Articles Reviews HeroScape: Dungeons & Dragons - Review
 

HeroScape: Dungeons & Dragons - Review HeroScape: Dungeons & Dragons - Review Hot

D&D ScapeI used to play a whole lot of roleplaying games. I played everything from small-press rags to big-dollar productions, and I played Dungeons & Dragons more than anything else. It wasn't my favorite, really, it was just that it had more modules and stuff, and everyone knew the rules. Sure, I would have rather played Deadlands or Blue Planet, but when everyone around you plays D&D, you either play D&D or you play online solitaire. And I did love to play D&D, so that worked out.

That was a long time ago, though, and I don't play many roleplaying games any more. I discovered at some point that the greatest danger in D&D was not that you might end up worshiping Satan, it was that it made it harder to get laid. I might break out D&D with the kids if they're bored on the weekend, but for the most part, those days are past. I still get a little nostalgic about it now and then, though, and so when I heard that Wizards was going to do D&D Scape, I was pretty excited.

Turns out, not everyone was with me. I was amazed at the angered masses who were furious because Dungeons & Dragons was going to wind up hip-deep in HeroScape (or the other way around, depending on who you're asking). To me, this was more HeroScape, and best of all, it finally addressed my greatest concern with the game. For years I've been getting less interested in HeroScape because of the bizarre, rather silly theme - I can only pit elves against robots and superheroes so many times before I start to see it as an exercise in tactical positioning. The story element disappears along with my suspension of disbelief, and then it's just too dry to eat up all my spare time.

But now, the story is back, and it's better than ever. I know a bunch of you may be in the 'D&D ruined Scape' camp, and I can understand that, but for me, this is like a Red Bull to the brain stem. I'm suddenly excited to play HeroScape again.

To understand what makes D&D Scape so great, I'll start with what doesn't. For starters, the new figures are cool, but that's not the hook. If I really want the figures that badly, I can always just go buy the D&D Minis. That's all these are, unfortunately. They just ran down some of the D&D prepaints and popped them onto a HeroScape base. That really feels a little cheap.

It's not the new price, either. Sure, the D&D master set is cheaper than the original, but it's not hard to see where they saved the money. You get eight dice instead of twelve. You get less than half the terrain, and only a third of the figures. It's 25% cheaper for half as much stuff, and in case numbers confuse you, that sucks. I can sure see why long-term players would feel a little rooked.

And it's not the new terrain types, either. The only new terrain pieces are dungeon, shadow and stalactites - and those are exactly the same sculpts as grass, water and icebergs, but now in shades of gray. You could create every piece of terrain yourself from the buckets of stuff you already own, using just a couple cans of spray paint and an ink roller.

With all these shortcuts and cost-reductions, it's not hard to see why the die-hard fans might feel a little misused. No more metal-winged angels fighting zombies and minutemen, no Vydar in this box or even the next wave, and the value you used to enjoy when you opened a master set dropping right down the toilet - these are good reasons to be pissed. You can't build big armies, because you don't have enough figures, and you can't build big maps, because you're short on tiles. Plus there's a common squad in the box... but just the one. So you have to buy a bunch more. Up to this point, you may feel a little like Wizards just showed you a giant dildo and said, 'here, hold this in your ass.'

But when Erevan blasts the advancing troll with flaming death, and the drow elves quit laughing and gape in horror as their greatest ally goes up in smoke, you won't be telling your friends about the exciting story of how you rolled double skulls three times in a row and left your opponent with all his order markers on the dead guy. You'll be shouting about how that one elf sorcerer ran pell-mell to escape the bloodshed as his compatriots fell like wheat, and then turned on his attacker to blast that evil troll into ashes with a last-minute attack of desperation. You're suddenly not seeing skulls, shields and wound markers. Now you're seeing dark caves and magic spells and ferocious dragons. Now the game turns into a story.

And that's where D&D Scape redeems itself. Classic HeroScape is a fantastic game, but it rarely felt like a story to me unless I built theme armies like werewolves versus vampires. It was tough to really drop into the game, or experience the immersion I used to get from a night of Dungeons & Dragons. Now, when your last surviving hero leaps atop the rocky outcropping and succeeds in beating back a host of dark elves, you'll celebrate his victory, not his die-rolling. You need smart play to win, but now you have a tale of heroics unfolding as you play.

It's not just the consistent theme that makes this work, either. The new master set includes a campaign feature that lets you keep surviving heroes from one battle to the next, and instead of building huge outdoor maps, each fight is a room in a dungeon. Sure, you can still just draft a 500 point army and battle across some uneven ground, but I could do that before. Now my fights have a purpose outside placing third in the local tournament. Now I'm fighting to stop the spread of evil!

For the old-school fans out there, D&D Scape will work just fine with the classic version you know and love. Points are balanced, figures have cool powers, and there are lots of great ways to make your people work together. Strip out the story and the license, and this is still HeroScape. It's just that now you don't get as much for your money.

I'm certainly not going to try to talk you down if you hate D&D HeroScape. I can think of lots of reasons that the execution of this set was a disappointment. I'm not going to attempt to convince you that you're wrong - but I'm still incredibly happy this happened. Because for the first time in a year or two, I'm really excited to play HeroScape again.



Summary

Pros:
Story! Theme! Consistency!
New terrain types and treasure glyphs add a lot to the game
Connected games make you feel like you're telling a continuing saga

Cons:
So many shortcuts to save money might make you feel a little abused.



Matt is a staff writer for Fortress: Ameritrash and the author of the Drake's Flames blog, where you can read more of his crassly opinionated reviews.

Click here for more board game articles by Matt.

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Comments (26)
  • avatarmetalface13

    HeroScape has always been really appealing to me but I've never taken the plunge into that much plastic.

  • avatarmjl1783

    One of the shortcuts you forgot to mention was that the box doesn't even come with enough terrain to build all of the scenarios in the book. Considering it there are only 4 scenarios, it's just a little on the "HAHA dumbass! We ripped you off with this box, bit is doesn't matter because we know you'll just buy more crap to fill it out anyway" side.

    As for the big additions to the game, you can now carry the glyphs around and sometimes you'll get a saving through if you're standing on a gray space, or an attack modifier if you're standing on a black one. Whee! It still ends up being a matter of both sides plunking their guys down in the center of the board and tossing dice at each other until somebody dies.

    Wake me up when it's my turn. Or don't. It really doesn't matter.

  • avatarmjl1783

    *saving throw, that is

  • avatarEl Cuajinais

    This review solidified FAT as the best gaming website in my eyes. High quality and witty reviews are somewhat hard to come by. High quality, witty, and uncensored reviews I have only seen in FAT. It'd be cool if MB would write his articles here. I don't like "hitting the jump", my work computer has all video game websites blocked, and FAT is better than GameShark anyway. If anything, they should be posting their videogame reviews here.

    Many thanks for the review Matt, now I have this on my radar. I had passed it on T'RU many times for three reasons: 1. I could never bring myself to play a game with a potpourri instead of a theme. 2. It looks too toyish to invite any adult friend to play 3. Looks like a storage problem

    However the three BIG pluses that always enticed me where: 1. Painted miniatures. 2. Having many levels of elevation and actually seeing them on the map. 3. Painted miniatures. I always thought of it as Vandal Hearts the boardgame, and to me that is a good thing.

  • avatarStephen Avery
    Quote:
    HeroScape has always been really appealing to me but I've never taken the plunge into that much plastic.

    Come to the dark side metalface...Together we will rule the Heroscape.

    Steve"Mor_Plastic"Avery

  • avatarcraniac

    @metalface: I have mountains of Heroscape. We should put together a good scenario at some point.

    From the review: "Up to this point, you may feel a little like Wizards just showed you a giant dildo and said, 'here, hold this in your ass.'"

    Ok, aside from the fact that I have to edit this review before I pass it along to my kid, it's like you're not even trying that hard!

    Please fill in the blank with something consisting of more awesome:

    "you may feel a little like Wizards just _________________________"

  • avatarmetalface13

    Oh let's do this Madlibs style!

    "You may feel a little like Wizards just (verb, past tense) you a (adjective) (noun) and said, "here (verb) this in your (body part)."

  • avatarmetalface13

    Oh and yes we should totally do some Heroscape, and play some Summoner Wars, and play Netrunner again and …

  • avatargoldenboat

    Thanks for the review. I dismissed D&D Heroscape because (impossibly) I like the IP even less than the world of Heroscape. In both cases the best bits are borrowed and everything else is a goofy mish-mash of parts that don't fit. I can hold my nose and tolerate the D&D background if the game generates a bit of narrative.

    My kids love Heroscape, though, and it is a great dad & lad game. My son's robots kicked the shit our of my men in black dudes just last night. My Gorrillanators were a vast disappointment.

    The Heroscape line I most wanted to see developed was Marvel. If they're going the licensed route, I will hold out hope of Star Wars Heroscape. I suppose I should purchase this D&D set just to support the line.

  • avatarcraniac

    Metalface wrote:

    Quote:
    Oh and yes we should totally do some Heroscape, and play some Summoner Wars, and play Netrunner again and …

    Yeah, ok, I suck. The order should probably go Netrunner, Summoner Wars, then H-scape. I need to hold an Ameritrash mini-house con.

  • avatarBullwinkle

    Ok, aside from the fact that I have to edit this review before I pass it along to my kid, it's like you're not even trying that hard!
    He held a giant dildo in his ass and you don't even think he's trying? Man, are you hard to please.

  • avatarcraniac

    "You may feel a little like Wizards just (verb, past tense) you a (adjective) (noun) and said, "here (verb) this in your (body part)."

    You may feel a little like Wizards just handed you a Grimnak-shaped thermometer, and said, "here, take your rectal thermometer. Twice.

  • avatarcraniac

    uh, "take your rectal TEMPERATURE..."

  • avatarAncient_of_MuMu
    Quote:
    "You may feel a little like Wizards just (verb, past tense) you a (adjective) (noun) and said, "here (verb) this in your (body part)."


    For my daughter I would modify it to:
    "You may feel a little like Wizards just handed you a My Little Pony and said, "here put this in your Star Wars Figure collection."

  • avatarJacobMartin

    You know I tried D&D, still have my 3.5 rulebooks. One of the key moments in my life - considering I'm only 20 that's okay. But anyway, my first experience with D&D involved a guy in our game group who was a Satanist BEFORE he started playing D&D with us. The dude treated the game like it was Grand Theft Auto with your imagination. He even executed his own executioner with the noose meant for him. And yet I will remember that gaming session for the rest of my life, even though that guy never played with us again.

    I've never been a big fan of miniatures games whether glue-together-plastic or pre-painted - they're just too much effort to store and besides if I want a badass miniature I'll just use my Lego minifigures I customed of Hunter S. Thompson and Mad Max. People might point the finger at me for losing the joy of big plastic in my heart, but to be honest it's much harder to get other friends into those kinda games instead of borrowing my CCG decks to play with me or just fooling around with another kind of board game.

    Heroscape looks really fun but prohibitively expensive - and as I've heard the original sets are out of print so... I might not ever play this game. D&D Heroscape will just make me want to play real D&D again.

  • avatarvolnon

    I bought 2 copies, only because I have all the other Mastersets and Wave 1-11.
    I am one of those original Heroscapers. I love the old sets, and really don't like this game becoming Dungeonscape instead of Heroscape. But, I guess this is what the masses want, so I am a minority. One of these days I will crack open the D&D boxes and give it a go.
    Who knows, I may actually like it!

    But don't bet the farm on it.

  • avatardragonstout
    Quote:
    Heroscape looks really fun but prohibitively expensive - and as I've heard the original sets are out of print so... I might not ever play this game.

    Unless Heroscape: Rise of the Valkyrie has shot up in price, that set might be the best gaming deal ever, in terms of being insanely cheap compared to what you get in the box. The booster packs are kinda expensive, but those master sets are awesome bargains.

  • avatarmadwookiee
    Quote:
    One of the shortcuts you forgot to mention was that the box doesn't even come with enough terrain to build all of the scenarios in the book.


    I don't think this is true.

  • avatarStormcow

    Well, it doesn't come with enough terrain to build all of them at the same time. You have to take building breaks between scenarios.

    Yeah, it's not a big deal at all.

  • avatarHex Sinister

    Well, it's kind of a big deal since it takes 10 minutes to set up the scenario/maps and 4 minutes to play them. Then you get to fight the same squad of Drow, the troll, and baby dragon over and over. I was so bored after the second or third scenario I quit. If I want some dungeon slog or tactics I'll just play Descent which does a better job at what D&D Scape is attempting. What it does add is more figs and supplimental terrain for more monster slugathons (which is all I wanted anyway).

    If you have a fair amount of Scape then it's marginal addition. As a starter, pretty hollow. You can't even compare this to RotV - this is another large expansion pack and worth it's weight if you put it in that category.

  • avatarjay718

    Though I've seen it played many times in shops, I've never given Heroscape a whirl. It looked cool, but very very much like a toy. I didn't think I'd be able to get anyone to play it with me, and added to the fact that I probably would've snapped up more than one master set or at least a few expansions, it just seemed like it would be money wasted. This does sound kinda interesting though. I assume it doesn't need a DM like Descent. I'm still a few years off from Dad and Lad gaming, but might be able to get a few sessions of this in while I was waiting. Is descent a better game though? I already have the base set and a few expansions, but the setup's prohibitive, and I always wind up at the overlord. 10 minute setup sounds good, but only if it's not followed by a 4 minute game. What does this retail for?

  • avatarHex Sinister

    Around $29 but you can get it cheaper. I think I paid $23.

    Descent is better as a pure dungeon crawl in my opinion yeah. I gotta be honest and say if the D&D set was my first foray into HeroScape I would have been pretty disappointed. I don't think it's necessarily a bad addition but, like I said, it feels more like an expansion set. A lot of the appeal in Scape is the variety of characters and terrain and you get little of either in the D&D set. It's pretty discouraging for newer players.

    Really, my advice would be to snag an original master set or Swarm of the Marro and add one of these to round it out. I really hate sounding negative about this set because I'm a fan of Scape. But I have to call it like I see it.

    Heroscape isn't all that complex but it's still fun, especially if you're a dice fiend. I regard it more of a light mini's game (with terrain!) than a toy but if you only like heavy games then it's probably not for you. There's a lot of luck which will cause some panties to bunch. There's lots of cussing, trash talk, and laughing going on during a game if you like that kind of thing.

  • avatarmjl1783

    Ah, I was wrong about that one. We tried putting together the last scenario, but because some of the black tiles are shown as gray ones in the book, we inventoried the whole thing and concluded we didn;t have enogh gray tiles.

    Still, there's not much in the box, and the game does pretty much suck.

  • avatarStormcow

    Yeah, go with RotV or SotM as your first Heroscape set. And at that point, it's not really a dungeoncrawl like Descent; it's a tabletop minis wargame, like a rules-light Warhammer.

  • avatargoldenboat

    I bought the set this weekend on the strength of this review, played it with my ten-year-old and had a fine time.

    So, if you're a kid, full speed ahead. If you're a greying man-boy, then maybe proceed with caution.

  • avatarHex Sinister

    Stormcrow, it doesn't have to be though. The idea that you have a group of characters that have to survive through X scenarios isn't all that groundbreaking and is easily incorporated to any set or map you want to build. You don't have to have this particular game to do that. There's also capture the flag and area control type scenarios to do, etc. That's part of the beauty of Scape is that it's relatively flexible.

    Someday someone is going to tweak an advanced ruleset for this game with updated stat cards and it may appeal to heavier gamers (if it hasn't been done already). All the components are already there. As it is, it's good enough in it's class. Nobody gets that fucking unhappy look like you see at those Warhammer games, bickering about rules and shit like fudging an inch. All over their overpriced half-primered models.

    As far as the eternal quest for gamers who don't have the time commitment for real D&D but want something that satisfies the urge, I think that will continue. Until then, I will keep with Descent and play HeroScape when I want big squad skirmish action (which is what it does best).

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