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New AH expansion: The Lurker at the Threshold
Sounds great. I've only been so-so about the small box expansions, and actually traded away the two I had, but this one seems like it might be a keeper. In particular, the new gates sound really cool.
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Man, I really need to catch up. I still only have Dark Pharaoh, Dunwich and Kingsport...
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(Gotta collect them all!)
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- Mr Skeletor
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Skeptical, Arkham Horror is bloated enough, and I thought Innsmouth was a good place to stop.
I was thinking the same thing. I'll probably get it but adding a 100 more cards seems like insanity. The Black Goat and Innsmouth last year were hard enough now I'll have to worry about losing 1 sanity for going through a gate or failing to close a gate. The Lurker thing will probably be like joining a cult where it's mostly more bad stuff happening to the investigators.
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I'd like to see a book of variants and scenarios - kind of like the one they did for Descent. That could provide some interesting takes on stuff - the variants published for the Summer League looked pretty awesome. Imagine a The Case of Charles Dexter Ward style scenario, where one of the players is a traitor like in Shadows Over Camelot or BSG.
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- Michael Barnes
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Yeah, I'll buy it so it can sit in the box with the BLACK GOAT one I've never played and the INNSMOUTH expansion that I barely looked at. It's idiotic, but I just like having all of them.
The sad thing is that Richard has several great Lovecraft prototypes that would have made for a compelling _line_ of AH games. I would rather have seen them published as "ARKHAM HORROR ADVENTURES" or something like that than an endless cavalcade of new cards.
It is bloated at this point. And it's cumbersome, even if you just play with one or two expansions...having to sort out the cards, figuring out which tiny, minor rules you're using...too much of a good thing, really.
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Yeah, I'll buy it so it can sit in the box with the BLACK GOAT one I've never played and the INNSMOUTH expansion that I barely looked at. It's idiotic, but I just like having all of them.
You just described my exact situation.
It is bloated at this point. And it's cumbersome, even if you just play with one or two expansions...having to sort out the cards, figuring out which tiny, minor rules you're using...too much of a good thing, really.
We've actually split everything up to play with only Innsmouth. But then I want to add the Injury/Madness, all the GOOs and investigators, some of which use expansion-specific equipment, and the new monsters in every expansion aren't labelled either.
I'm going to pass on this one until I at least play a bit more with Innsmouth and Kingsport and break open Black Goat. And try to beat the KiY by itself.
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I would like to see BTMOM as a standalone game. It really doesn't make sense as an expansion board to Arkham. It would be smaller and shorter, but given the scale of the entire Antarctic continent, plus all of Lovecraftian history, should be easy to add enough game to make it replayable as much as needed.
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Instead, I would rather see a base set that replaces the Arkham country boards with a Dreamlands map. Both Lovecraft and Brian Lumley wrote a decent amount of material in that setting, and the Dreamlands supplement for Call of Cthulhu added some other interesting ideas.
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