Articles Reviews Next of Ken, Volume 18: MTV's Weekend Long Funeral, A Few Acres of Snow
 

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Come on in for Next of Ken, where we'll swig a few beers over the corpse of MTV, and talk about Martin Wallace's outstanding new A Few Acres of Snow. Join us, won't you?

 

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We Hear the Playback and It Seems So Long Ago

When I was younger, I vowed that as I grew older, I would not hate MTV out of hand.  No matter what music format they took, I told myself that whether or not I disliked the music they featured, I would not, would never outright hate MTV.

Somewhere along the way, they played a dirty trick on me.  But more on that in a minute.

This past weekend MTV celebrated its 30-year anniversary.

How did they celebrate their storied anniversary?  With wall-to-wall specials, clips, footage, and talking heads going over the importance of the once-great Music Television?

Of course not.

Instead, VH1 Classic (that's right folks, VH1 *Classic*, not VH1 itself, but VH1 Classic) went completely retro from Friday to midnight last night, airing videos, concert performances, famous interviews, news bits, and commercials from MTV's past.  And I know I'm going to sound cheesy, but for the entire weekend it was on, if a TV was nearby, I was watching.

It is really difficult to describe to younger folks today (yes, I'm old now) what an impact MTV had specifically on my generation.mtv-man-on-moon For better or worse, it changed the music industry.  Stars were born, careers made off of exposure on MTV.  Even more than that, MTV was a discussion point..."did you see that new video that came on last night?"  It was deeply rooted in culture, and it had its own way of making an impact on that culture, of defining parts of it, making them their own.

MTV was for me a "de facto" channel.  If I turned on the tube and had nothing else in mind to watch, I would flip it to MTV.  I'd catch the premieres of videos, or watch the music video awards for the twenty-fifth time, or even just get a dose of music news.  I still remember being home from college, sitting at the dinner table, and hearing that Kurt Cobain had killed himself.

If I had friends over, playing cards, shooting the shit, just whatever, MTV was the background noise.  Lazy summers were spent with equal doses of riding bikes, playing video games, and overdosing on music videos.  Seriously, I can still hear the twangs of Bon Jovi's "Blaze of Glory" that they played 200 times one summer.

beavis_butt-head_image_washington_monument_01At one time, listening to top 40 radio of any kind, it was impossible not to visualize the video for each song.  "Cradle of Love", I'm looking at you.

Somewhere along the way, MTV became...something else.  Reality TV central, stupid people on TV for absolutely no reason, but sadly...no music.  No focus on music, or musicians.  That is incredibly, incredibly sad.

The one thing you could always say about MTV is that even when they did feature programming that wasn't specifically music videos, at least the content had some relationship to the music industry.  Beavis and Butthead would show and poke fun at videos.  Remote Control had viewers trying to name an assortment of music videos in a race against time.  Now, there is no tie to music, except in the form of nondescript chapter changes in the latest "reality" show.  As a fan of music, I miss having that sort of mainstream champion for music of all kinds.

Man, I know that bitching about MTV is sooooo 2008.  But what made me sad watching all these great clips this weekend was that instead of a celebration, it felt more like a funeral wake--having a few beers, smiling wistfully and talking about what great times you used to have together.

Gone are concerts.  Gone are socially relevant stuff like Rock the Vote and Live Aid.  Gone are videos that feel like events.

It's funny too, because as MTV phased out music videos, they invented MTV2, a channel for music videos.  That too ofthe_state-thumb-350x287-16025course became a repository for their re-runs of reality programming.  VH1 was too overtaken, but by the "celebrity" wing of reality television, as you could watch 10 skanks compete for the "love" of Bret Michaels or Flavor Flav.

So why was this celebration relegated to a second-tier VH1 channel?  Well, in the midst of all this goodwill I was feeling towards MTV, I decided to flip over to see what they were doing on the main channel.  You know what I found?

A fucking Jersey Shore marathon.

Yes, watching completely unremarkable New Jersey gutter trash is certainly more important than celebrating your anniversary.  In fact, it's kinda cheating--MTV hasn't survived for 30 years.  It died around a decade ago or so, and this thing limping along with its name?  It ain't MTV.  I mean, in the early days, MTV was endorsed by legends like David Bowie.  Can you imagine that now? Pete Townshend coming on and saying, "DEMAND YOUR MTV!  Up next, Sixteen and Pregnant!"

Alright, alright.  Old man rant over.

But seriously...fuck MTV.  I miss ya, old friend.

 


Lickey Boom Boom Down

 

On to gaming, there's just one game I'd like to talk about this week, and that's Martin Wallace's new A Few Acres of Snow (Treefrog, Martin Wallace, 2 players, 90-120 minutes.) Not to be confused with the following album:

A_Few_Inches_of_Snow
There is something to be said for truth in advertising, though

 

aFAoS_coverA Few Acres of Snow is a new hybrid of deckbuilding and boardgaming, one of the first "deckbuilders that does something."  In other words, a deckbuilder which does not have the deckbuilding experience as the totality of the gameplay.

In A Few Acres of Snow, one player plays the British, the other the French, during their conflict over what is now Canada.  I can't confirm, but the conflict likely originated over hockey, beer, or both.

Deckbuilding is a core element of the game--Wallace goes so far as to credit and thank Dominion directly.  Players have two options for acquiring cards for their decks.  Multi-purpose location cards are added to the deck via settling or military conquest, while "Empire" cards--generally straightforward action cards--are added by purchasing with money.  Players actually have and accumulate money, most often by playing one of their multi-purpose location cards with a coin on it, but also by selling furs with Merchant, or using ships to get more money in one burst.

Expansion happens in one of two ways.  You can settle peacefully if the location you want isn't taken.  This involves playing a location card that's next to the place you want, then playing a card with an icon matching how you can get to that location (ship, canoe), and lastly a card with a Settler icon, should the location require it.  If you put this combo together, you get to place one of your village pieces there to show ownership, and add that card from your reserve to your discard pile to become part of your deck.  You'd do this to allow you to expand into critical areas (as you need to create paths from location to location), or to get a valuable location card that has resources you need in the form of travel, settlers, military, money, and so on.

The other way to expand is via military action.  You can put locations under siege in a similar fasion to settling--play a location card next to where you'd like to siege, plus the card you'd need to travel--but you must also provide some military strength in the form of another cardplay.  There is a siege track which measures how the siege is progressing, and players can use their actions to contribute more military strength to the siege.  Cards committed to the siege go to a special area on your part of the board, not to be added back to your deck until the siege has either been won or repelled.  The loser of the siege must then remove his village or town, given to the opponent for scoring purposes.  They also must place back in their reserve areas one card that participated in the siege.

There is certainly other stuff going on--fortifying locations, Indian raids, ambushes that will strip key cards from your opponent's hand...but that is the heart and soul of the gameplay.

We sat down with it for 75% of a game yesterday, and I gotta tell you, I was considerably impressed with how the game works.  The deckbuilding mechanic is thematically sound as it took time for supplies to reach the colonies.

You're overwhelmed at first because you have a ton of options how you'd like to proceed.  You only have two actions per turn,aFAoS_gameplay
and you're going to want to get money, build up your deck, expand, attack and raid your opponent...so much to do, that you are going to feel a little bit lost at first.  The game gives you a playground with which to operate and a lot of things you're allowed to do, giving the game an almost "sandbox" feel (so far as these types of games are ever going to seem as such.)  The game has no 'guard rails' to speak of, so it's going to be possible to muck things up if you start floundering around.

What will definitely take some time to get used to is how the deckbuilding itself is not the sole focus of the game.  It is, honestly, a deckbuilding game with a true purpose.  You need your cards to come together to allow you to do certain things, but the impetus is on those things you need to do on the map, not the circular feedback loop of the cards themselves.  (photo credit: walterhunt.com.)

You also have to deal with a weird form of deck bloat.  You need to settle locations, you need to move from place to place to get at your opponent, and along the way you'll be adding cards to your deck...some of which you won't necessarily want (Kennebec is, for the French, a completely blank card...but you need it to raid certain places).  The game has a nice system where you can place cards in reserve as an action, keeping them out of the way.  You can buy them to your hand as an action, but you must buy them all, and it costs one coin apiece to do that.

Then you start thinking about how you can store up a huge military assault in there, buy 'em up when the cards come together, and unleash holy hell on a tightly defended location.  Again, it's a nice freedom to use the game's systems to achieve whatever goals you need for them too.

In our game, Jeremy was the British, and he began settling locations with a vengeance.  The poor French was looking at their dearth of settler and ship actions and trying to figure out how to respond to that massive amount of land grabbing.  Then, he was able to put together a raid but changed his mind, and I realized the danger there as well.  Since the British start with a huge points and ship advantage, I knew I had to do something.

Buying a few cards to protect from ambushes, I turned things around by using my canoes and fur trading to get at key locations and generate a nice wad of cash.  I also mixed in piracy to keep bleeding the British of coins when I had the chance.  Then, I was able to strike, first with a raid that brought a town back down to a village, followed by some hot military action with a siege that came from the sea.  I had purchased the big guns in the form of siege artillery, and suddenly I had a settlement smack dab in the middle of British turf.

We had to call the game due to running out of lunch hour, and I'm not sure how it would have played out from there.  I had the capability to use piracy and raids to demolish the surrounding settlements given time, but he had amassed a large number of points over on a part of the map I had no quick way to get to.  I had captured one of his town and one of his village pieces (worth six points total), but it's possible the game would have gone either way from there as he would have had a TON of points from towns and villages.

I know it's early to rave about a game after a single (partial!) play, but I was completely and thoroughly impressed with A Few Acres of Snow.  This is hopefully the first in the wave of "new" deckbuilders, games that move beyond the deckbuilding as the only element and incorporate it into a cohesive part of a larger game.

I can't wait to play this again.

It isn't widely available yet, but when it is, if you're at all a fan of two-player games like these, at least give A Few Acres of Snow a look.  It takes some old and some new and creates a game that somehow manages to feel like part settling, part two-player card-driven war game, and part deckbuilding and management.  And it freaking works.  I know it's the honeymoon phase here and there is a lot of playing to do, but so far, it's pretty incredible and a nice breath of fresh air in the form of a hybrid that seemingly does justice to every element it touches.

Stay tuned, folks.  I think this one's a good one.

 

 

That's going to do it for this week.  'Til next time, I'll see ya in seven.

 

 

 

Ken is a member of the Fortress: Ameritrash staff.

Click here for more board game articles by Ken.

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Comments (22)
  • avatarFury

    Ken, I must be of the same generation. I remember when for any commercial break or between posessions in a football game, the "recall" button was pushed for MTV. Now that crap pile of a channel is avoided by all means. Really disappointing.

  • JJJJS

    Two things that died shortly after my childhood were Wheels!! roller skating rink, which was the first place I ever held a girl's hand, and Klondike Jack's Pizza, that had Mario Brothers AND Beer Tapper in the arcade. Both venues, in my mind, were inextricably tied to MTV.

    I'd spend hours at Wheels!! just watching the massive projection screen. Whenever Beat It! would come on, I'd be out on the rink. At Klondike Jack's, I'd position my chair just good enough that I could sneak peeks at MTV, that my parents very much disapproved of at the tender age of 9(though my dad would tape Friday Night Videos off Network TV and then secretly let me watch it--he's awesome).

    MTV is dead to me, and has been for some time. But I'll always have good memories. I feel sorry for kids these days, because they'll never know how good we had it.

    RIP.

  • avatarsisteray

    I just made a Dave Kendall joke the other day. I'm not sure anyone got it. Martha Quinn was one of my first big crushes, I'm sure most of the music that I'm into today is because I would watch Postmodern MTV just to see Ms. Quinn.

    I stopped watching the channel as soon as it became nothing but metal and rap. The reality TV thing confused me, but I'd already moved on. Still, it is a shame. Reality killed the Video Star.

    A Few Acres of Snow, is much better than the Canadian rapper.

  • avatarSuperflyTNT

    I'm with you, Ken. MTV was awesome back in the 80's. I think the decline started when they stopped doing music and started doing "programming". Beavis and Butthead were cool, but now that it's pretty much making shows all about sluts doing slutty things and trailer trash doing trailer trash things, there's no love left.

    Fuck MTV.

    FTR: Snow's a reggae singer, and he's like the David Hasselhoff of Reggae. Respected overseas, but not so much here.

  • avatarDair

    I grew up without cable, except for every other weekend at my Dad's house. I would cram as much MTV into that weekend as possible. I agree that it saddens me a bit to see how what it has become.

    I even enjoyed the comedy stuff they had. Beavis and Butthead was stupid, but funny. You put a picture on my all time favorite MTV show though...The State. I still want to dip my balls in everything and have strange urges to buy large amounts of pudding ala Barry and Levon.

  • avatarKen B.

    Fun fact: in Final Fantasy III SNES (ne' VI), two of my characters I renamed Barry and Levon. Barry was the wild boy and Levon was the Moogle, I think.

    The thing about MTV is that I took that vow...no matter what type of music they played, I wasn't going to be an old man and just hate them for whatever genre they were playing. But...but... they tricked me. They f'n tricked me, man.

  • avatarChapel

    Money ain't for nothin' and the chicks are free.

    I was supposed to play Few Acres of Snow last week, but the friend who was wanting to play it kid had to get stitches. But the game does sound interesting. I can't wait to try it out. Thanks for the preview.

  • avatarSagrilarus

    At the risk of being a party-pooper at the Martha Quinn love fest, I'm going to bring up A Few Acres of Snow.

    Ken, if you had to carve it into two pieces, how much of the game would you say is wargame/dudes and how much deck-build/euro? I appreciate it's hard to split a unified package like that but I really like geographical aspects in gaming and my one concern with this one is that it's driven by the card-play to the point where you can't establish a strategic goal and dependably go after it.

    S.

  • avatarKen B.

    Sag, honestly the deckbuilding part is much more organic to the game than something that feels bolted on.

    Unlike say Dominion where every card has an explicit, often singular purpose, many cards in A Few Acres of Snow are multipurpose. So like some locations might have the following icons: ship, 2 coin, settlers. Well, you can use that card for any of those three things, or it might be the launching location for a settlement or siege.

    That means that while deckbuilding is very, very important, it's also less "straightjacketing." The multi-use cards are very flexible. You get into the specialized cards like heavy artillery when you want to pursue a heavy siege strategy, but a lot of the other action cards are pretty flexible. Then you've got the French Indendant which for two gold will grab a card from your discard.

    On top of all this, you have the Reserve (which is pretty brilliant.) It allows you to store cards to get them out of your way, but even better, you can, over the course of a cycle, craft a perfect hand, then nab it at the right time.

    It's a cop-out to say that they're both nearly equally important, and honestly it's not quite so. The map and spatial elements are more important. They drive the gameplay. The deck is there to help you along. But you could never play the game without the board. It is, ultimately, where the game is won and lost.

    So let's go 60-40 split. The board is where the action is. The cards make the action possible, but they're not so specific that they define the action.

    Does that make any sense at all?


    EDIT: Oh yeah, and we need a new term for this game...Settlements on a Map? Heh.

  • avatarSagrilarus
    Quote:
    Does that make any sense at all?

    Absolutely. You get an A for the day. Thank you for the clarification.

    Stormseeker was looking for a game to sit down to at WBC and this may be it.

    S.

  • avatarBulwyf

    Thanks for the review Ken. I like Wallace when he tackles conflict in his games. However I hesitated to pony up the $70 to get A Few Acres of Snow until I read some reviews. I figure now I'll just pick up a copy secondhand.

    -Will

  • avatarJonJacob

    I spent a lot of time watching Much Music, same shit as MTV and when I was a kid I loved it but when I got older I realized that it didn't go downhill. No, I was just really dumb as a kid and listened to shit music. Sure, some good stuff was on there but mostly it was shit then too. We look at the past with our rose coloured glasses and forget some days that for every Michael Jackson, Prince, Slayer or Public Enemy there were a thousand Tiffanys, Debbie Gibsons, Dokkens, and Snows. It wasn't better, I was just dumber.

    ... and I hated Bevis and Butthead when it came out. Really hated it. But we also had Ren and Stimpy on Much Music and I thought that was brilliant. The drawings and the animation were so virtuosic for the money they had and just off the wall original. It sparked my interest in really appreciating cartoons in my teen years because after that I got into Looney Tunes in a bigger way then I had before and started watching Fleischer Bros. stuff more seriously.

    I am very interested in A Few Achres of Snow. It looks and sounds very cool. I was hoping someone would take that drafting mechanic and make it just one small part of a game rather then the whole game and it sounds like Wallace got it right. If it's plublished in a large enough print run I'll get a copy for sure. If it goes the Moongha Invaders route I'm fucked. Man I wish I could get that game for a decent price. Thanks for the preview Ken.

  • avatarMichael Barnes

    One of my fondest memories of childhood was being outside playing war or something with the neighborhood kids and the mother of one of them would open the door and yell "Kids, 'Thriller' is coming on!" Theirs was the only house that had MTV, so we'd all run inside to watch it.

    MTV was monumental. It's easy to rag on it for any number of reasons or artists that unjustifiably thrived in that era, but it was a major cultural institution. As late as into the 1990s, my friends and I would have MTV on while gaming. Many, many a session of Magic or Settlers was played with 120 Minutes or Headbanger's Ball on in the background.

    And it did have the power to expose people to lots and lots of music that would be otherwise unheard. My first encounters with more alternative or underground music was MTV. I watched Postmodern MTV and learned about The Cramps, The Smiths, The Pogues, Robyn Hitchcock, all kinds of great bands. Headbanger's Ball used to be a legitimate source of REAL metal (particularly in that last hour).

    Loved Yo MTV Raps too. Dr. Dre and Ed Lover.

    But larger than all ofthat, it created this amazing window into this sort of rock n' roll world. You fantasized about it. You saw girls or boys on there you wanted to be or be with. You saw clothes you wanted or a haircut you wanted. Or, of course, records you wanted. It felt like its own culture in a lot of ways, at least in those early days, and there was something oddly comforting about its format. The particular way the titles looked at the beginning and end of each video. The VJs (F:AT ain't got no love for Nina Blackwood, Riki Rachtman, or Matt Pinfield?). Kurt Loder showing up at the end of every hour to authoritatively give you the news like a mature adult.

    I do miss it, a lot actually. I can't imagine watching any of the programs they show now, I don't know who could have the iron stomach it would require.

  • avatartin0men

    "Riki Rachtman". Yea, for all the folks that tuned EmptyV out with the shift to "metal", I tuned it in, for the first time _really_ paying attention. Well, later at night.

    I loved HBB. I can't count the number of acts that show turned me on to, pre-webernets.

    These day's it's dead-easy to find something new'n cool you've never heard of, 7 days a week. Back then, short of word-of-mouth, or east/west-coast magazines. Here in Flyover Land there wasn't a hell of a lot else out there for new music. Well, unless you were looking for edgey critical faves from the magazines. :D

  • avatarSagrilarus
    Quote:
    And it did have the power to expose people to lots and lots of music that would be otherwise unheard.

    So much power that CBS records informed MTV that it would pull all of its videos from the station if they did not expand their format. MTV was a de facto nationwide radio station and carried tremendous clout because of it. Their original repertoire was quite limited -- Siouxsie and the Banshees' Spellbound was on heavy rotation while all of Motown (including Michael Jackson) was left idling. This is how the radio business had always worked, but MTV was having a monstrous effect on sales due to its high listenership. Looking at the top songs for 1981, 82, and 83 is a pretty good indication of what MTV was willing to play.

    MTV took a pass on Thriller because it wasn't in their core sound. CBS had to threaten to pull all of their material, and MTV agreed to include songs off of Thriller. Billie Jean turned out to be one of the most compelling videos ever made.

    Siouxsie got her exposure and bully for her, but it wasn't until some serious arm twisting occurred that other formats had their chance as well.

    S.

  • avatarseandavidross
    Quote:
    This is hopefully the first in the wave of "new" deckbuilders, games that move beyond the deckbuilding as the only element and incorporate it into a cohesive part of a larger game.

    You may want to keep a watch on Midnight Men, by Yves Tourigny. It's a cooperative, deck-building Super Hero game that's been signed to be published by Filosofia. The game is currently going through its final rounds of development....

  • avatarJonJacob

    MTV was a major cultural institution, had a lot of clout, and effected everything kids did. This is not a positive though. Personally I had to get my music from magazines because in Manitouwadge we had no cluture and no live music scene. Much Music or MTV was all we had for awhile and any kid who read Spin, Rolling Stone or Cream had a leg up on the kids who only used MTV.

    It became too powerful and had too much influence. Many great artists were never played by those stations because the music wasn't aimed squarely at kids. That has always been those stations biggest problem. I found a decent amount of alternative fake identity bullshit music on the music stations but I don't thank them for it since I got much more out of magazines and radio. MTV just gave it a face and helped sell fashion.

  • avatarKen B.  - re:
    seandavidross wrote:
    Quote:
    This is hopefully the first in the wave of "new" deckbuilders, games that move beyond the deckbuilding as the only element and incorporate it into a cohesive part of a larger game.
    You may want to keep a watch on Midnight Men, by Yves Tourigny. It's a cooperative, deck-building Super Hero game that's been signed to be published by Filosofia. The game is currently going through its final rounds of development....

    Thanks for the tip, my friend. Hadn't heard of that one, I'll be keeping an eye on it.

  • avatarmikoyan

    I first saw MTV at my great aunts. Their cable system had it and ours didn't. The video was "Play the Game" by Kansas. I thought it was pretty cool but didn't really think anything of it until our cable system got it. At first my mom enjoyed it more than I did but once the videos started to get really good, I was hooked. At college, we had a TV room with cable and we used to watch Monty Python and then the MTV flashback show and then I would watch the Alternative show. Shortly after that was when they started to move to the less music and more crap format.

    That love was revived when I first discovered VH1 Classic but it seems that went the way of MTV to some extent. Now I can get my video love from YouTube, so I guess it doesn't matter.

    I think the nail in MTV's coffin was when they did Live 8 a few years ago. They talked through the guitar solo on Comfortably Numb....GAH! And the comments from their executive were really telling when he said he didn't think a reunion of Pink Floyd would be big. It was at that point that I realized MTV no longer had its finger on music's pulse.

  • avatarSagrilarus

    I wanted to follow up on A Few Acres of Snow. I cruised through the 10,000 square foot space where the wargames are played at WBC and there were more than a few copies of A Few Acres out. When I asked for opinions I got overwhelmingly positive response. This is from the wargame side of the aisle.

    I also saw it being played heavily in the open gaming room and again got great reviews for it when I asked. My couple of friends who design wargames both indicated that the game was getting great reviews from leaders in the field as well. This may turn out to be quite the game.

    S.

  • avatarKen B.

    Thanks for the report, Sag. It really does have a lot of crossover appeal, it would seem. Deckbuilding, map-based expansion and combat, cardplay...yet it all flows together really well, and none of the elements seem bolted on or mashed together.

  • avatarMsample

    Just got back from WBC and game of the week from a buzz perspective was definitely A Few Acres of Snow. I think I played at least 5 times. Dozens of people stopped to look and inquired about how to buy a copy. This thing is going to be a big hit I think. The limited edition only printed 900 copies, with them all sold except for 100 copies at Essen in October, which will end up selling in about 90 seconds. The regular edition is being distributed by Mayfair; no word on when it will hit distribution. I suspect the limited will have high resale value over time with that few copies .

    The appeal of the game is that it takes the themeless deck building of Dominion and mates it with a board game component that forces players to interact. More than one designer borrowed my copy and I suspect it will touch off a new wave of games using this enhanced deck building.

    Interestingly, I think I saw less Dominion being played in open gaming. Not sure how the tournament drew. I wonder if it's already waning.

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