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Written by: mads brynnum
#Games tell stories. They can tell a big story of victory and defeat, of treachery, of despair, or even of how you managed to impress a king a bit more than the other players. But how they do it, that's t...
October 4th, 2011
Written by: MattDP
# A long time ago, after spending countless hours pondering the question of what defines an Ameritrash games and why I chose to pin my colours to that particular mast, I was struck by the realisation tha...
October 3th, 2011
Written by: San Il Defanso
#Why do you keep saying "theme?" I do not think it means what you think it means.
September 27th, 2011
44. Idiots
Written by: Sagrilarus
#Consider for a moment -- you’re a soldier in a big concrete bunker.  Coming up the hill towards you are: a) a group of 20 men with rifles, and b) a tank.  Beside you in the bunker is an artillery pie...
September 26th, 2011
Written by: MattDP
#One of the most vivid memories I have of actual lessons in high school was a series of history classes about the society and economics of pre-industrial England. Not the most inspiring of topics, you mig...
September 5th, 2011
Written by: MattDP
#A while back you may recall I did a piece on why I gave up role-playing games. As part of the discussion which that generated, people started throwing ideas at me for some more moder, streamlined, narrat...
August 29th, 2011
Written by: Sagrilarus
"You need to teach that boy how to go on offense." Before you can fully understand how concerned I was when these words left my wife's lips I have to review something about the nature of twins.  In e...
August 2th, 2011
Written by: MattDP
#One of the fun things about being active on Twitter is getting know about people and organisations that you might never otherwise come across. So it is with Hide & Seek and their lead game designer, Holl...
June 27th, 2011
Written by: Ken B
#F:AT LOOKS BACK. This article was original published May 15, 2009 with the title Topical Trash. Ken B.'s internet conection was blown out by the storms, so let's look back and enjoy this classic in whic...
May 3th, 2011
Written by: MattDP
#I’ve played the vast majority of my 70-odd games of Twilight Struggle online, either against live opponents or via e-mail. But a few times I’ve had the pleasure of playing it face to face. I love te...
May 2th, 2011
Written by: Sagrilarus
#One evening last month I sat down to a first session with a game I had been really been looking forward to. My goal: get two turns in. I wasn't planning to play a whole game; I wasn't even planning for t...
April 4th, 2011
Written by: MattDP
#Those of you who’ve been following my articles for a while will no doubt recall that I unconditionally hate all co-operative games as weak, lovey-dovey puzzle-based rubbish that no red-blooded Ameritra...
March 14th, 2011
Written by: Paul Hedrick
#F:AT Looks Back: This article was originally published Jan. 13, 2008. I wrote this last year for my own blog, which has a readership of about...oh, none.  The piece was inspired by one of Ubarose's colu...
March 1th, 2011
Written by: MattDP
#I really can’t be bothered to preface this with too much detail. As many of you will know I keep a list of the Ameritrash badge-holders on BGG and every year following the post-holiday badge giveaway I...
February 14th, 2011
Written by: Ken B
# If you're anything like me--and based on the forums, I know that some of you definitely are--you deal with pleasing different audiences on a regular basis.  In my case, it's not just pleasing different...
December 7th, 2010
Written by: MattDP
#When I was young and freshly unleashed upon the world of boardgame columnists, burning with points to prove and issues to argue, one of the concepts that I did to death was the idea that Ameritrash games...
November 29th, 2010
Written by: MattDP
#Well, I got my dates mixed up this year and thought I had another Monday to squeeze in a column before the big event. But I was wrong. However, finding inspiration for things to write about is often diff...
November 1th, 2010
Written by: MattDP
#Being a self-confessed game whore, I jump at every chance I get to play a new game and, if necessary, I'm prepared to work pretty hard at getting to grips with a new title, understanding it and trying to...
October 18th, 2010
Written by: MattDP
#As a general rule one of the things I usually look for in a game is some direct player interaction. I don't much mind if its heavily moderated by action selection or some similar Euro-style mechanic, ind...
October 4th, 2010
Written by: David Ausloos
#Reading some posts on the fading appeal of a few recently published Ameritrash games made me think about what actually "makes" a good AT game, and in a broader sense, a good game in general. Yes, I do th...
September 27th, 2010
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