Boardgame Reviews

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Boardgame Reviews
DukeofChutneyDukeofChutney   May 09, 2017   1968  
I find games with a point of view endearing, whether or not I agree with it. In Labyrinth War on Terror Dick Chaney was right, in Pax Renaissance Martin Luther nailed his thesis to a door because the Fugger bank of Ausburg slipped him a 50.  Pax poses a history where bankers were the real play makers, pulling the strings behind the rise and fall of empires, driving the spread and evolution of ideas, and creating the genesis of the modern world.
Boardgame Reviews
MattDPMattDP   May 08, 2017   1301  
Stacking games look very striking, and they hold out the invite of universal appeal. "Come play me," they whisper, enticingly while waving their alluring wooden pieces around. The various incarnations of Bausack have been popular, because they shoehorn a bit of strategy in too. But there's a problem: when your core concept is balancing awkward shapes atop one another, there's limited room for variety. Play one and you've kind of played them all. So Junk Art takes a different approach. It tries to be them all, all at once and all in one box. ...
Boardgame Reviews
san il defansosan il defanso   May 02, 2017   2101  
Games Workshop fired a shot across the bow of every dungeon crawl ever.
Boardgame Reviews
MattDPMattDP   April 17, 2017   1882  
However you might deny it, there's a comforting nostalgia in games that remind us of toys. Memoir '44 and its box full of plastic tanks and soldiers. The link between the Star Wars games of now and the action figures of yesterday. And now Potion Explosion, which is full of marbles. In four bright primal colours. A shame, then, that they're cheap marbles, chipped and misshapen. To make the game work, they need to roll down chutes and sometimes the chunky ones get stuck. Nothing a quick tip won't fix, but annoying. The marbles sit in...
Boardgame Reviews
MattDPMattDP   April 03, 2017   1989  
Ever since I first saw the astonishing detail of an X-Wing model, all I've wanted from the game was cool ships copied from cool films. That well ran dry within three waves of expansions. So, as the game as continued to sell, the publisher has mined Star Wars trivia for new ships to flog. A lot of them were fun to run but they didn't scratch that core itch. They just weren't quite Star Wars. Now, seven waves later there are new films. And they bring with them new ships for the game. It's a fresh...
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