more accessible and create situations where a brand new player can compete on some level with an expert player. The expert player will still have more knowledge of the best strategies and all the possible interactions in the game, but the new player will have enough of an understanding to make informed decisions. With this mindset, we created what was essentially a complex version of Rock, Paper, Scissors to give the hunter players more knowledge of what their actions will do. I removed the dice entirely. I feel that, because you don’t know what your card opponent is going to pick, there is enough that is random and unknown.

The main thing that stuck out to me is wondering if this guy has ever played the game. Because its semi-cooperative and a single new player would most likely be working with the team of hunters.
Posted: 22 Oct 2015 19:10 by Michael Barnes #213126
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With this mindset, we created what was essentially a complex version of Rock, Paper, Scissors to give the hunter players more knowledge of what their actions will do.

WE ARE THROUGH THE LOOKING GLASS HERE PEOPLE
Posted: 22 Oct 2015 20:57 by Gary Sax #213137
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They are totally right but it sucks so bad that that is where we're at. Man, I need to move to a city with F:ATties in it and just play like 4 games constantly every year.
Posted: 22 Oct 2015 21:13 by Michael Barnes #213138
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Yeah, that is really sad...it's almost like saying "we are designing this game to be played once."
Posted: 22 Oct 2015 21:24 by wadenels #213139
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They have the box and some components on display in a glass case at the FFG Center. The components look pretty sharp. The box cover gives off such a Cousin Kevin / Fiddle About vibe.

I hope it's good. Whether you dig FFG's design philosophy or not you have to admit they've built some great systems and put out some great games. I just really hope this game is good. I don't want a re-imagined Games Workshop title to be the joke of the product line. That could happen in the Terrinoth setting and I wouldn't give a shit, but I don't want them to screw up the GW license.

EDIT: RPS mechanics need to stop. Just stop it. Stop doing that. It screams yes-man playtesting and makes the entire product suspect.
Posted: 22 Oct 2015 21:42 by sagrilarus #213141
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You can all join me in the old-games-are-better club anytime you like.
Posted: 23 Oct 2015 00:57 by Mr. White #213158
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I'm not sure it's that new games aren't good...there's just too damn many. Game purchasing and collecting is easier than game playing and for many seems to be how they interact with the hobby. It's up to the individual to decide how fulfilling constant game buying is. For me it wasn't. I stopped buying and the problem went away.

Gary Sax, move to austin and join our Blood Bowl league. We have a spot with metalface's departure.

I also constantly run TITAN games on ACTS if interested.

TITAN, BB, and a little Dreadball. I focus on three games. Will that work for ya?
Posted: 23 Oct 2015 01:25 by Frohike #213161
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wadenels wrote:
EDIT: RPS mechanics need to stop. Just stop it. Stop doing that. It screams yes-man playtesting and makes the entire product suspect.

Apparently it's RPS or Pogs. Pick your poison.
Posted: 23 Oct 2015 10:00 by San Il Defanso #213176
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I do think there's room to streamline the combat a little, and eliminating the die roll is an interesting place to start. I've played with a lot of people who had a hard time grokking the combat. It's a shame that people aren't more willing to do the work to learn a game, but in Fury of Dracula the combat isn't really the focus anyway. I'm more curious about how the day/night cycle works in practice in the new edition.

Some of the new artwork is really tacky. Second Edition had a more impressionistic and atmospheric approach. This new edition looks way pulpy and generally less ambiguous, and I'm not much into the changes.



I think I just strained something rolling my eyes.
Posted: 23 Oct 2015 10:17 by hotseatgames #213177
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Everyone knows that vampires have glass jaws.
Posted: 23 Oct 2015 10:52 by sagrilarus #213186
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Her hips are squared backwards. That's a jab, and a girl-jab at that. Ain't knocking the lord of the undead over with that.

Pro-tip for Buffy wannabees -- put down the lantern first, or throw it at him.
Posted: 23 Oct 2015 11:01 by VonTush #213189
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I'll against the grain here. I'm excited about the new combat, the description is a mirror image of my game situation right now...Player rotating and a game getting just a handful of plays. My realization is that I prefer it that way, I like variety, I celebrate game diversity. If I wanted something different I'd seek it out...So streamlining combat is something that excites me because it gives the game more of a Pull-And-Play quality which is what I'm focusing my shelves more towards.
Posted: 23 Oct 2015 11:10 by sagrilarus #213191
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I think this indicates that there's going to be two very different versions of the game from FFG. 2nd edition is very much a gamer's game, this new one appears much more accessible. I don' have a problem with them simplifying the combat system, but the remainder of the game has a longer learning curve too. Chances are that's all getting a review as well.

I have a 2nd edition so they can do what they want with this one. "New" players in 2nd have teammates so spin-up isn't as big a problem as it is in other titles.

S.
Posted: 23 Oct 2015 11:10 by Shellhead #213192
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I am a big fan of the previous FFG edition, but I have to admit that combat was a weak point. Picking the right card and then failing the die roll is very annoying for most players. New players tend to really struggle to grasp how to interpret the combat results, and most people overlook the significance of the italics that signify that your equipment was destroyed or used up. And then when people catch on that it's essentially RPS, they feel slightly cheated as though combat should either be simpler (just normal RPS) or altogether different. If this edition successfully improves combat, I might be willing to give it a chance.

Looking at the board, it appears that some players complained about the symbolic clock of the previous edition. So the new clock looks to be alternating night and day cycles, which may be easier to grasp but takes a strategic element and reduces it to more of a tactical factor.
Posted: 23 Oct 2015 11:15 by sagrilarus #213194
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By the way, is it me, or does Rock-Paper-Scissors get a pass in the "too much luck" debate? The chin scratchers seem to think it's all about skill, about reading your opponent.
Posted: 23 Oct 2015 11:19 by VonTush #213195
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It gets a pass because it's not dice. You get a decision therefore it is greater.

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