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Any chance FFG makes an expansion for DungeonQuest?

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17 Feb 2012 17:21 #116827 by VonTush
Personally, I think the key to making a successful reprint has all to do with the respect paid to the original source material. Look at some of the highly successful reprints: Survive, Talisman and TotAN. The fan bases for these games, I'd be comfortable in saying, feel that the current releases are a definitive edition with stuff consolidated and cleaned up while expanding and overall improving the game while still maintaining the game's original feel and spirit.

There were two things that happened prior to the DQ release which I think caused the downfall of the release. First was the push-back from some people regarding the FFG design paradigm. Some people were losing interest in games that lost playability in favor or clever or innovative, yet convoluted or gamey mechanics.

The second part was DQ following on the heels of Horus Heresy. There was a game that didn't respect the source material. The original game was used just in name and theme alone. A kitchen-sink type approach of everything "clever" and "innovative" over the past few years of game design felt forced into the game.

Overall I think some of the changes to DQ like the catacombs and fate tokens were respectful to the original game and did improve the game a bit. On the other hand though, with the ripples still in the pond from the HH release, the setting change and new combat mechanic were magnified as either not being respectful or capturing the original spirit of the game or just being shoehorned in so FFG could leave their mark on the game.
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17 Feb 2012 18:19 #116839 by Jackwraith
On topic: I don't see an expansion here. It's just not popular enough as the lines that do receive them (Descent, Runebound, Arkham) nor is it as flexible as other systems (Chaos in the Old World, Warrior Knights) that get one. The setting is what it is: a dragon's lair. There's really not much creative room to work with there. Considering the response to this reprint, I'd be anticipating a DQ 2nd Ed. that stays more within the realm of the GW version. But even that is still hoping for its very niche audience to buy a new one rather than seek out the old one on Ebay or BGG. I think it's finished.

On VT's mention: I think Horus Heresy was the worst of the 3 40K boardgames, honestly. There are a couple very obvious routes to victory for either side (this is putting aside the 1st turn bombardment that kills the Emperor and wins the games for Chaos...) Consequently, it lack the variability of Doom of the Eldar and the flexibility of Battle for Armageddon. I think the new version, while still constrained by the story, made the resolution of that story more interesting. It's one that I'm still trying to get on the table more often.

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17 Feb 2012 18:22 - 17 Feb 2012 18:23 #116841 by dragonstout
Now, what makes me a little sad about the "don't fuck with the old game!" mentality, which I am a part of for the most part, is that there are some old games that really do deserve to be fucked with a bit and even rethemed.

Case in point: MUTANT CHRONICLES: SIEGE OF THE CITADEL. Does anyone really give a shit about the Mutant Chronicles setting? But now that there's been the whole anti-Rex backlash, I'd bet FFG would be terrified to put out a rethemed version, which is too bad. Similarly, that game had really great ideas underpinning it, but then some botched execution. I would be THRILLED to buy a better-developed copy of that game that had a bunch of changes to it (not that FFG is the company I'd trust to do it). But there's been so much backlash lately that I fear they'd be scared to do it.

Seriously, someone please do an upgraded & improved reprint of that game.

I'd also be very curious about a redeveloped MAGIC REALM, GUNSLINGER, or UP FRONT; in those cases, though, I'd definitely want the original rules to be playable as well. But if you look at Alan Moon's geeklist on BGG, you'll see he talks about how all those used to be more streamlined before Don Greenwood got ahold of them and just started adding rules. Now, a lot of those changes might have been for the better, but it would be super-cool to have a "original designer's intent" variant. Especially since that "variant" might get those games to the table a lot more often.
Last edit: 17 Feb 2012 18:23 by dragonstout.
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17 Feb 2012 18:25 #116843 by dragonstout
PS: If anyone wants an old Dungeonquest that's just missing two room tiles (I'll see if I can them via spare parts on BGG), I've got an extra.

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17 Feb 2012 19:54 #116852 by Egg Shen

Jackwraith wrote: On topic: I don't see an expansion here. It's just not popular enough as the lines that do receive them (Descent, Runebound, Arkham) nor is it as flexible as other systems (Chaos in the Old World, Warrior Knights) that get one. The setting is what it is: a dragon's lair. There's really not much creative room to work with there. Considering the response to this reprint, I'd be anticipating a DQ 2nd Ed. that stays more within the realm of the GW version. But even that is still hoping for its very niche audience to buy a new one rather than seek out the old one on Ebay or BGG. I think it's finished.


It probably is finished (due to sales). I don't agree that there isn't room for an expansion though. Could they expand it will a full fledged big box expansion? Maybe not. A small Cosmic Encounter sized expansion? Sure. Again, it would really only need to add a couple of heroes and more shit to encounter to give the base some variety. Then whatever they add to it after that is simply gravy.

I read on TOS from one user that he was fairly sure that FFG was going to produce an expansion (I think he knew the original designer or something). He then revisited his post some 7 seven months later to say that if the expansion hadn't been announced then he was doubtful it was coming at all. He mentioned that FFG might have scrapped the expansion altogether. The only reason I put any stock into what this particular user said was because I remembered he was the first person saying FFG had acquired the rights to reprint DQ.

Finally, I don't see why a mediocre selling game like Tannhauser can get tons of support and DungeonQuest is a one and done affair. I understand if they don't think people are interested, but it seems most here would look into an expansion (or even the base game if they fixed it via the expansion). I just think with such a big license they ought to at least try and resuscitation it. Unless, they are indeed waiting for it to sell out and they then announce a second edition...

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17 Feb 2012 19:55 #116853 by Columbob
Fuck an expansion that adds nothing new but tries to make it more like the original. Who's really interested in that?

I've never played the original, and I think FFG's version is fine. Sure it's not about chaos warriors and snotlings, so what? That's just the nostalgia talking, but if you've never played the original, why would you care?

Yes, the card combat was fiddly. Then I tried the "original variant" which was just as long, random and pointless, so we said screw that, went back to the cards.

An expansion that adds more of everything would be welcome, otherwise useless and unsaleable to anyone without that longing for bygone days nostalgia.

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17 Feb 2012 19:58 #116854 by san il defanso

Egg Shen wrote: Finally, I don't see why a mediocre selling game like Tannhauser can get tons of support and DungeonQuest is a one and done affair. I understand if they don't think people are interested, but it seems most here would look into an expansion (or even the base game if they fixed it via the expansion). I just think with such a big license they ought to at least try and resuscitation it. Unless, they are indeed waiting for it to sell out and they then announce a second edition...


I think Tannhauser isn't really their baby. It's been developed and designed by other European comapanies, so it's probably just a distribution deal.

I keep participating in this conversation, but I haven't actually played the game. Hopefully that'll be remedied tomorrow night. My hunch: the combat is probably fine though not ideal.

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17 Feb 2012 20:17 - 17 Feb 2012 20:18 #116856 by VonTush

Columbob wrote: Fuck an expansion that adds nothing new but tries to make it more like the original. Who's really interested in that?

I've never played the original, and I think FFG's version is fine. Sure it's not about chaos warriors and snotlings, so what? That's just the nostalgia talking, but if you've never played the original, why would you care?

Yes, the card combat was fiddly. Then I tried the "original variant" which was just as long, random and pointless, so we said screw that, went back to the cards.

An expansion that adds more of everything would be welcome, otherwise useless and unsaleable to anyone without that longing for bygone days nostalgia.


Here's the rub though...The "Original" combat on the FFG website isn't the original combat system in the complete form. The "Original" system online is just a cobbled together POS that was thrown out there to appease the people that were bitching (which I was/am one of them).

What I would like is an expansion that allows the original combat in its complete form...Not the half assed version released online. As well as more additional stuff like new room types, cards to flip, characters...etc.
Last edit: 17 Feb 2012 20:18 by VonTush.

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17 Feb 2012 20:59 #116864 by Egg Shen

San Il Defanso wrote:

Egg Shen wrote: Finally, I don't see why a mediocre selling game like Tannhauser can get tons of support and DungeonQuest is a one and done affair. I understand if they don't think people are interested, but it seems most here would look into an expansion (or even the base game if they fixed it via the expansion). I just think with such a big license they ought to at least try and resuscitation it. Unless, they are indeed waiting for it to sell out and they then announce a second edition...


I think Tannhauser isn't really their baby. It's been developed and designed by other European comapanies, so it's probably just a distribution deal.

I keep participating in this conversation, but I haven't actually played the game. Hopefully that'll be remedied tomorrow night. My hunch: the combat is probably fine though not ideal.


I thought FFG bought Tannhauser back in 2009? I know they originally just distributed the game, but I thought they went ahead and purchased the property? I could be mistaken on that.

Let us know what your thoughts are on DQ if you get a chance to play it.

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17 Feb 2012 21:16 #116866 by dragonstout

VonTush wrote:

Columbob wrote: Fuck an expansion that adds nothing new but tries to make it more like the original. Who's really interested in that?

I've never played the original, and I think FFG's version is fine. Sure it's not about chaos warriors and snotlings, so what? That's just the nostalgia talking, but if you've never played the original, why would you care?

Yes, the card combat was fiddly. Then I tried the "original variant" which was just as long, random and pointless, so we said screw that, went back to the cards.

An expansion that adds more of everything would be welcome, otherwise useless and unsaleable to anyone without that longing for bygone days nostalgia.


Here's the rub though...The "Original" combat on the FFG website isn't the original combat system in the complete form. The "Original" system online is just a cobbled together POS that was thrown out there to appease the people that were bitching (which I was/am one of them).

What I would like is an expansion that allows the original combat in its complete form...Not the half assed version released online. As well as more additional stuff like new room types, cards to flip, characters...etc.


WTF? The only difference between the "original" combat and actual original combat is the names of the actions. In what way is it not "the complete form"?

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