Articles Reviews BETRAYAL 2nd Edition and QUANTUM THEORY in Review
 

BETRAYAL 2nd Edition and QUANTUM THEORY in Review BETRAYAL 2nd Edition and QUANTUM THEORY in Review Hot

BETRAYAL 2nd Edition and QUANTUM THEORY in Review

Yep, it's Halloween and there will never be a better time to review the just-released 2nd edition of BETRAYAL AT THE HOUSE ON THE HILL. I'm also looking at QUANTUM THEORY, a PS3/360 game that I doubt any of you will ever play.

It's funny, because when BETRAYAL was making the rounds five years ago, I liked it but I wasn't crazy about it. I gave it a noncomittal 7 in Games International (which the editor bumped up to an 8) and I sold my copy as soon as they broke the hundred dollar threshold on the aftermarket. I figured I was done with it.

But the reprint has sort of drawn me back into the game, and I think it's one that deserves to stick around.  I played a couple of games and I was kind of surprised at how well it's held up and how it almost works better in 2010 than it did in 2005, maybe because we've gone through the whole Prog Rock phase of AT now and this takes it back to the simpler roots. It does some things that other horror games simply do not, and I love that it has fifty different horror stories to tell you. The traitor gimmick is fun and it totally works to create a sense of drama and impending doom, and the mechanics are a lot like RAVENLOFT in that they're extremely simple and anyone can pick it up and play.  I think this game could be a mass market hit, if it could find its way into the right hands.

One thing I really like in the new edition is there's a callout that says something to the effect of "What if there isn't a rule in this book that covers a situation?" and it says, basically, "make it up on your own!"

So I give it a good review over at Gameshark.com.

My review of the GEARS OF WAR clone QUANTUM THEORY is also up. Talk about a shaggy dog.  I still played though most of the game for some reason, and I couldn't tell you why. It reminds me of KRULL in a couple of ways, maybe that accounts for my willingness to put up with its inordinate amount of bullshit.

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Comments (9)
  • avatarflim_flam

    Great game. Wish they hadn't printed the 2nd edition on cereal box cardboard >:(

  • avatarMichael Barnes

    Yeah, that's really unfortunate but it seems like it's par for course with "Avalon Hill" these days...I do like that they kept it at its pre-recession price and all, but it is a cheap production. It deserves some better components...but it's what we've got for now...

  • avatarJonJacob

    Great game. Wish they hadn't printed the 2nd edition on cereal box cardboard

    I wish it was ceral cardboard, that I could deal with. I think they used old poster tube cases and cut them to shape, pressed them out with books, and hoped they wouldn't curl back up again.

    My 1st edition just got more valuable... again.

    I bought this on pre-order, technically my first pre-order... those were the last final days of Avalon Hill.. or so I thought. I would love if this meant that they were coming back and we could expect to see a new Nexus Ops, Monster Menace America (with a better ending), etc...

  • avatarSpace Ghost
    Quote:
    I do like that they kept it at its pre-recession price and all, but it is a cheap production.

    I think it is a choose one kind of deal....cheap prices = cheaper materials. Hard to get better production with pre-recession prices.

  • avatarhotseatgames

    Great review! I'm actually getting to play for the first time tomorrow. I'm really looking forward to it. You did incorrectly state one of the rules- the haunt roll has to be lower than ALL of the Omen cards drawn to that point, not just the Omen cards of the current player.:)

  • avatarMad Dog

    Nice review. On the plus side in a couple weeks people will have a whole year to pimp out the game before anyone requests it again.
    With all the quality complaints I've been reading I'm wondering if I should just laminate my tiles as soon as I take them out. The game's cheap enough right now that if I fuck it up too badly I can replace it.

  • avatarMichael Barnes

    Oops, one of my classic rules blunders...still not as bad as that CYCLADES one, Bruno Cathala himself emailed me on that one.

    It is true that the low price carries the cost of a cheaper production. I'd almost say that I wish the game were $10 more with nicer bits...but I think the game is more approachable at $40 for a more mainstream audience.

  • avatarBienardo

    I opened my game up on Hallow's eve. Everyone huddled around my game waiting to see the horror of twisted and warped tiles. Luckly everything was flat, but those sliders for the character's traits are terrible. They're so loose you can't even handle your player card during play without all your stats changing.

  • avatarMad Dog

    When I opened mine up the tiles at the top of the stack of stuff to be punched out were warped. It appears since the tiles are so thin they should be easier to un-warp than my Space Hulk tiles though.

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