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Buried Gems of the Ameritrash Rehabilitation Movement
What about Micro Mutants? Haven't played but seems AT to me...
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- SuperflyPete
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superflycircus.com/2011/04/micro-mutants...icking-and-flicking/
I just thought everyone had played it so it wasn't a "hidden gem"
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I'm going to add the Age of Steam: Zombie Apocalypse expansion, just because I can.
I think Arena Maximus is a lot of fun (an early Kevin Wilson design), but we only play one-lap races. It wears out its welcome rather quickly.
I'm also one of the few people alive who enjoys Battle Beyond Space, apparently.
I doubt that Dungeon Raiders counts as AT, but it's a fun cheap card game. I think it's WAY better than Boss Monster.
Leaping Lemmings is pretty cool, and doesn't get as much press as it should.
And of course there's the old school Mad Magazine Game, which is just plain random.
Middle-Earth Quest has a lot of haters, but it's probably my most-played game from 2009. And we still play it.
We play Nightmare once per year, and I laugh myself silly every time. It helps that, inexplicably, I still own a VCR.
Perikles (Martin Wallace) is quite good, and has a ton of die rolling.
Powerboats is a very good racing game with a neat die-locking mechanic. And it lets you jump over an entire island with ramp.
Is Quackshot worth mentioning? It's amazing.
Ring-o Flamingo until I die.
Lest you forget, Shadowlords! still has an enemy called Invincible Darkness. That should be enough to convince you to own a copy.
Unspeakable Words is a word game with dice and Cthulhu mythos.
We Didn't Playtest This At All is still 5 minutes long and pretty fantastic. It also has some of the best flavor text in the business.
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SuperflyTNT wrote: I was going to add Micro Mutants, it's fun and very trashy.
superflycircus.com/2011/04/micro-mutants...icking-and-flicking/
I just thought everyone had played it so it wasn't a "hidden gem"
I haven't and couldn't buy it when FFG was flipping it for like 10 bucks at Xmas, cos I'm in Europe and shipping kills it. now it's OOP, no?
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- Michael Barnes
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Train Raider is really great...I think at one point Zev had his mitts on it but I don't know what happened there, that was years ago. It needs just a touch of development to smooth over some rough edges, but it's so bad ass. It really is a PU&D rail game, but then there are battle missions where you go shoot at other trains. And it has THE GREATEST RULE OF ALL TIME...if you're behind, you can literally stake the entire game on completing a mission. If you pull it off, you get a massive bonus and could win from being dead last. If you fail, the rail company you represent is left in shambles and shamed out of business. You're eliminated.
I actually just bought Micro _Monsters_ for the kids...it's a streamlined/simpler version of Micro Mutants designed for younger children. Just cost a cool $10. I was thinking about getting the full MM, but they're still too little to fool with much in the way of special powers, etc.
It's just shameful that Battle Beyond Space never got much traction.
Guerilla is horribly, horribly underrated...it kind of fell victim to the Greenwood Curse so the rules are ATROCIOUS but there's a good game in there with some really cool ideas.
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Michael Barnes wrote: I actually just bought Micro _Monsters_ for the kids...it's a streamlined/simpler version of Micro Mutants designed for younger children. Just cost a cool $10. I was thinking about getting the full MM, but they're still too little to fool with much in the way of special powers, etc.
I had the full Micro Mutants and we never used all the special stuff anyway. It kind of detracts from the core of the game. We had a lot of fun with but eventually sold Micro Mutants; I've been eyeing Micro Monsters.
Battle Beyond Space is great. Leaping Lemmings is too, but I don't know that I'd call LL AT.
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VonTush wrote: Funny you mention that the mechanics were lifted...Considering (from Wikipedia):
"Moorcock's conception of Chaos also heavily inspired, and in some cases was lifted verbatim by Games Workshop in the creation of its Warhammer and Warhammer 40,000 fictional settings. Notably, however, they only briefly used Moorcock's conceptions of Order or the Balance. The descriptions of Chaos, of the eight-pointed star, of the Chaos Lords, the strange multicolored hues of energies, mutations and warping of matter and flesh, and so forth found in the Warhammer settings are all derived directly from Moorcock's works."
A lot of the Warhammer mythos is derived from Moorcock. For example, Ulthuan and the High/Dark Elves are literally lifted straight from Elric's Melniboné.
Colorcrayons wrote: and has an actual D&D theme instead of MB & GW's contrived attempt at ripping D&D off.
Right, as opposed to D&D ripping off every source of mythology and fantasy ever.
Warhammer came about because Rick Priestley et. al. wanted to fight big battles with all of their D&D minis. That is all.
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