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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

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× Talk about Eurogames here.

Fearless Floors

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26 Jul 2011 04:59 #100121 by Mr Skeletor
Replied by Mr Skeletor on topic Re: Fearless Floors
Umm, the monsters movement is rule based, and incredibly simple. I don't get how you can have arguments over it?

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26 Jul 2011 11:28 #100130 by Sagrilarus
Replied by Sagrilarus on topic Re: Fearless Floors
It's the look-left, look-right, look-center, which-takes-priority-when-distance-is-tied thing that generally needs to be open on the table at all times with my group. In the automated version Frankie just starts walking over people while you watch. It'd help if we played it more than once a year.

S.

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26 Jul 2011 12:52 #100136 by SGT Dave
Replied by SGT Dave on topic Re: Fearless Floors
Played it once and thought it was OK. It's cute and is good for 20 minutes with the kiddos. But it seems like it could get redundant after multiple plays.

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26 Jul 2011 14:03 #100146 by Egg Shen
Replied by Egg Shen on topic Re: Fearless Floors
I like it as well. It's a very simple game and I bet you could have a blast playing with your kids. The theme is silly but executed well enough...plus who doesn't love constructing a monster from cardboard pieces? Once you get the monster movement rules and you understand how to screw over everyone else it becomes a good time. Just play it fast and play it for fun...don't stress out about optimizing every single move you make. I think a timer should be mandatory since you're running for you'r goddamn life...and being chased should require you to think quickly.

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26 Jul 2011 15:42 #100149 by SuperflyPete
Replied by SuperflyPete on topic Re: Fearless Floors
I'll likely swap out the constructable monster with one from Monsters Menace America. That way, there's a different baddie each time I play.

Just to note: My kid really thought that Star Wars: Escape from the Death Star was the cat's meow, so this should be fine.

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26 Jul 2011 18:22 - 26 Jul 2011 18:23 #100169 by wkover
Replied by wkover on topic Re: Fearless Floors
The few times per year that I get dragged into Fearsome Floors, I always insist that we play with two monsters: One monster in the normal position (facing right-ish), and an additional monster in the space below the first monster (facing down). Two monsters = much more carnage.
Last edit: 26 Jul 2011 18:23 by wkover.

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26 Jul 2011 18:25 #100171 by ubarose
Replied by ubarose on topic Re: Fearless Floors
Hate it.

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27 Jul 2011 01:38 #100206 by iguanaDitty
Replied by iguanaDitty on topic Re: Fearless Floors
another vote for the maximum chaos 2 monster variant, with bunches of board effects. most everyone dies which is much more entertaining.

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27 Jul 2011 16:54 - 27 Jul 2011 16:55 #100252 by Dogmatix
Replied by Dogmatix on topic Re: Fearless Floors

Mr Skeletor wrote: I think you will like it.
However you have to play with at least 4, and enforce that turns must take no more than 10 seconds. The fun in the game is fucking up your move or luring the monster towards an opponent.


Agree with Frank here. This one needs a turn timer as badly as Formula De-style race games do. Using one, it's great fun. Without, it can turn into an irritating optimization exercise (like playing Formula De with 18xx fans). (I traded my copy away because I just can't get 4 together for anything other than wargames, but I thought it was good fun if played at a breakneck pace...)
Last edit: 27 Jul 2011 16:55 by Dogmatix.

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27 Jul 2011 19:54 #100270 by Notahandle
Replied by Notahandle on topic Re: Fearless Floors
I've played it a few times and enjoyed it. The more players the merrier, and play quickly. I'd be surprised if you didn't like it.

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