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Gen Con X-wing
VonTush wrote: I really love that they give you the ship tokens and movement dials for the HWK and Firespray so you don't have to rebuy models. Just that first set with the two Headhunters and Y-Wing and I'm over 100pts of Scum.
That is cool. Most Wanted looks like a great value, and I'm really digging the alternate paint schemes, and the Scum faction in general. As lukewarm as I am toward most of FFG's offerings lately, I'm constantly surprised at how they're still able to come up with compelling ship designs for X-Wing after 5 waves. I never thought I'd be this interested in a Scum faction, or this much EU stuff in general. It's a little disappointing to read that it's better to have multiples of the IG-2000. I don't know if I want 3-4 of them so if it's not worth getting only one than I might pass that one by.
And did anyone catch the joke on the Greedo card? It basically takes the Greedo-shoots-first controversy from the Star Wars Special Edition and turns it into a game mechanic; it's great.
How many HWK-290's do people typically run? I was hoping to get by with one since I really haven't been able to afford anything since Wave 2.
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SebastianBludd wrote: It's a little disappointing to read that it's better to have multiples of the IG-2000. I don't know if I want 3-4 of them so if it's not worth getting only one than I might pass that one by.
This one is sketchy. It looks the same size as the other ships so why is it on a large base?
Check out the prices:
IG-2000:. $29.95 (!)
StarViper: $19.95
M3-A:...... $14.95
Most Wanted: $39.95
Yeah, I dunno about that IG-2000... I think X-Wing prices have been fair and reasonable but this one is questionable. EDIT: Ok, I watched a different video and it looks a bit larger than I first thought. Still doesn't look like thirty bucks size.
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The differences will be the Pilot Skill, Pilot Level and the Upgrade Bar.
Pretty smart move on their part because it makes it pretty easy for existing players to slide into the next faction.
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- Jackwraith
- Away
- Ninja
- Maim! Kill! Burn!
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Lot of detail on Scum and Villainy, dealing with the problems of the A-Wing and TIE Advanced, their opinion of the metagame, blocking,
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Jackwraith wrote: Good interview with the X-Wing designers from Team Convenant:
Lot of detail on Scum and Villainy, dealing with the problems of the A-Wing and TIE Advanced, their opinion of the metagame, blocking,
That was a very fun interview. I don't think that you could sit down with the designers of Star Trek: Attack Wing and get that same sense of knowledge, familiarity and excitement. Scum and Villainy sounds awesome. I really like how aware of what is happening in the game, what the trends are and addressing things that fall behind a bit like the A-Wing and TIE Advanced.
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I was super excited, I could see him pulling another ship a '1' towards him, completely screwing up lower PS firing arcs and higher PS movement plans- especially if he shot them from the side. But unless they make it a pilot ability does not look like they added tractor beams, as there is no reference card.
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Something I would have liked to ask those guys is why they never bother to fiddle with the firing arcs. Doesn't ST:AW do this?
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