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Let's talk about... Wiz-War
Colorcrayons wrote: The 2 movement point activation cost has proven to be more important than the damage itself, which was originally unintended yet proved to give it a good bite. Once it was cast on a wizard who was down to 8 points and was on their way to home base with a treasure. They burnt the Doll themselves, by directing it through a Wall of Fire twice, so that they could continue to progress quickly. The Doll isn't all bad though, that same player in an earlier game won by killing 2 other wizards by Flame Breathing them with the Doll.
This seems backwards. I wouldn't have run it through the flames, that just makes me eat all the damage right now. I'd have neglected to activate, run like hell, and taken the damage one by one over the turns. Am I missing something about "attacks itself"? I'm assuming that the doll can still only attack itself six times before it's just a pile of stuffing.
I like the Doll a lot more than Slow Death, even though they share the same design space since the Doll offers you the illusion of choice.
Slow Death is rough, but you can win without cards. Walking Death is the worst because it's very very hard to win without moving. Both of them monumentally suck for the recipient. The one downside of making Vudu Doll an attack is that it opens it up to a whole pile of potential Counteractions. The damage-based ones obviously don't apply, but a lot of the "cancel spell" ones still do. Given that a Neutral Vudu Doll is probably best used as a damage doubler with an area-effect spell, it's probably better to err on the side of caution and leave it as an Attack. It should see more intended uses that way.
Thanks for the nice words, but you're doing all the work here. I'm going to have to print a set of your deck when it's done.
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- Colorcrayons
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That last bit about attacking itself is a bit cramped. I've been struggling with how to get that in there and the part about following the most direct path cramps that. But you're not missing anything. It gets six self-inflicted behaviors before it poofs.
That is why I am not going to revisit Walking Death. Not every classic card deserves a comeback. Slow Death is mean. Even Cruel. It can still be worked around as you mention. Besides, you can still keep drawing cards in hope that you finally can dispel it or such, so all hope isn't lost.
I went through the counter consideration and there's not a worry about the cancellation. Curses should all be attacks anyways, as that is the very nature of the idea. To cause lingering annoying effects on the victim. Hell, I even made a Rebuff Curse spell that reflects specifically curses back to the caster for that extra spicey "HAHA! Fuck me?!? NO!! Fuck yooo, muthahfuckahhhh!" effect.
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You definitely don't need every old card back, and some of them were really quite nasty. That was part of the fun at the time, and I think FFG overcorrected in trying to make every card "balanced". But any card with Death in the name in the classic deck was easily among the top ten most powerful cards in the deck, and tended to put a stamp on the game really fast. Catching a Slow Death before you've even seen a Counteraction was less than fun.
I just posted a note about the undercurrent of pun humor running through the old set on your blog post over at BGG (those should really be cross-posted to the front page here...). Slow Death as an effect would likely be called something else if Sudden Death didn't also exist. A lot of cards just barely hang together based on their name, especially in the fan-made cards.
I was taking a glance through your deck gallery, since I have a little more breathing room recently. It's really coming together, and looks great.
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- Colorcrayons
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[edit] I have figured it out. I guess I should explore other options on this site instead of always mashing the trash talk button. My bad.
I started that blog since it seemed I was just clogging the board here. I needed more input. It has been successful, in a way. Jay Little is lurking and I have access to Kevin Wilson locally who is a kind chap more than willing to give input on his fave Ameritrash game, should I choose to seek it.
There seems to be little interest here for Wiz-War, or just my input about it. I'm not very good at putting my racing thoughts down in writing anyway, so I take no offense. I only broke my silence in this thread because of my observations about the pathos of the stuffy doll and had to share it.
That's why I posted the link to google drive to all the cards. If people are interested in this part of the project, they can see whatever updates are made there by clicking "last modified".
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- Erik Twice
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For example, I am never going to be getting into GW stuff. Don't care, not going to buy figures and paint them. Certainly not going to engage in any kind of open play. And yet it's one of the biggest topics of discussion on TWBG now. I just don't post in those (unless I feel like shitposting).
This Wiz-War thread is one of the longest single-game threads since the early days of F:AT, so I think we're doing pretty well.
I'm glad the BGG blog is working out, and sad that their blog subscription is so shit. Seems like it would be useful content for the TWBG front page as well, like an extended series on restoring your car, or house, or in this case "favorite boardgame".
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- Colorcrayons
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- Colorcrayons
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Not Sure wrote: Seems like it would be useful content for the TWBG front page as well, like an extended series on restoring your car, or house, or in this case "favorite boardgame".
So, I was digging around here, and apparently, this site has a blog feature. I have no clue how good it is or anything else about it since I literally just now saw it while modding my profile. I don't know what that says about my intelligence or the intuitive ease of use for the site, but it likely doesn't bode well for either.
Anyways back to why I am quoting that segment of your post. It's actually funny that you mention that, because I was planning on doing a "This Old House" themed blog while working on the portion of the game involving the board and other bits. The idea came when I was going over plans on how to organize phases of the project, and I nearly signed off one entry with: "Next time on This Old Labyrinth; we'll rip out sections of the stone subfloor of the dungeon so that we can install new lead plumbing leading towards the cistern. This should ease both the draining of any Flood spells that occur during the game, and give the gnomes a break from ridding the walls of mildew growth."
Using Bob Villa images (the pay off probably wont be worth it suck since I'll have to pour through google images of Villa as if I were an obsessed sexual predator, to find image stock to photoshop), and assuming his narrative tone, I'd go through and give my spiel. If anything, that hook would make it a far less dry read.
Maybe I could just start fresh since I am in the very early stages and call it "This Old Labyrinth".
I'll make Not Sure the Norm Abram analog. The far more capable and knowledgeable member of the show that humors Bob. XD
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This points out the shittiness of the BGG blog system. Despite being subscribed to all the Wiz-War titles, and your blog, and posting a comment in that entry, it still didn't put your reply in my subscription list. Makes it hard to have a conversation there.
"Let's visit the monster shop, where Norm is working on planing a Shadow..."
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