Articles Reviews Keep This Game or You'll Feel Stupid - Nexus Ops
 

Keep This Game or You'll Feel Stupid - Nexus Ops Keep This Game or You'll Feel Stupid - Nexus Ops Hot

nexusI'm not always very smart. I'll wait for the smartasses in the back of the class to compose their witty comebacks, and then I'll explain.

I started writing game reviews about ten years ago. It took a little while to get rolling, but after a few years, I managed to land a huge contact - the PR guys for Wizards of the Coast. They loved me. They sent me EVERYTHING. I have a huge collection of Third Edition stuff, all of it read exactly once and then shelved. It was great, but the problem is, I don't really play RPGs any more, and really wanted to write about board games.

And then I scored with the Avalon Hill contact, and it was brilliant. I got Monsters Menace America, Skull & Bones, Betrayal at House on the Hill - and Nexus Ops.

This was a long time ago, which is the only way I can explain the next statement: I didn't like Nexus Ops the first time I played it.

I know why I didn't like it, though. It was because I played a two-player game against my wife's friend who was only a gamer when she came to visit us, and frankly, Nexus Ops confused the piss out of her. Had I been a better reviewer then, I would have realized that the problem was that the game is a little too involved for a casual gamer, and that I didn't enjoy it because I was doing it wrong. Sadly, I did not realize that, and not only did I give it a fairly lukewarm review, but in a move I have regretted for years, I traded it away. It took me five years to get another copy.

And now that I have played Nexus Ops against capable, intelligent gamers, I can tell you that this game is frickin' AWESOME. It's just as involved as I remembered, but if you're playing against someone who can handle a game more intense than Scrabble, you should be fine. I'm not saying there isn't a fair amount of stuff going on, it's just that any halfway serious game nerd is going to pick it up by the end of the third turn and be all over it.

I'm not sure if you could do a completely different theme with this game and still make it work, but the theme that's there works great. You're all playing rival mercenary companies trying to mine a resource-rich planet, and in order to do that, you end up enlisting the locals. And since the locals are some seriously freaky aliens, that just means you get to party with mushroom people, giant spiders and dragons that look like blowflies. Each of the six different races of alien has its own sculpt, including the rather wimpy humans, and this is where this gets visually brilliant - the pieces all look like gummy bears. Not like actual bears, or anything, but they're cast in this neon translucent plastic that would look totally amazing under a black light.

The planet's surface is built from randomly assembled hexes, and each has a type of terrain, whether it's fungus forest, crystal woods, rock plain, or lava field. And every time you explore one of these spots, you might find a rubium mine (yes, it's called rubium. Yes, that's a little gay). You can spend the rubium to buy more wacky aliens to fight for you, and then you can send the aliens into battle, and try to get control of the monolith in the middle of the board. Because if you get the monolith, you get access to some really great cards that can totally turn things around for you when the chips are down.

The key to the game, however, is succeeding at the secret missions. Since the goal of the game is to get 12 victory points, and these missions all earn you points, you want to succeed at them whenever you can. That can be hard, though - if your card tells you to kill something with a lava leaper and all you have are rock striders, well, you better go shopping.

It helps that every different alien has a specialty. Lava leapers are more powerful in magma pits, and can leap over spaces if they start out in lava. Plasma dragons can burn enemies without having to get into the fight. Fungoids can mine, and are powerful in the fungus forests. The only units that don't have special powers are humans, and even they're useful because they're wicked cheap. Some units can't enter the monolith. Some units can't operate the mines. Some units are great fighters, and some are just cheap. With all the different considerations for each unit, it can be a little tricky to decide how to spend your rubium (yep, still gay) when you're buying troops.

And this is where my non-gamer friend got lost. You've got energize cards with powers on them, but you have to time them right, and you've got secret missions you're trying to accomplish, and you've got dragons that need to be at the monolith and humans that need to be at the mines and all the while you have to keep track of what kind of unit you want where because the enemy dragon is coming and you're about to be in one hell of a hurry. For the tourist gamer, this is way too much to handle. For the guy who can read 40 pages of rules and remember what happens when a Descent spider webs your ranger, these are just tactical factors to exploit.

The big picture here is that with all this happening all the time, there are lots of ways to make mistakes. There are critical decisions all over the map, and you need to be able to remember when to play an energize card, and where to move your support troops, and which guys to call up. Pay for a dragon when you can't afford it, and you're swarmed by crystal dudes. Buy a bunch of cheap guys when the other guys have a good number of hard-hitters, and you just wasted your money as they all get eaten. This is the kind of decision-making I like - tons of options, none of them exactly right, but some far better than others.

Nexus Ops is a very tactical game, and it's also decidedly strategic. You have to plan ahead. You have to try to outwit your opponents. You have to make the right move at the right time, or you might just wind up watching all your mines get claimed by one foe as you fight the other. It's an incredibly well-designed game, and while luck certainly plays a role (blow a couple battles you should have won, and you'll be cursing the dice), good game play is going to make a hell of a difference.

I am really glad I got Nexus Ops again. It's a seriously enjoyable game, and I'll play it whenever I can. It's not getting traded away again, I can promise that. If you like tactical strategy games with an element of luck and great pieces, you should probably run down a copy as soon as you can.

But you can't have mine.

Summary

Pros:
Meaningful decisions galore
Really cool alien troopers
Interesting premise and fun theme
Great tactics and great strategy equals a great game

Cons:
A lot to track (at least until you get it down)
Out of print

 



 

Matt is a staff writer for Fortress: Ameritrash and the author of the Drake's Flames blog, where you can read more of his crassly opinionated reviews.

Click here for more board game articles by Matt.

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Comments (43)
  • avatarLilRed

    Nexus Ops is one of those games I never played but always have wanted. Only thing is when I could get a hold of it in the shops it costs me about 60 euros (85 dollars). In the US this one was dirt cheap. For 60 Euros I would rather buy another game that is a little more complex.

  • avatarMerkles

    I love this game. I'm not even sure I agree that there's a ton of stuff to track in the game. My seventh-grade son and his friends pick it up with no problem, at least.

  • avatarNeonPeon

    Cool game. I've played it a few times and discovered I suck because I plan too far ahead, as if I were playing the Starcraft video game, then someone else wins with a few mission cards. I'll have to improve my focus next time.

  • avatarvolnon

    I own this one from when it first came out. Fantastic game and GREAT pieces! No one has done the Neon Plastic pieces as well as they have. NO ONE.

    I liked it so well I bought another to join two games together and make a mega-map. I really is not that much bigger, but is works very well. If you can every get your hands on a second copy I recommend that home version.

  • avatarSagrilarus


    This is a game that a bunch of guys can sit down to brand new, completely futz their way through and have a great time. It continues to entertain as you become better at it, and there's plenty of room to get better. Just a well-designed game.

    I got this in a math trade here, exchanging Last Night on Earth and a toy truck for it. I got a BUNCH of congrats from people that like Last Night on Earth but like Nexus Ops more. I'm a local celebrity because I own a copy.

    So here's the question -- why didn't this sell better? It was on sale at the ToysRUs web site for something like ten dollars plus shipping. I'm surprised more gamers didn't scoop those up, and if they didn't where are they now? It has the appearance of a mass-market game.

    S.

  • avatarSagrilarus


    Oh -- a question. Have you played the team rules? I haven't done that yet but I'm interested in how it compares.

    S.


  • avatarMattLoter

    I love this game so much. So much that I bought all the copies I could find, hence being able to trade one to Sag. The team rules are good enough, but I greatly prefer the wild free for all. When it's a free for all there is the whole extra meta layer of trying to simultaneously shred everyone yet convince them all to attack the shit out of each other instead of you.

    For 60 Euros I would rather buy another game that is a little more complex.
    Bounce with that bullshit. NO is better than just about whatever else you would get.

  • avatarAarontu

    I really like Nexus Ops. I pimped out my game with blue StarCraft-esque acrylic crystals for rubium. Now, I'm trying to figure out how to make unit/player cards for StarCraft races for the game (so I can use my StarCraft TBG minis in it).

  • avatarEl Cuajinais

    Great review. Don't get me started; this game is a classic by any standard. The one thing I disagree on is that I’ve played this game with non-gamers and had great success. Everyone seems to enjoy this one. My problem has been getting non-gamers to sit down and play it in the first place. God I wish someone would re-make this game with a prettier board/box/theme. The rules are so simple they can be summarized in half a page; and that is in fact the size of the included game aids. It also helps that they include one such game aid for each player. The uninitiated need only to look down at his small rules summary card and he will not drag the game. Rules-wise, this is a very simple game. But it has TONS of strategy. That is why this game is so frick'n awesome. It's basically playing the Starcraft PC game on a board. (Except everyone's race is the same).

    The one rule change I recommend is that when playing a two-player game, the player controlling the monolith draws one Energize Card rather than two.

    Recommended Pimps:
    1. Laminate those rules summary sheets! Once they're gone, they're gone forever.
    2. For those not afraid to take on a simple project, make a shorter foam monolith and paint it. This makes the game look a lot cooler and has the functional benefit of everyone being able to see the tiles behind the monilith. Plus, you can store it in the game box (unlike the big-ass cardboard tower that comes included). You can see several examples at "the site we don't speak of".

    Out of curiosity, can somebody here point me to a miniatures boardgame that plays this good with three players?

  • avatarDr. Mabuse

    I totally love playing this game but it's one I keep forgetting to bring out on nights we don't want to do heavy gaming.

    Quote:
    Out of curiosity, can somebody here point me to a miniatures boardgame that plays this good with three players?

    I really enjoy Drakon. It's simple: play a tile or move your character. Some tiles have special abilities that are activated when you move into it. The first player to gather 10 gps wins.

  • avatarMichael Barnes

    NEXUS OPS is one of the best games ever published. Period. Its stature grows every year it seems, and I think we'll still be playing it and talking about it for many years to come. It's a rock-solid design, and it's also surprisingly innovative and daring- even five years on.

    I remember when AH sent out a little demo game of it to Atlanta Game Factory...it was like a little six-hex map with a small pile of those infamous day-glo figures. I was like "what the shit is this..." Hot Karl and I set it up and played it, it was like a mini four or five turn game. I thought "huh, that's sort of cool". Then the game came out, and it kind of blew me away.

    It's just a really brilliant design. It pulls in a lot of the A&A stuff, but strips it WAY down yet without much loss. The resource collection works perfectly, and the converge-on-the-middle business prevents turtling and encourages bloodshed. It's so easy to play, so smooth-running...every time I play I just adore everything about it.

    Whatever happened to Charlie Catino? This is his only design outside of Duel Masters (or something like that)...I would love to see what else he's capable of.

  • avatarSleightOfHand12

    I think I traded a copy of Ingenious for this about two years ago. Absolutely worth it - Nexus Ops has been a hit every time I've introduced it non-gamers, and we've never played it just once in a sitting (even though I tend to stand up and yell a lot during the end-game.) We've never gotten the three-player game to work, though. Four players seems to be NO's sweet spot.

    (It was also probably my second-best trade ever, next to the time I traded Mr. Jack for Friedrich and The Omega Virus.)

  • avatarAncient_of_MuMu

    The one thing that is good about the game is that turtling is a big no-no. You only get your points by attacking and given it isn't too difficult to get a couple on weak turns and 4-6 on strong ones, getting to 12 happens fast.

    My 5 year old daughter plays this with me, so don't know what was wrong with your initial partner (she does need a bit of coaching to help her with her victory cards and tell her how much income she is getting, but she decides what to spend her income on and has mastered the basic tactics. One of my proud moments as a father was watching her swoop 3 dragons off the monolith to destroy my home base. She ended up overstretched that turn and lost the game narrowly in the next, but it was great to see a little kid do such a ballsy move).

  • Mr Skeletor

    Good game, but highly overblown by you guys.
    It's a cracker and cheese instead of a full meal - good for what it is, but I'd rather play something with more depth and breath.

  • avatarBrewmiester

    I don't know about anybody else but I can tell you why I didn't buy it till it went on sale, that God awful cover art. One more case where you shouldn't judge a book by it's cover.

  • avatarubarose

    "Cheese & Cracker Game." That's perfect! I think perhaps that's exactly why Nexus Ops gets so much love. There aren't enough good AT Cheese & Cracker games. We have lots of "Beer & Pretzel" games, and plenty of "Meaty" games, and games that even if they aren't really meaty, they are as long and complicated as a jumbo plate of Nachos with all the fixings. But sometimes you just need a little nosh.

  • avatarEl Cuajinais
    Quote:
    Good game, but highly overblown by you guys.
    It's a cracker and cheese instead of a full meal - good for what it is, but I'd rather play something with more depth and breath.


    Will somebody escort the blasphemous Mr Skeletor outside the building please? Oh, and please pass the punch.

    Quote:
    I don't know about anybody else but I can tell you why I didn't buy it till it went on sale, that God awful cover art. One more case where you shouldn't judge a book by it's cover.


    Tell me about it. I passed on it a million times. Until I got it at TRU for 10 bucks.

  • avatarNot Sure

    "Blasphemous"? I think Skeletor is right on. I have a copy that gets played once in a while. Great little game. Glad I have it.

    "One of the best games ever published?" Get some sleep, Michael.

    I agree with Uba that it's in a weird weight class, and that may be why it stands out so much. There aren't a lot of AT games that play in Euro schedules.

  • avatarAncient_of_MuMu

    Around an hour in play time good quality AT:
    Nexus Ops, Dungeonquest, Space Hulk

    I think that is it.

  • avatarXlyce

    I avoided this game because I did not care for the neon plastic figures, then I started reading reviews and picked it up. I think the biggest problems it had were the pieces and Hasbro. I was turned off by bright colours because it didn't look wargamey enough. I think it had good enough sales for most game companies but not good enough for Hasbro.

  • avatarJeff White

    Well, I really liked the cover art it had that wonky 70's-80's fantasy/sci-fi vibe that you don't see anymore. You know stuff like Centipede, Berzerk, Wizard of Wor, etc.

    Unfortunately, I wasn't won over on the gameplay and sold this one off. I never really think about it 'til I read one of these threads, but then recall that I didn't find it all that. There seemed next to no reason to play any defense, so didn't have even the slightest bit of a 'wargame' feeling no matter how light.

    It would have been nice if the four corporations had a unique power or attribute as well. Oh well, I had more fun with Monsters Menace America.

  • avatarKingPut

    Nexus Ops fits a perfect niche. 3-4 players in about 60-90 minutes that has so much fun and meat (or cheese). Chaos in the Old World may also fit that niche pretty well but there's not much else.

  • avatarColumbob
    Quote:
    There seemed next to no reason to play any defense,

    This isn't a defense game, it's an attack game. The only reason to defend anything are the rubium mines to be able to build more and bigger critters, but even then, the only time you have more than 1-2 units on a mine is when you're preparing to launch an attack.

  • avatarMichael Barnes

    Yeah, I've always thought some corporation special powers would be interesting, but then I like the game just as it is and would hate to see it get mucked up just for the sake of inclusion.

    It's definitely a "cheese and crackers" game, but that's fine, I don't always want the full seven course meal. But I also don't want to play something fucking stupid and "lite" that exists just to keep gamers from having to talk to each other in the spaces between the larger games. NO is perfect for an hour game.

    And yeah, I would rank it as one of the best games ever published. It's a brilliant design. Before it, I can't think of any other DoaM that does everything that it pulls off in as tight a package. There's two and three hour games that don't feel as robust. Its genius is in its economy, it's one of the rare instances where the editing was right on the money as to what the most significant parts were.

  • avatarJosh Look

    I got Nexus Ops on clearance at TRU years ago for $20. I tried playing it a few times, and sort of failed to see the charm. It seemed the rules made the game sound cooler than it really was. Years later, I feel totally in love with it. It's lean, but still gets so much right. The usual group of people I play it with consists of 2 hardcore games, one casual, and one non-gamer, and all of us always have a blast. For that reason alone, I feel Nexus Ops is worth of the praise.

  • Mr Skeletor

    Hows is the genius in the economy? You just buy troops. Hardly Genius.

    Agree with Put, but Chaos is the much, much better game.

  • avatarInfinityMax

    Not 'economy' as in 'the crappy economy is killing jobs.' 'Economy' as in 'this ugly hybrid car has great fuel economy.' Turns are quick and relatively easy, but a small number of actions results in a great amount of game play. Simply moving three humans and a lava leaper can change the whole pace of the game. When a turn that simple has such a profound game effect, that's genius in economy.

    I like this better than Chaos, though Chaos is a totally kick-ass game.

  • Mr Skeletor

    My bad on the economy interpretation, but I can't see
    "Simply moving three humans and a lava leaper can change the whole pace of the game. When a turn that simple has such a profound game effect, that's genius in economy."
    Sounds like most other DOAM games to me. I just don't see the epicness that the rest of you do, or the 'profound game effects'. To me, it plays just like a standard AT risk style game, but shorter. My biggest problem with it is that it is terribly straightforward, and it pretty much plays out the same every time you play.

  • avatarubarose

    I think the fact that is NOT epic, and is a straight forward, RISK style game that plays in a shorter time, without feeling stripped down or totally dry and abstracted is the appeal.

  • Mr Skeletor

    I agree with you 100% Uba.

  • avatarJeff White

    So, not only do you not have to worry about defense you don't even strive toward any long term goals. The objective cards are essentially a series of very short term goals that not only are not integrated with each other and your army as a whole, but are totally driven by the game.

    Example, I have an objective to "win a battle with three lava leapers" or something. All I need to do is build three or more leapers, attack some dude, collect my VPs, and done. Depending on my other objective cards, there's high chance those leapers are no longer needed nor is the space they occupy. It's all disposable.

    To the second point, all these short term goals are totally dependent on the game. At no point do I really feel like I'm in control of this army. In good DoaM games, I and can build and run my army as I wish trying all types of approaches. In NO you have to follow the cards our you likely won't win. Who's in control?

  • avatarJeff White

    I see the site is being updated. Any chance of an edit button? :)

  • avatarSchweig!

    Team play is excellent, in fact that's the only way we ever play it. (We're pretty crazy about team play, that's why BSG is our #1 game and we even made up team play rules for TI3.) I remember one epic win, I had two dragons and my buddy traded me the highest VP card where you have to take an enemy base with three dragons launched from the Monolith. Let's just say the sole human defending the base looked pretty surprised.

    Nexus Ops is one of the best games ever published, even if only for being the best game in its category. Have any of you nerds ever played it under black light? Well, I did, so respect my authoritah!

  • avatarlongclaw

    I traded Caylus for Nexus Ops. That was my best trade ever. :)

    It's really the best contribution F:AT has made to my game collection (by putting a game on my radar).

  • avatarInfinityMax

    I seem to be behind on my acronyms. What's a DOAM game?

    Dog on a machine? Death on a monkey? Dorks organizing all Monday?

    Something tells me it's none of those.

  • avatarjeb

    FYI to Barnes: Charlie Catino was one of the original playtesters for MAGIC: THE GATHERING and has been on design and development teams for that game for years and years.

  • avatarMichael Barnes

    Really? I didn't know that...makes sense why he went on to DUEL MASTERS then.

    Has anybody done that thing where you get another set and dye the figure with Rit dye and play 8 players?

  • avatarmetalface13

    I have to agree with Skelly and NotSure, Nexus Ops is a good game, but there's a lot of stuff out there I'd rather play. Hardly the end-all, be-all of Ameritrash.

  • avatarInfinityMax

    Another helpful link: The F:AT Glossary

    This is not only helpful, it is a great reminder why I love this site so much more than... TOS.

  • avatarvolnon


    "Good game, but highly overblown by you guys.
    It's a cracker and cheese instead of a full meal - good for what it is, but I'd rather play something with more depth and breath."

    Jeez, Mr Skeletor, your name is accurate. Only a skinny dude with anorexia would think this game is such a teeny snack!

    Do you make a clandestine trip to the bathroom to tickle your tonsils after playing Heroscape, as well?

  • Mr Skeletor
    Quote:

    Do you make a clandestine trip to the bathroom to tickle your tonsils after playing Heroscape, as well?

    No, I find Heroscape a lot more epic. All the different units with their wide varieties of powers and play styles makes each game unique, more of an event.
    Nexus tends to play out very similarly every time you play it. For all the theme, it's a bit bland.

  • Eirikr

    My copy is in the mail! I hope it lives up to all the hype you guys are upping.

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