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SPANC - Card Game Review SPANC - Card Game Review Hot

spancPeople have different reasons for reading reviews. The most obvious reason is to find out about games they might want to purchase, but there are other reasons. You might read a review of a game you already own, to see if you agree. You might read a review because the reviewer is entertaining. It's crazy, but it happens.



But I have a different sort of people who read my reviews. I have people who read my reviews simply because they hope I hate the game. That might not be everyone, but I know damned well some of you chuckle with evil delight whenever I compare a game to prison sex or a botched boob job.

If you are one of those people, you are going to LOVE this review. Because SPANC is one of the most God-awful games I have ever played, and I intend to spend this entire review finding ways to mock the game and its creators, out of nothing more than a desire to extract a little vengeance on them for having made the game in the first place, and thereby luring unsuspecting, decent people into playing it. And me, too.

SPANC is an older game, one created by Steve Jackson Games, a company notorious for making half-baked attempts at decent games and failing miserably more often than not. The title is an acronym that stands for Space Pirate Amazon Ninja Catgirls. If that sounds entertaining to you, then you should put down the water pipe and check into a rehab facility. Because that's stupid.

In SPANC, your team of catgirls marauds across the galaxy (you're all space pirates) and tries to succeed at various hijinks. The only sunny side to the game is that the art is done by Phil Foglio, who is a great artist. Unfortunately, the game is pretty much an excuse to see gratuitous drawings of girls with tails and cat ears showing off their furry cleavage, and aside from the art, the game is absolutely horrible.

What you do is, you have a series of obstacles, like cute puppies and bureaucrats and asteroid belts. Each has a rating you roll against, like Catgirl or Amazon or Ninja or (you guessed it) Space Pirate. Those are actual skills. Well, I mean, they're not actually skills. They're just skills in this game. In real life, 'Catgirl' is not a skill. In real life, 'Catgirl' is a very strange girl who likes to wear very silly costumes, and then probably have sex with men wearing very silly costumes. Or maybe other very strange girls.

Anyway, you pick a lame-duck catgirl to attempt to defeat the challenge, and then you have to roll two dice and come in under that catgirl's score in the relevant skill. So if your retarded-but-disturbingly-attractive catgirl has a six in Ninja, you have to roll under six. This is hard to do, which is why you have toys.

Toys can improve your scores. They do other stuff, too, but you only care if you're going to play this game, and hopefully, you are absolutely not going to play this game. Ever. Oh, and poolboys are toys. And they wear speedos. Which is gross, unless you're a catgirl, because then you're gross, too, because normal people want to have sex with people, not anthropomorphic house pets.

So you pick the catgirl with the highest score in the skill you need and give her the toy that will give you the best odds of winning. This is a pretty obvious decision, because unless you have trouble remembering whether eight is higher than six, there's usually only one choice that makes sense. You don't have to make a difficult decision. Your only decision would be 'do something stupid' or 'don't do something stupid.' Then you roll dice, and see if you were lucky. You probably were not, which means you don't succeed at the challenge and the game is going to last even longer.

Eventually someone will win enough challenges to have enough loot to win the game. That, or you will all decide together that this is one of the stupidest games you have ever played. Either way, you will put the game away and never look at it again. You will try to pawn it off on some unsuspecting dupe, who will no doubt curse you repeatedly for having saddled him with this horrible, horrible game.

I suspect that Phil Foglio never actually saw the game before he agreed to do the art for it. I also suspect that he gets a bit of a woody for girls with tails and animal ears. Because if those two things were not true, I cannot imagine why he would agree to illustrate this game. One play would have told him that he was about to be associated with one of the most offensively boring games every concocted, and his name would forever be tainted simply for being on the box.

Unfortunately, Steve Jackson's people did have to play this game at some point, and I am at a complete loss to explain how nobody at the table had the brainpower to say, 'Hey, Steve, this game stinks worse than a bum's underpants.' Maybe Steve came up with it, and fired the first guy who hated it, and everyone else who wanted to keep their jobs started telling him how much they loved playing SPANC, and how they had creepy catgirl fetish porn in their sock drawers.

At any rate, you don't work for Steve Jackson (unless you do work for Steve Jackson, in which case I am either sorry for you or ashamed of you - or both), so you don't have to pretend that SPANC isn't an utter travesty. I also don't work for Steve Jackson, and doubt that I ever will, especially if he reads this review and sends hired thugs to break my kneecaps.

The thugs will probably be dressed as Amazon catgirl ninjas. They will be able to defeat me easily, because I will be completely unable to stop laughing at them.

Summary

2-4 players

Pros:
Phil Foglio art

Cons:
Phil's art is disturbing
No real decisions to make, unless you can't count
Lasts more than five minutes, which means you will be bored for more than five minutes
Stupid and pointless and immature

I have absolutely no intention of helping you find a copy of SPANC. But if you're really excited by catgirls, maybe you should talk to this guy: HE CAN HELP YOU FIND CATGIRLS


Matt is the author of the Drake's Flames blog, where you can read more of his crassly opinionated reviews. Click here for more board game articles by Matt.

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Comments (22)
  • avatarAarontu

    But how can a game about Space Pirate Amazon Ninja Catgirls NOT be awesome?

    ...is a question that you have answered very well, here. Great review; very entertaining... and informative.

  • avatarCount Orlok

    It's shit like this game that makes me ashamed to call myself a gamer.

  • avatarDair

    Phil Foglio is a good artist, but I'm not surprised by the weird, scantily clad Catgirl art. He drew some really messed up stuff in his old comics. I don't remember the name, but I do remember my buddy showing me one where a chick gets down with a centaur. It was graphic and creepy as hell.

    On another note, I know SJG has had a few successes, but isn't most of their catalog completely terrible? I just assume when I see Steve Jackson's name on a game that it will be terrible unless specifically told otherwise.

  • avatarMichael Barnes

    Here's my review of this game:

    Furry shit.

    The end.

  • avatarjohnnyspys

    I think the name was a projection of what Jackson was doing at the time he thought selling this game was a good idea.....spanking it.

  • avatarmoofrank  - And you expected....?

    The weird thing is, there is a kind of RPG / fandom culture crowd that totally adores these sorts of Chez Geek/Munchkin games.

    Which kind of makes us the elitist snob portion of the industry. For which I say, go elitist snobs.

    Seriously. There was this company called Cafe Games that had a copublishing arrangement with Eurogames Descartes. They had a reasonably healthy line of small games, and some hits like Vinci and Evo.

    Their best-selling game by far wasn't a Eurogames import.

    It was "Grass".

    Go elitist snobs.

  • avatarSuperflyTNT  - re:

    Allow me to augment, brother:

    Michael Barnes wrote:
    Here's my review of this game:

    "Furry shit stain"
    The end.
  • avatarBullwinkle
    Michael Barnes wrote:
    Here's my review of this game:

    Furry shit.

    The end.


    This is as effective a review as I've ever read.

  • avatarAarontu
    Quote:
    The weird thing is, there is a kind of RPG / fandom culture crowd that totally adores these sorts of Chez Geek/Munchkin games.

    It is strange. I have a couple co-workers that play Munchkin (one of them plays it and nothing else, the other also has Puerto Rico).

  • avatarJacobMartin

    I wouldn't be able to judge any of Steve Jackson's games, having never tried them. I'm tempted to try one as soon as next Friday's game night comes along, the guild has a ton of these, but not this one strangely.

    It may be that the good games are the ones that keep getting brought back to the table, so Steve Jackson couldn't be all bad, right?

    - Jake "More Un-Indoctrinated Than A Scientology Test Flunker" Martin

  • avatarDarkstar

    Personally I think that Steve Jackson's best work ended with the Fighting Fantasy book series and associated role playing system.

    Of course I was 12 so maybe that had something to do with my thiking it was worth playing...

  • JJJJS
    Quote:
    It may be that the good games are the ones that keep getting brought back to the table, so Steve Jackson couldn't be all bad, right?


    I don't know why people are obsessed with Munchkin, but this ain't it.

    My opinion is there are a lot of people who hate themselves. Some cut, some do drugs, some shed the tears of a clown through games like Munchkin.

  • avatarmoofrank  - re:
    Darkstar wrote:
    Personally I think that Steve Jackson's best work ended with the Fighting Fantasy book series and associated role playing system.
    ..

    I hate to break the news....but there are two Steve Jacksons. The Brit did the FF books. The American did Ogre, Coup, and then this frighteningly popular crap. Guess which stuff sells better?

    As a similar example, Zev made (and still probably makes) lots of money from the B-Movie card game series. The cards are great, but the game is yet another basic "Take That" card game.
    The big plus is that is supported Shadowfist and the other stuff he started publishing.

  • avatardysjunct

    To add to the confusion, the American SJ also did a few Fighting Fantasy books.

    I don't know why they don't just suck it up and use their middle initials (unless they're the same too).

  • avatarNeonPeon

    What utter dung. Why not at least try to put a half-decent game under the softcore furry porn? SJG has become so mind-boggling awful - they don't even care about making a quality game and they seem proud of it. I'll proudly wear the label "game snob" if it means not sitting through another snoozefest of a game full of cartoony "har har" in-jokes. My old game group was obsessed with Chez Geek, Chez Dork, Chez Goth, a million Munchkin games...I'd sit through this garbage to get something decent on the table. Greed Quest was the last straw. I'm almost instinctively curling into the fetal position at the thought of playing Greed Quest again...

    Now I'm recalling sitting on the floor playing Munchkin several years ago, commenting that a card or rule was unclear, and being told, "That's the point! We have to argue about it!" and wanting to throw the game as well as my friends into the fire.

  • avatarhappyjosiah

    Lord of the Fries was actually an okay light trick-taking game. Unfortunately, that's about as good as it gets. You aren't missing anything if you haven't played a single Steve Jackson game.

  • avatarStephen Avery

    "The Stars are Right" was a good game that SJ published in 2008. Despite the cute art, it was kind of a brain burner toward the end of the game when you could have several combinations of moves that you would need to do to pull off a scoring card. However you can see where they are making the money - not on decent risky small games. It is just good business to publish whatever if profitable.

    Steve"Capitolist"Avery

  • avatarRobertB
    Quote:
    Their best-selling game by far wasn't a Eurogames import.

    It was "Grass".

    Grass isn't/wasn't _horrible_. Mille Bornes on steroids, with a doper theme. Granted, a lot of folks (like the bikers I played with who lived down the street) only played it because it was about weed, but you could at least stand to play it.

  • avatarShellhead

    Steve Jackson put out some decent games in the '80s. Kung Fu 2100 was great. Car Wars was a lot of fun before it collapsed under the weight of too many unbalanced upgrades. Illuminati, Ogre and Hacker were decent boardgames at the time they were published, though they don't compare favorably in the current boardgame market. GURPS had some great ideas, but was overly complex compared to other RPGs, even D&D.

    The last Steve Jackson game that I bought and enjoyed was Strange Synergy. The game itself is teams of superhumans battling it out in a capture-the-flag scenario. It was marred by lame Phil Foglio furry artwork (and I say that as a fan of the old Phil & Dixie cartoons), so I reformatted my set with artwork I swiped from somebody's Champions campaign website.

  • avatarwaddball

    What I want to know is how this photo didn't grace this article:

    http://www.nerdnirvana.org/wp-content/uploads/2010/11/wanna-yiff.jpg

    But yeah, WTF is up with SJG these days? I guess the Ogre reprint ($100!) is kind of cool...?

  • avatarRliyen  - Re: Picture

    ZE GOGGLES! DEY DO NUTHINK!!!!!

  • avatarNeonPeon

    I loved GURPS, Toon, and Illuminati as a kid. Though the Illuminati games always dragged and became boring and/or plain annoying towards the end - I felt like I was doing something wrong. Now I understand it just sucks like that.

    I GMed a big combat-oriented GURPS campaign when I was far too young (I seem to recall running it from third to fourth grade). The players were my older siblings and an older neighborhood kid. What I remember most is the neighborhood kid convincing me that his obese gnome (Johan the Wide) could cause insane damage by dropping his entire body onto enemies from heights without taking much damage himself. Strictly by the rules he was right, only I should have improvised and had him fall badly, say, on an orc's axe now and then...Ouch. But I guess I treated the rules as scripture, so Johan the Wide took advantage of at least a dozen opportunities to kill the enemies with his fatness. My sister was a an overpowered weretiger who racked up kills like nobody's business.

    I wouldn't mind trying GURPS again but there are other RPGs I'd much rather play. I've had my eye on the Warhammer/40k-based games for some time...

    Recently I was flipping through my old Toon books and I just can't see myself playing them anymore. If I want to run a humorous RPG I'll probably play Inspectres.

    The one SJG game I still enjoy is Awful Green Things. Fun game, that one. Never tried Ogre but it's on my gaming bucket list.

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