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X-Men: Mutant Revolution
Stormcow wrote: Sounds like it's based on the very recent (post AvX) comics, where the old gang splintered off into various factions and there's a lot of competition for recruiting new mutants. So Wolverine and Storm run the "Jean Grey School for Higher Learning" while Cyclops leads the "New Xavier School for the Gifted" and so forth. Wouldn't have been my first choice for a setting (I would have replaced Storm with Mystique, at the very least) but it's not unreasonable.
I first noticed this game when I looked up Spartacus and saw this game as a reimplementation. It does sound ... pretty bad? I guess the one thing I give it some props for is being set in a relatively "contemporary" Marvel setting/story line rather than a nostalgic 1980s one.
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Colorcrayons wrote:
I am really disappointed in so many companies teaming up with Wizkids.
Yeah, they are a total shit show from what I've seen. Some good IP marred by shoddy production values and support.
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hotseatgames wrote: They put out Mage Knight and it's pretty fantastic on all fronts.
Except the front of not having to study as if you were taking the bar exam just to play it.
Thats a steep entry. One which stops many people from even bothering to try. But then again, that's what you often get in a Vlaada game. Labyrinthine rules that require special educational components used only in order to be able to know how to play.
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Spartacus is built on four pillars of really quite unique gameplay that all mesh together. There is the cardplay, wherein you can form alliances of convenience to accomplish certain goals. There is the economic game, where you acquire slaves, gladiators and equipment as well as bid to host the arena. There is the that part of it, which is a very simple tactical skirmish. And then there's the gambling game on top of that. I can't think of any part of that that speaks to any theme that could be remotely expressed as characteristic of the X-Men.
This is a terribly misdirected concept, IMO. I have faith in GF9 to not slap something together and hand it in to WK, but I do not trust WK to support developing anything other than a sloppy paste-up job just because they liked Spartacus.
There's just no reason that WK shouldn't have approached the GF9 team and asked them to do an X-Men game. Not to repurpose such a specific design.
I mean, hell...Firefly would work better as an X-Men game and so would Sons of Anarchy.
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I was just responding to the blanket comment about all fronts. Its not quite as complete as you portrayed.hotseatgames wrote: Yes, the game is complex as hell, but that has nothing to do with WizKids' ability to produce quality.
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