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Some guidance with DOOM, please
What are the free/easy elements of the expansion that are a must to port over?
Also, any other advice for the game? I hear it's similar in system to Descent, which I know but Doom is harder on the marines, while Descent is harder for the Overlord. If that's the case, I think as long as I let everyone know they're going to die horribly a lot that it'll be more palatable.
Anyway, any advice would be great - the figures are SWEET. Cant believe I traded LotR Deluxe for this orgy of plastic demons =D
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The new monsters are hardly what I'd called essential.
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It should be hard for the marines, that is the fun and challenge of the game.
I thoroughly agree, not like those BULLSHIT 3rd ed. Space Hulk rules.
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really the Dud card errata and the difficulty modifiers are it.
I haven't tried the deathmatch game at all, so I don't know how easy that would be to bring over (i wouldn't think very hard) or whether it'd be worth.
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There are several paramount moments when gamers made a complete ass of themselves, like When Aldie banned Barnes, when gamers misuse the term "passive-aggressive" and when gamers paid over $100 for SpaceHulk
These moments will rein in the Hall of Stupid forever.
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Doom trumps Spacehulk in all respects.
Except component quality and source material. And the fact that the gameplay is very different.
Worth owning both IMO.
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Doom trumps Spacehulk in all respects.
There are several paramount moments when gamers made a complete ass of themselves, like When Aldie banned Barnes, when gamers misuse the term "passive-aggressive" and when gamers paid over $100 for SpaceHulk
These moments will rein in the Hall of Stupid forever.
Eh. If you go by the missions in the book, Doom is too long for what it is. I prefer the slightly tighter corridors of Space Hulk as well. Doom is a hard game, but I wouldn't say it has the tension or atmosphere of Space Hulk. And variety does not necessarily mean it's a better game. Space Hulk is the shining example of "less is more."
I didn't and couldn't own Space Hulk until last year. I'm glad I had to opportunity to do so, I don't regret purchasing it at all. I just use the 1st edition rules.
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I still use the Command Point redraw from 3rd as opposed to the decrease time.
I have a print out of the first edition rules. If I get the chance to scan them, I'll send them to you.
THAT'S RIGHT. I'M DISTRIBUTING THE RULES, GW. EAT MY BALLS. PRIVATEER PRESS OWNS.
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And does anyone use a sand timer with DOOM? (necessitating you pre set up sections and keep them hidden)
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“Play after a marine makes an attack roll but does not
roll an ammo use symbol. The marine must expend
ammo as though he had rolled an ammo use symbol.”
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