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Written by: San Il Defanso
This may surprise you, but game blogging is not a great way to make a living. I expected piles of money and beautiful women, but that has so far not been the case (aside from the beautiful woman I marri...
January 11th, 2012
Written by: Lewis Pulsipher
Recently a student in a video game design curriculum posted a note on the IGDA Game Design SIG about an assignment.  The assignment was to describe mechanics for a game and he said his instructor ha...
January 9th, 2012
Written by: Mark Crane
I don't get out to game that much, mostly because I am a grown up with four kids and a less-sympathetic spouse, so it blew my mind this week when some friends of hours invited us over to play Agricola an...
January 7th, 2012
Written by: Rliyen
Shinnen Omedeto! (Happy New Year!)I hope all my friends in F:AT land had a safe and great New Year's Day.  I spent the day mostly loafing about at home.  Started working on a PnP called House o...
January 6th, 2012
Written by: Pete Ruth
I've been thinking quite a bit lately about games as they sit on the shelf, collecting dust, as less of a "durable good" or "commodity" as much as "collector's item". What I mean by this is that, as I'm ...
January 6th, 2012
Written by: San Il Defanso
There are times when greatness does not draw attention to itself. It may be a movie that you only love after seeing it several times. That album that stayed on in the background until you realized you ...
January 6th, 2012
Written by: ubarose
#Back in October I blogged about Getting Rid of Games. I decided to give a couple of our under played games to Kindle Girl one of The Spawn’s friends. Kindle Girl is over my house about 4 days a week, a...
January 5th, 2012
Written by: Lewis Pulsipher
This was originally posted on my home blog on June 19 of last year.   As we all know, dividing groups of people into two more or less opposites can be illuminating, certainly in the context of game...
January 2th, 2012
Written by: ubarose
# My Man spoiled me this week. I got the Dark Pharaoh (Revised) and Miskatonic expansions for Arkham Horror, and the Mansions of Madness Forbidden Alchemy expansion. As a bonus, Fantasy Flight Games final...
December 30th, 2011
Written by: San Il Defanso
This article will make a lot more sense if you're already familiar with The Rumpus Room, my game blog. Man, Christmas can really clog up the month of December. At least that was the case for me. After m...
December 28th, 2011
Written by: Lewis Pulsipher
This originally appeared in Against the Odds magazine #18, late 2006. This is my version rather than the text published in the magazine. Ways to reflect the "fog of war"--designing in uncertainty in co...
December 27th, 2011
Written by: Lewis Pulsipher
Periodic notes not individually demanding a separate post:**I gave four one-hour talks about game design at Origins this past summer.  MP3s of the talks, and some wordy slides, are posted on my Web ...
December 22th, 2011
Written by: Space Ghost
#First, I think that Mage Knight is not near the game that Magic Realm is (more on that below), but if you don’t have access to Magic Realm; nor the time or inclination to learn it, then Mage Knight is ...
December 22th, 2011
Written by: Pete Ruth
#Caveman - Prehistoric Swingers Engaging In Risky Behavior Sorry for the delay, Circus goers, in getting reviews out. I haven't played many games in the last month due to my normal group not being able t...
December 21th, 2011
Written by: Lewis Pulsipher
According to tweetdeck recently, one of the trending:worldwide topics on twitter was 6 word stories.I'm not looking for a story, but can you say in 6 words what makes wargames interesting--or not?  ...
December 19th, 2011
Written by: Lewis Pulsipher
(by the designer of Britannia)The Britannia "game system" has been used in other published games such as Maharaja (Avalon Hill), Hispania (Azure Wish), Rus, and most recently Italia (Phalanx) and China: ...
December 19th, 2011
Written by: Lewis Pulsipher
When I was a teenager one of the best aspects of the new Avalon Hill style board wargames such as Stalingrad and Afrika Korps was that they were games of strategy.  They were not family games, they ...
December 16th, 2011
Written by: Lewis Pulsipher
This has led to quite a discussion on BGG, so it's worth trying here: What is "depth" in games?I searched for “strategic depth” on Boardgamegeek and found surprisingly little in the way of d...
December 16th, 2011
Written by: Lewis Pulsipher
(A while ago I began to repeat my blogspot blog on BGG and BGDF.  Given that BGG tends to be "fortress Eurostyle", and I'm not in sympathy with games designed that way, it can sometimes get rather h...
December 13th, 2011
Written by: Grudunza
# First of all, I need to reference my original review here of the Game Crafter version of Flash Point: http://fortressat.com/index.php/articles-boardgame-reviews/2454-flash-point-a-great-firefightin...
December 12th, 2011
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