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Good, fast fantasy combat game
- Matt Thrower
- Topic Author
- Away
- Shiny Balls
- Number Of Fence
What I'm looking for is a fantasy battle game (any scale) which has rules for all the standard fantasy tropes: spells, different creatures, magic items and stuff like that but which is also ...
* Lots of fun
* Fast (2 hours or less)
* Multi-player
The only title I could think of off the top of my head is Wiz-War. I don't know if multi-player War for Edadh fits the bill. And after that I'm getting pretty thin on the ground.
Any suggestions?
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Then again, that's probably not what you are looking for.
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Mordhiem, battlelore, heroscape, D&D4th, D&D minis, mageknight, olskool heroscape...ect
I can't think of something that has really detailed and tactical mocement like squadleader though. Usually fantasy games rely on special powers and magic instead of specialized weaponry and gritty reality. I used to own a paper minis game though that had alot of that though. The name eludes me. Grr that is going to really bug me.
Steve"I leik Kombat"Avery
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- Matt Thrower
- Topic Author
- Away
- Shiny Balls
- Number Of Fence
What you're angling for is a bit vague Matt. Are you looking for something with lots of crunchy bits like squad leader or something you throw a bunch of dice at like heroscape. Lots of minis games fall into wither catagory with shades in between.
Either, really. What I want the focus to be on is the fantasy feel and theme - the precise scale, depth, mechanics, complexity and suchlike are kind of by-the-by so long as it generates a really good fantasy experience. And can be played in around 2 hours.
Doesn't have to be a miniatures game either.
Heroscape won't fit the bill. It's 2-player only and is more of a genre-bender than a fantasy game.
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Otherwise, um... Battlelore?
EDIT: Whoops, sorry -- I see that you're looking for 3+ players now. Multiplayer Wizard Kings scenarios might be candidates.
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- Black Barney
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- 10k Club
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On a bigger scale, I'm really enjoying the 2nd ed. of Wizard Kings. It's multiplayer right out of the box, and although the expansions are random, just get a few of them and you should be able to play almost any scenario. It's got magic, a great combat system and blocks. It's also got loads of maps and it's very easy to create your own scenarios with custom rules. You can even integrate questing (factions have to find a hidden treasure that gives power, bring some object to a certain place, etc...).
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- metalface13
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Skirmish to me means 6-20 units, rules for cover, ranged and melee fighting with some crunchy detail to make it interesting.
I'm going with preset D&D4th scenariosm, Mordhiem and/or mageknight. I'm sure there are others in this vein- I'm just to stooopid to remeber them.
Steve"fantasy warrior"Avery
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-it's mostly for 2 players, although more can be accommodated;
-it's pretty low magic, i.e. not too many magic items or spell-slingers available.
It is however very detailed, with great campaign rules (experience/injuries), many many different warbands and creatures (skaven, undead, chaos mutants, priestesses, elves, dwarfs, mercenaries from all over the Old World, etc.), tons of different weapons, hired swords and more.
You can also download the complete official rules right here .
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- Notahandle
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" Heroscape won't fit the bill. It's 2-player only and is more of a genre-bender than a fantasy game."
No it isn't!
Melee/wizard has already been mentioned, but how about these two ancient relics: Demons and Fantastic Encounters ?
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