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Talk about the latest and greatest AT, and the Classics.
Let's talk: Post-apocalyptic automobile combat
- SuperflyPete
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- Salty AF
- SMH
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25 Apr 2015 10:19 #201489
by SuperflyPete
SHILL! SHIIIILLLLLLL!!! (LOL)
Yes. Rush and Crush has two flaws and two flaws only: It really needsTWO sets to make more interesting tracks, and the cars need to have push-pins run through them so you have somewhere to grab. First thing I did was paint them with a sanded paint so that grab the wee buggers.
Replied by SuperflyPete on topic Let's talk: Post-apocalyptic automobile combat
charlest wrote: Rush 'n Crush is solid, and usually cheap as hell at Miniature Market.
SHILL! SHIIIILLLLLLL!!! (LOL)
Yes. Rush and Crush has two flaws and two flaws only: It really needsTWO sets to make more interesting tracks, and the cars need to have push-pins run through them so you have somewhere to grab. First thing I did was paint them with a sanded paint so that grab the wee buggers.
The following user(s) said Thank You: charlest
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- Cranberries
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- D10
- Don't give up.
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25 Apr 2015 22:07 #201501
by Cranberries
Replied by Cranberries on topic Let's talk: Post-apocalyptic automobile combat
From reading the comments on ToS, which reveals more about the reviewers, perhaps, than the game, it would seem that Rush n' Crush is close to greatness but needs three things:
1. A complete Mad Max retheming with better miniatures
2. Some help with the rulebook and perhaps a small amount of streamlining
3. A way to fix the runaway leader problem. Longer range weapons?
1. A complete Mad Max retheming with better miniatures
2. Some help with the rulebook and perhaps a small amount of streamlining
3. A way to fix the runaway leader problem. Longer range weapons?
The following user(s) said Thank You: stoic
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26 Apr 2015 00:51 - 26 Apr 2015 10:31 #201503
by stoic
Replied by stoic on topic Let's talk: Post-apocalyptic automobile combat
Rush n Crush feels more like Speed Racer to me than Mad Max. They should re theme it to that. . The circular track just kills the Mad Max vibe. Barnes is right about Thunder Road because it exudes that Mad Max kill everyone on the open highway feel.
Last edit: 26 Apr 2015 10:31 by stoic. Reason: damn autocorrect
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29 Apr 2015 10:32 - 29 Apr 2015 10:48 #201608
by fastbilly1
While I agree that Carwars is rule bloated, it is a fantastic RPG if you have a good GM. The campaigns I played in were typically convoy based (since that was the easiest to get people to play), where you had one Semi as the command post, and everyone built vehicles to support and defend it. The best campaign I played in had an overall map as a parallel of I65 (Indianapolis to Mobile with some liberties and bypasses), and over the course of a few months we raced down from Indy. When players died, we hired new muscle at small towns. We implemented light "Oregon Trail" elements, where we would have to get out of the vehicles and scavenge, hunt, or loot (played using pretty much Necromunda) made the game complete for RPG play. It was easily one of the best RPG experiences I have ever had, even if my second character on his motorcycle was driven over by the GM controlled convoy.
Replied by fastbilly1 on topic Let's talk: Post-apocalyptic automobile combat
Erik Twice wrote: and even RPG support, because a game of this lethality is apparently a great choice for a roleplaying campaign.
While I agree that Carwars is rule bloated, it is a fantastic RPG if you have a good GM. The campaigns I played in were typically convoy based (since that was the easiest to get people to play), where you had one Semi as the command post, and everyone built vehicles to support and defend it. The best campaign I played in had an overall map as a parallel of I65 (Indianapolis to Mobile with some liberties and bypasses), and over the course of a few months we raced down from Indy. When players died, we hired new muscle at small towns. We implemented light "Oregon Trail" elements, where we would have to get out of the vehicles and scavenge, hunt, or loot (played using pretty much Necromunda) made the game complete for RPG play. It was easily one of the best RPG experiences I have ever had, even if my second character on his motorcycle was driven over by the GM controlled convoy.
Last edit: 29 Apr 2015 10:48 by fastbilly1.
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29 Apr 2015 11:02 - 29 Apr 2015 14:07 #201609
by charlest
Replied by charlest on topic Let's talk: Post-apocalyptic automobile combat
I ran an exceptional Car Wars campaign as well using the Indie RPG Primetime Adventures for in between stuff and Car Wars for on the road. I wish I could remember what our show's theme music was.
Like yours, my group ran a Convoy but we did end up in one autoduel event in the arena. Drive-By Dave Larson was a menace on the road in his mine-laying off-roadin' station wagon. In the arena...well he was lit up like a Christmas tree.
Like yours, my group ran a Convoy but we did end up in one autoduel event in the arena. Drive-By Dave Larson was a menace on the road in his mine-laying off-roadin' station wagon. In the arena...well he was lit up like a Christmas tree.
Last edit: 29 Apr 2015 14:07 by charlest.
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29 Apr 2015 13:38 #201622
by fastbilly1
Replied by fastbilly1 on topic Let's talk: Post-apocalyptic automobile combat
Gotta love the mine laying station wagon. I was always partial to the paint gun/mine layer combo. Blind and boom.
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