Search

Match whole words only
with all of the words
with the exact phrase
with at least one of the words
without the words
Title
Author
Days  Today
 Past 7 days
 Past 30 days
 Past 90 days
 Past year
 Full archive
Date range From
to

Blogs

Written by: Pete Ruth
#I'm convinced that there is some secret order of fantasy writers, perhaps a guild, that endeavors to come up with the most absurd character names imaginable. Maybe it's a bet, akin to Trading Places, or ...
January 19th, 2012
Written by: Jacob Russell
I love Prince, but he is not a "modern day Mozart" as he claimed in the Cream video. He's Prince, he writes short 2-6 minute pop songs. Hardly comparable. Not worse, but not the same.My first posts in th...
January 18th, 2012
Written by: San Il Defanso
Hey, read this where I originally wrote it, The Rumpus Room. Hand-pumped silt from the dry well of game criticism. Good evening ladies and gentlemen, and welcome to the first annual Rumpies. Here we&rsq...
January 17th, 2012
Written by: Lewis Pulsipher
    According to a recent tweetdeck, one of the trending:worldwide topics on twitter was 6 word stories.  In the past few months I've asked people to say 6 words about game design, pr...
January 16th, 2012
Written by: Tom Grant
Our obligatory but spirited take on 2011. What we liked and hated, what surprised us, what disappointed us. Plus, why Pursuit of Glory is both a great game and a grea history lesson. (c) 2011 Tom Grant&n...
January 14th, 2012
Written by: Rliyen
Last night was The Boy's Den meeting.  We were discussing family trees and had an Eagle Scout come to talk about his scouting experience, along with his two sons. My son and I were working on the family...
January 13th, 2012
Written by: Sagrilarus
In spite of some truly fantastic content the first half of this week on Fortress:At, I've opted to barge this onto the front page as a blog post instead of as a reply to the current 5th Edition D&D ...
January 11th, 2012
Written by: Tom Grant
Our game designer interviews continue with Eric Lee Smith. Aside from designing classic wargames like Across 5 Aprils, Panzer Command, Ambush!, and The Civil War, Eric is also the founder of Shenandoah S...
January 11th, 2012
Written by: San Il Defanso
This may surprise you, but game blogging is not a great way to make a living. I expected piles of money and beautiful women, but that has so far not been the case (aside from the beautiful woman I marri...
January 11th, 2012
Written by: Lewis Pulsipher
Recently a student in a video game design curriculum posted a note on the IGDA Game Design SIG about an assignment.  The assignment was to describe mechanics for a game and he said his instructor ha...
January 9th, 2012
Written by: Mark Crane
I don't get out to game that much, mostly because I am a grown up with four kids and a less-sympathetic spouse, so it blew my mind this week when some friends of hours invited us over to play Agricola an...
January 7th, 2012
Written by: Rliyen
Shinnen Omedeto! (Happy New Year!)I hope all my friends in F:AT land had a safe and great New Year's Day.  I spent the day mostly loafing about at home.  Started working on a PnP called House o...
January 6th, 2012
Written by: Pete Ruth
I've been thinking quite a bit lately about games as they sit on the shelf, collecting dust, as less of a "durable good" or "commodity" as much as "collector's item". What I mean by this is that, as I'm ...
January 6th, 2012
Written by: San Il Defanso
There are times when greatness does not draw attention to itself. It may be a movie that you only love after seeing it several times. That album that stayed on in the background until you realized you ...
January 6th, 2012
Written by: ubarose
#Back in October I blogged about Getting Rid of Games. I decided to give a couple of our under played games to Kindle Girl one of The Spawn’s friends. Kindle Girl is over my house about 4 days a week, a...
January 5th, 2012
Written by: Lewis Pulsipher
This was originally posted on my home blog on June 19 of last year.   As we all know, dividing groups of people into two more or less opposites can be illuminating, certainly in the context of game...
January 2th, 2012
Written by: ubarose
# My Man spoiled me this week. I got the Dark Pharaoh (Revised) and Miskatonic expansions for Arkham Horror, and the Mansions of Madness Forbidden Alchemy expansion. As a bonus, Fantasy Flight Games final...
December 30th, 2011
Written by: San Il Defanso
This article will make a lot more sense if you're already familiar with The Rumpus Room, my game blog. Man, Christmas can really clog up the month of December. At least that was the case for me. After m...
December 28th, 2011
Written by: Lewis Pulsipher
This originally appeared in Against the Odds magazine #18, late 2006. This is my version rather than the text published in the magazine. Ways to reflect the "fog of war"--designing in uncertainty in co...
December 27th, 2011
Written by: Lewis Pulsipher
Periodic notes not individually demanding a separate post:**I gave four one-hour talks about game design at Origins this past summer.  MP3s of the talks, and some wordy slides, are posted on my Web ...
December 22th, 2011
Previous Page 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | Next | 
Text Size

Top