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Tom Grant

Written by: Tom Grant
Martin Wallace talks about his wide, wide portfolio of games, when he got the inspiration for many of them, how he starts the design with a fundamental mechanic, why he doesn't get train games, and what ...
August 21th, 2012
Written by: Tom Grant
Adam Starkweather tells us about his collaborations with Japanese designers on A Victory Lost, Warriors Of God, Fire In The Sky, and A Most Dangerous Time. Adam also tells us about the origins of his two...
August 1th, 2012
Written by: Tom Grant
Ed Beach discusses his boardgames, including Here I Stand, Virgin Queen, and the Great Campaigns of the American Civil War series. We also talk about Ed's work on the Civilization V computer game, includ...
July 16th, 2012
Written by: Tom Grant
Carl Paradis talks about the genesis of the No Retreat! series of wargames, and where they're headed. We also journey into Carl's secret Napoleonic room, and we find out about the challenges designing a ...
July 9th, 2012
Written by: Tom Grant
Ben Hull stops by for an in-depth discussion of his wargames, including Fields of Fire, the Musket & Pike series, and his upcoming operational game of the Thirty Years War. Plus, Ben throws in a reco...
May 26th, 2012
Written by: Tom Grant
Tom's trek across the continental United States is done, so we're back to blab about boardgames. In this episode, we catch up about the games we've been playing, from fishing fleets in the Atlantic (Upon...
May 14th, 2012
Written by: Tom Grant
We heard that Mage Knight: The Boardgame was mildly popular, so we're providing an introduction to the game. What are the core rules, and how do they work together? What are some tips for beginning playe...
February 21th, 2012
Written by: Tom Grant
Three gamers walk into a bar. So what do they play? We discuss three player boardgames: which ones are good, and what makes them work. Plus, a quick historical overview of Eastern Front wargames. Which i...
February 7th, 2012
Written by: Tom Grant
What are the boardgames we regret not buying, when we had the chance? Which ones do we regret selling? In this episode, we discover how light of heart Dave is, and what a great burden of remorse Tom carr...
January 25th, 2012
Written by: Tom Grant
Our obligatory but spirited take on 2011. What we liked and hated, what surprised us, what disappointed us. Plus, why Pursuit of Glory is both a great game and a grea history lesson. (c) 2011 Tom Grant&n...
January 14th, 2012
Written by: Tom Grant
Our game designer interviews continue with Eric Lee Smith. Aside from designing classic wargames like Across 5 Aprils, Panzer Command, Ambush!, and The Civil War, Eric is also the founder of Shenandoah S...
January 11th, 2012
Written by: Tom Grant
Colby Dauch of Plaid Hat Games stops by to discuss Summoner Wars, his upcoming game Dungeon Run, the iOS version of Summoner Wars, Heroscape, and more. Plus, a Star Trek/Tales of the Arabian Nights hybri...
November 2th, 2011
Written by: Tom Grant
Summer blockbusters based on comic books are now the norm. Publishers release hundreds of new mystery novels every year. Westerns are still iconic parts of American popular culture. So why are there so f...
October 19th, 2011
Written by: Tom Grant
Jim Krohn, designer of the just-published Space Empires 4X, talks about the history of this game, plus some of the key design decisions that went into it. What started as a two-player monster game became...
September 14th, 2011
Written by: Tom Grant
Paul, Dave, and Tom discuss the distinct appeal of wargames. We play them for different reasons than other boardgames, and we judge them according to different standards. Plus, three classic wargames off...
September 2th, 2011
Written by: Tom Grant
Alan Emrich drops by to talk about designing games, publishing games, and teaching game design. What's his company, Victory Point Games, working on next? How do you teach game design? Is it harder to de...
August 4th, 2011
Written by: Tom Grant
The stars are right for summoning our opinions about Arkham Horror. Why do we keep coming back to it, in spite of the insane amount of setup? Which expansions are worth getting? How should new players d...
July 25th, 2011
Written by: Tom Grant
Brian Train, wargame designer, joins us to discuss simulations of irregular warfare. How do insurgencies differ from conventional wars, and what's different about how you simulate them in wargames? We ta...
July 18th, 2011
Written by: Tom Grant
We love Magic Realm, so why not spread the love? This episode, we give an overview of the game for new players, and we talk about what makes Magic Realm both unique and great. Later, Tom has Spain on th...
July 12th, 2011
Written by: Tom Grant
Ever wanted to play Twilight Imperium? We dedicate this episode to you. Tom, Paul, and Scott give an overview of the game for beginners, with a summary of the core mechanics, tips for beginners, and eve...
June 29th, 2011
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