Articles Reviews Next of Ken, Volume 33: A Heapin' Helpin' of Gaming Bites, including Innovation: Echoes of the Past and Eaten By Zombies!
 

Next of Ken, Volume 33: A Heapin' Helpin' of Gaming Bites, including Innovation: Echoes of the Past and Eaten By Zombies! Next of Ken, Volume 33: A Heapin' Helpin' of Gaming Bites, including Innovation: Echoes of the Past and Eaten By Zombies! Hot

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Time is short this week, so I'm dishing up some delicious gaming bites, ranging from quick snacks to light meals.  And, uh, don't forget to, like, brush and floss your teeth afterward.  So while this food analogy is rapidly crashing down...join us, won't you?

 

 


 

When You Feel Safe, When You Feel Warm, That's When I Rise, That's When I Crawl

Still digging American Horror Story. The last episode "Piggy Piggy" established their mythology more firmly.  The violence was crankedAmerican-Horror-Story-cast-FX-poster up a few notches as shows on F/X get a lot of leeway.

Plus, the ending of the Piggy Piggy storyline proves that the writers have a pretty macabre sense of humor...I like that.  It's a good show and on my "must watch" list every week.

We're also all caught up on Once Upon a Time, one of the two fairy-tale based shows on network TV this season.  This one has all the familiar characters trapped in the prison of our own world and yet don't even realize it.

It's enjoyable, certainly moreso than Grimm which just wants to plod through every episode.  But understand this--Once Upon a Time is a show without a cynical, winking bone in its body.  It is totally and completely earnest.  That will strike a lot of folks as corny, but y'know, with so many shows and movies so wrapped up in being ironically clever and spouting off endless instantly-dated pop culture references, it's actually kind of refreshing.  It's not like the Shrek films, which stopped functioning as movies right after the second one.

Speaking of Grimm, I haven't watched the third episode yet, but the first couple had the crime of being boring.  I'll give it like two more episodes, tops, to see if it picks up.  I'm not particularly hopeful.

 


 

Ain't No Sound But the Sound of His Feet, Machine Guns Ready to Go

 

Bakugan-Battle-Brawlers-Future-Wedgie-RecipientsBakugan -- I don't know if I ever fully formed a rant against Bakugan, so if I'm repeating myself in front of any long-time readers, forgive me.

Has there ever been a shittier kids game than this one?

On the surface, it looks so cool...these little plastic balls that, when rolled over heavy magnetic cards, spring to life in the form of monsters, warriors, and dragons.  But that's where the "coolness" factor ends.  The reality is you end up with little plastic guys who break easy, no longer close properly, and won't spring when they're supposed to, even when rolling directly over the cards.  Worse still, the money grab is probably the most blatant I've ever seen.  A couple of years ago, a "strong" Bakugan had like 600 power.  Now?  They routinely print them with over 1000 power.  Any balancing factors?  Uh, none.  It costs you no more to include a 1000 power Bakugan as it does a 450 point one.  It's ludicrous.

I bet you're asking, though, why is this showing up in this Gaming Bites column?  It's simple--my kids love it.  They don't ask to play it as much as they used to, but my youngest son asked for it the other night, and I sat down and played it with him.

Because honestly, that's my job as a parent, right?  It's about the kids having fun, not me so much.  I have fun when they do.

I heard a podcaster not long ago talk about putting their nine-year old through a game of Le Havre.  That's about the most hideous gaming story I can think of.  Why would you do that to a child?  So you can say, "Hey, my nine-year old played Le Havre with me?"

Kids are young only once.  I indulge them with what they want to game.  Years from now I'll remember these days, and I want them to as well.  Thankfully, they won't look back and go, "Remember when dad made us play that shitty two-hour worker placement game?"Ghost_Stories_Hates_You

Childhood scars averted, my friends.

 

Ghost Stories -- I like this game.  I really do.  But it hates me.  And I'm nearly sick to death of sitting down to it only to have it aggressively step on my testicles.

I've been begging my brother to finally learn the rules for White Moon; supposedly, that helps things.  We'll see.

 

Incan Gold -- Speaking of great family games, we played this the other night and I've got to say, this is one of the best family games ever made.

The decisions are so simple--keep going, or run away?  As the treasure grows, and the danger gets ever closer, how much are you willing to risk?

It's not even a game you have to handicap.  My five year old little girl won a game because she had a round where she hit 30 points, and Incan_Gold_Dude_Forgets_Where_He_Parked_His_Carthere were several other rounds where both my wife and I were too greedy and were BURIED ALIVE in the tomb.

Incan Gold was something I was kinda cold on when I first played it, until I realize it's one that needs to be played with the right attitude.  And you'll definitely want to let the curse words fly when you risk "one more go" and end up eaten by spiders.  Just make sure you wait until your five-year old daughter is not at the table before you unleash the filth flarn flarn filth!

The version that came out before the Gryphon Games version was terrible, with tents that were cards that you had to crease and fold in half.  I like the newer version with the little fold-out tents.

This one deserves a spot on your family gaming shelf.  Every time I bring it out, I wonder why I don't more often.

 

Summoner Wars Master Set -- I'm just going to reiterate how insanely good this is.  We've played several games and I just feel like I'm scraping the tip of the iceberg.  In my last game, I think I finally figured out a rock-solid Benders strategy.  I was starting to enact it but I'd fallen too far behind.  Still, I actually got into a situation where I had a chance to kill his Summoner, and with one more hit, I would have.  That was my last stab before the lights went out for good.

Seriously, what are you waiting for?  Stop reading this and go buy a copy.  I'll wait.

 

Innovation: Echoes of the Past -- My wife is the reigning Innovation champion, so when we got a copy of the Echoes of the Past expansion for review, she was pretty excited.

Innovation is definitely one step removed from a pure abstract game, but the joy is in finding the ridiculous combinations of powers.  "If IInnovation_Scissors activate this power, then remove this from the board, then return this card, and steal his card, then..."

The expansion adds new cards, but instead of just shuffling them in, you have a preset number of cards for each age based on the number of players.

The new powers are Forecasting, which lets you tuck away a powerful card from a later age and spring it for free at the right time, and Echoes, which are cards that have abilities instead of one of their icons and you get to keep these abilities so long as they're splayed properly.

I liked the powers, a lot of them seemed crazy and game-changing.  Even though in a two-player game you only get three of the new cards per age, they're enough to make their presence felt.

The setup is a pain in the ass now, though.  You can't make preset decks or anything like that, you have to set up the game at the start by seperating not one but two sets of cards from 10 different ages, then make decks for each age appropriately.  I also wasn't as keen on the fact that in a two-player game, some of these cards are dependant on cards from the same set, so a lot of times stuff that looks like it's going to be awesome doesn't come into play all that much.

Storage is no good either if you're the owner of the slimmer Innovation box.  Neither the base game nor expansion box has room for the other, so you end up carrying around both boxes, or throwing them out in favor of some other solution.

I think the new cards do spice up the gameplay, though.  I like having a cascading stack of effects due to Echo, and if they line up just right, you can do some pretty cool combos that way.  I also like how there are now variable amounts of cards for each age based on number of players...no more 2-player endlessly toiling in Age 1.  It seems like this, coupled with players needing one more Achievement to win if using the expansion, and games are often longer and a bit more back-and-forth.

My wife wasn't as keen on this though, she felt like the setup was too much for what you were getting.  She also didn't like how wonky the color mixes could be--due to randomization of the cards from the two sets, you could end up with very few of a certain color for a given age, making it much more difficult to plan.

Still kinda torn on this one right now, I like the new cards but the setup headache makes vanilla Innovation still look pretty attractive.  I'll update you fine folks as soon as we have more games under our belt.

 

EatenByZombiesEaten By Zombies -- I know you guys are sick of hearing me talk about deckbuilders, but this is one I Kickstarter'd back in the summer, and I'm glad I did.   "But this is a different type of deckbuilder!" is a phrase of almost desperation that I'm sure you're also tired of hearing from game publishers, but in this case, this is more of a deck deconstruction game more than anything else.

The premise is simple, you're four survivors of the zombie apocalypse, but the hordes are growing, supplies are dwindling, and time is running out.

Each turn, a certain number of zombies will appear from the deck.  You have two currencies in the game basically; fight and flee.  Zombies have values in these two ratings, and at the start of the turn you'll have to choose which of the two you want to do.

Should you succeed, you'll get to nab swag from the central stash based on how many points of fight or flight you came up with.

Fail, however, and you have to sacrifice cards from your hand and deck to match the damage.  Now, if you're like me and have played lots of deckbuilders, you're aware of how powerful deck-thinning strategies generally are.  So the first time you take a hit in Eaten By Zombies, you'll probably smile, chucking out those weak starter deck cards and thinking how awesome things are.

Then you take that second chomp, usually much harder than the first, and it dawns on you that this don't feel so good!  And when your deck runs out of cards, you become a zombie.  Last player standing is the winner.

Interestingly enough, in multiplayer games people that succumb to the zombie horde do become active zombie players, and have their own way of influencing the game.  Unlike other games where joining the evil team has benefits, however, is the fact that if you outright kill the next-to-last survivor, then the last survivor wins the game.  The zombie players can only win if someone ends up with a handful of zombie cards, so they have to manipulate the game and the zombie horde to make that more likely.

It's been tough for the zombie players to have much impact so far.  Usually around deck go-through number 4 (during which 4 zombies shamble out of the deck every turn), people start finally dropping like dominoes.  Problem with that is, you'll turn into a zombie, only to watch the next guy fall too, and oops, that last guy is the winner.  It's almost to the point where I'm thinking a player might opt to go "zombie strategy" early, so that they have time to manipulate the game.  It's a risk though, because if two players try it, they will hand the game to the third player.

I like the "Deck as damage" mechanic, I've enjoyed that ever since the days of Star Wars CCG.  I also like the retro art design on theEBZ_Sample_Zombiescards, some of the illustrations are alternately gruesome and hilarious.

One thing I'm hoping is not a trend for Kickstarter games though is the lack of an editor/proofreader.  There are some pretty egregious typos on several of the cards, stuff like "resuffle", "begaining", "redouced"...it doesn't really affect gameplay, but it's distracting.

The ammo box is great, I love the dividers with FAQs already on them, but the rulebook...man, it is totally soup.  Download the newer version that's on the web, which is an improvement to say the least.  Then there's the fact that the designer has made some rulings that almost counteract common sense--things you wouldn't even think you'd be able to do--and you've got a game that can be tricky to make sure you're playing "properly."

Despite its issues, I like the cutthroat gameplay, and really enjoy how the game ramps up from "man, I got this!" to "WE ARE DOOMED THERE ARE SO MANY OF THEM."  I'm starting to think that fleeing is a fool's game as it costs you when you flee, and once you can no longer flee, you'll usually be taking a HUGE chunk of damage.

Anyway...I know this was basically a fleshed out mini-review, but I'll talk more about it as I get to play it even more.  I feel like there's a nice amount of strategy here, and remember the old saying--in the face of the zombie apocalypse, you don't have to be faster than the zombies, just faster than your friend.  That will tell you all you need to know about Eaten By Zombies!

 

 


 

 

Well, despite the fact that these were mere Gaming Bites, I hope your belly is sated for another week.  So until the hunger for more gaming goodness--or tasty brains--strikes, I'll see ya in seven.

 

 

 

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Comments (21)
  • avatarHatchling

    I've decided against buying the SW master set. I have all the other decks and two premium boards already, and I don't expect that I'll ever be able to exhaust all that stuff has to offer. Getting the Master Set on top of all that would feel like total overkill or compulsive completism.

  • avatarBlack Barney

    Where's the PS3 gaming updates?!

  • avatarSan Il Defanso

    The setup for Echoes of the Past can be streamlined significantly by just shuffling all of the cards together by age and storing them that way. Depending on how many you have playing, you just deal that many out from each deck.

    It's one of my favorite expansions to any game ever. I think it smooths out some of the lumps in the original, while somehow making the game more exciting. The game didn't need an expansion, but now that it has one, I can't go back.

  • avatarKen B.

    Yeah, that probably helps. Just shuffle a deck of Age 1 cards and make sure you deal out the right ratio. Certainly beats taking everything apart game after game. Thanks for the tip.

    Still doesn't solve the box issue though. It almost almost almost makes me think of FFG's "big box, but come up with your own storage" as being a kinda good idea sometimes. Before I traded off my Lord of the Rings LCG stuff, I had two core sets and two expansion packs in the same box and had TONS of room left to spare!

  • avatarKen B.

    PS3 updates...I finished Mortal Kombat's story mode, gorged on demos, and during Target's recent "buy 2 get 1 free" game sale, we picked up some kids games for Christmas and I slipped a copy of LA Noire in there. Looks awesome.

    Grand Theft Auto IV--I may never be able to finish a GTA game. The urge to go on random crime sprees of vehicular homicide is too overwhelming. Please, no one ever quote that out of context.

    Bioshock--I need a chunk of time to dig in to this one. It's probably next. I've played through the earliest parts of the game on the 360 awhile back so I know the game is amazing already.

    Mostly due to only having short periods of time to play here and there, I end up playing Super Street Fighter IV, Mortal Kombat, Smackdown vs. Raw, UFC 2009, and whatever Unreal Tournament I picked up from Gamestop for like $5 a couple of weeks ago. I'm hoping with the upcoming holiday season and associated time off work I have time to *really* dig in to my stack of games.

  • avatarKen B.

    Incidentally, I meant to send out a request to folks--if you'll PM me your PS3 handle, I'll add you as a friend. I don't have a headset or microphone or even a keyboard, so I'm not sure what the benefits will be, but it will be cool to have contact with other FATties in the virtual gaming world.

  • avatarSuperflyTNT

    Bioshock is ridiculously awesome. So was its spiritual predecessor, System Shock II, which I just finished again last month.

    If you want to get the kids hooked on a game that's not retarded, no longer collectible, and awesome as fuck, try Attacktix. You can get a pile of them for nothing on Ebay, and it is the best kids/adult game evar.

  • avatarhotseatgames

    I've been playing a hell of a lot of Ghost Stories lately since I got it on the iPad. I have the cardboard version as well.

    I've never won. The game is brutal, and it seems to detect the moment you think you have things going your way, and chooses that moment to pull the rug out from under you.

    It's been my experience that if you wind up with a ghost that steals a die, AND a ghost that prevents you from using TAO tokens, you may as well start over.

  • avatarKen B.

    Yeah, I hate those guys. The ones who lock up the dice are ridiculous.

    Plus combat is just insanely tilted against you...five colors and one wild, and you often need three or four hits? I mean, I know you collect tokens to help, but it's hard to always get just the right color you want, *and* in time.

    It is definitely brutal, man.

  • avatarwaddball

    Good rule of thumb for Ghost Stories: never need luck.

    Good luck in the game is when you don't have to burn tokens saved to kill a particular ghost, or when you take out an extra ghost in the corner after killing the one you had to (and made sure of, either via tokens or the prayer circle).

    Remember, you have a 70% chance for one success on three dice. The only time you absolutely need two is with Dark Mistress when the enfeeblement mantra isn't in play.

    The death spiral starts when you waste actions for nothing.

  • avatarKen B.

    Yeah, that's how we *want* to do things, but you can't always control what tokens you get if you have to rely on that villager square that gives you two randoms.

    And you want to wait but the !@#!$@# haunters and your board filling up means you have to take chances. Which, like you say, usually ends badly.

    We're still working on it. We squeaked out a win on easy or whatever and suddenly felt ballsy. "Normal" my ass, that's all I've got to say, lol.

    Quote:
    Is that a Croque Monsieur?

    No, I think it's some sort of sandwich, senior.

  • avatarMattLoter

    Incan Gold is awesome. Next Trashfest we're gonna get totally wasted and I'll give a master class in cursing at midget zombies.

  • avatarNot Sure

    That's a Monte Cristo, obviously.

    I know from sandwiches.

  • avatarGrudunza

    I finally picked up White Moon recently and I love it. Saving the villagers is a cool addition, and though that adds some difficulty it also has rewards with the artifacts if you can save families. And the mystic barrier thing totally rocks when you can get it running.

    I'm eager to play the Innovation expansion. I think the original version is great, but it does seem to be a hit-or-miss thing with different people.

  • avatarSagrilarus

    I reviewed Bakugan years ago here and as far as I'm concerned it's more about the bits than the game. Kids at Bakugan age are still excited by the toy aspect more than the game.

    The next logical step is Pokemon TCG which is a pretty respectable game. Magic follows after that. These three climb the stairs in complexity and maturity requirements. Other games will surely fit into the mix but lessons learned playing Bakugan translate well to later collectible games.

    The Bakugan cartoon helps teach game play. Not like Yu-Gi-Oh . . . my God the cartoon for that one is a running tutorial on every piece of the card game, including managing discards and draw decks. You can smell the desperation in the narrative. "Please, PLEASE buy the cards. We don't make jack off this cheesy-ass cartoon!"

    S.

  • avatarubarose

    Back when Diamant was out of print and Incan Gold hadn't yet been published, we made out own copy as a family project. The Spawn, who was really young at the time, made up all the disasters and illustrated them. Even though our copy is crappy looking compared to the game that can now be purchased, I would never replace our homemade copy. It still cracks me up to get hit with The Spawn's "Taco to the Eye" disaster.

  • avatarmikecl

    Ghost Stories is insanely hard, but my son (33-years-old) figured it out the first time we played and delivered us our first win.

    We'd always been close but he was better at min/maxing and believe me this is a game that is exremely tight. As others have pointed out, if your play isn't close to perfect you're in trouble.

    On the one hand, that's a good thing in a game where you're playing against the designer's AI. On the other, it's probably what I hate most about cooperative games.

    I have Innovation, but don't like it. To me the game feels too much like it's playing itself. There's just too much on the cards to get a handle on strategy and I don't feel like taking the time to get know them all. While it's got a good new mechanic in the splaying of cards to reveal or hide icons, the game just isn't that interesting to me.

    I've also heard good things about Incan Gold as a family game and Eaten by Zombies sounds like fun too (are they any good with two?).

  • avatarmikecl

    Re: Ghost Stories...should have read my son figured it out the first time HE played with us.

    We'd played it ourselves before that.

  • avatarKen B.

    I think Eaten By Zombies is fun with two, but not as fun as with three or four. It's also kind of a bummer that in 2p there will never be a zombie player; as soon as one of you is eliminated, the other one wins.

    I used to think Innovation was just kind of "random power soup" too, until my wife continually demolished me at it. There have been so many games where I'm thinking, "I've got this," and then...she comes back and wins. It's crazy. I think I've won like two or three games against her total.

    At our Birthday Gaming Bash this year, she sat in on a four-player game and won 4 achievements to nil for the rest of us.

  • avatarmikecl  - re:
    Ken B. wrote:
    I used to think Innovation was just kind of "random power soup" too, until my wife continually demolished me at it. There have been so many games where I'm thinking, "I've got this," and then...she comes back and wins. It's crazy. I think I've won like two or three games against her total.

    At our Birthday Gaming Bash this year, she sat in on a four-player game and won 4 achievements to nil for the rest of us.


    That's funny because now that you mention that, my wife has consistently beaten me at this game too. Weird.

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