Blogs |
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301. Member Blogs
Written by: San Il Defanso
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This may surprise you, but game blogging is not a great way to make a living. I expected piles of money and beautiful women, but that has so far not been the case (aside from the beautiful woman I marri...
January 11th, 2012 |
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302. Member Blogs
Written by: Lewis Pulsipher
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Recently a student in a video game design curriculum posted a note on the IGDA Game Design SIG about an assignment. The assignment was to describe mechanics for a game and he said his instructor ha...
January 9th, 2012 |
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303. Member Blogs
Written by: Mark Crane
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I don't get out to game that much, mostly because I am a grown up with four kids and a less-sympathetic spouse, so it blew my mind this week when some friends of hours invited us over to play Agricola an...
January 7th, 2012 |
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304. Member Blogs
Written by: Rliyen
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Shinnen Omedeto! (Happy New Year!)I hope all my friends in F:AT land had a safe and great New Year's Day. I spent the day mostly loafing about at home. Started working on a PnP called House o...
January 6th, 2012 |
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305. Member Blogs
Written by: Pete Ruth
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I've been thinking quite a bit lately about games as they sit on the shelf, collecting dust, as less of a "durable good" or "commodity" as much as "collector's item". What I mean by this is that, as I'm ...
January 6th, 2012 |
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306. Member Blogs
Written by: San Il Defanso
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There are times when greatness does not draw attention to itself. It may be a movie that you only love after seeing it several times. That album that stayed on in the background until you realized you ...
January 6th, 2012 |
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307. Staff Blogs
Written by: ubarose
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January 5th, 2012 |
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308. Member Blogs
Written by: Lewis Pulsipher
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This was originally posted on my home blog on June 19 of last year.
As we all know, dividing groups of people into two more or less opposites can be illuminating, certainly in the context of game...
January 2th, 2012 |
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309. Staff Blogs
Written by: ubarose
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December 30th, 2011 |
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310. Member Blogs
Written by: San Il Defanso
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This article will make a lot more sense if you're already familiar with The Rumpus Room, my game blog.
Man, Christmas can really clog up the month of December. At least that was the case for me. After m...
December 28th, 2011 |
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311. Member Blogs
Written by: Lewis Pulsipher
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This originally appeared in Against the Odds magazine #18, late 2006. This is my version rather than the text published in the magazine.
Ways to reflect the "fog of war"--designing in uncertainty in co...
December 27th, 2011 |
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312. Member Blogs
Written by: Lewis Pulsipher
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Periodic notes not individually demanding a separate post:**I gave four one-hour talks about game design at Origins this past summer. MP3s of the talks, and some wordy slides, are posted on my Web ...
December 22th, 2011 |
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313. Member Blogs
Written by: Space Ghost
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December 22th, 2011 |
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314. Member Blogs
Written by: Pete Ruth
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December 21th, 2011 |
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315. Member Blogs
Written by: Lewis Pulsipher
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According to tweetdeck recently, one of the trending:worldwide topics on twitter was 6 word stories.I'm not looking for a story, but can you say in 6 words what makes wargames interesting--or not? ...
December 19th, 2011 |
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316. Member Blogs
Written by: Lewis Pulsipher
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(by the designer of Britannia)The Britannia "game system" has been used in other published games such as Maharaja (Avalon Hill), Hispania (Azure Wish), Rus, and most recently Italia (Phalanx) and China: ...
December 19th, 2011 |
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317. Member Blogs
Written by: Lewis Pulsipher
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When I was a teenager one of the best aspects of the new Avalon Hill style board wargames such as Stalingrad and Afrika Korps was that they were games of strategy. They were not family games, they ...
December 16th, 2011 |
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318. Member Blogs
Written by: Lewis Pulsipher
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This has led to quite a discussion on BGG, so it's worth trying here:
What is "depth" in games?I searched for “strategic depth” on Boardgamegeek and found surprisingly little in the way of d...
December 16th, 2011 |
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319. Member Blogs
Written by: Lewis Pulsipher
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(A while ago I began to repeat my blogspot blog on BGG and BGDF. Given that BGG tends to be "fortress Eurostyle", and I'm not in sympathy with games designed that way, it can sometimes get rather h...
December 13th, 2011 |
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320. Member Blogs
Written by: Grudunza
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December 12th, 2011 |
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