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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

× Talk about Eurogames here.

Let'sTalk About: Splendor

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21 May 2014 20:23 - 21 May 2014 20:23 #178649 by VonTush
What I've been finding is these lighter, easier to play games have been refreshing. I haven't played it but what appeals to me is it looks like a straight forward, low chaos game...A game you can just play. I kind of hate to say it but it just looks pleasant. That said, I'm going to wait and see with it because I don't see it garnering any excitement by the people in my group to play. As fun as it may be, it just looks dry.
Last edit: 21 May 2014 20:23 by VonTush.

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21 May 2014 20:29 - 21 May 2014 20:31 #178650 by dragonstout
I'm sure glad I don't play games with Michael's straw men, they sound fucking obnoxious.

This game...it's not like you can't make a stripped down, simple, quick, narrativeless game and have it also be FUN. Ticket to Ride (which this game is pretty damn similar to, but TTR actually has tension), For Sale, No Thanks, 6 Nimmt, ANY decent but still simple trick-taking game (or other traditional card game), Knizia's light card games like Loco...it's not like we're fucking donkeys that have no point of comparison for a game like this, so please don't treat us as such. This game makes me regret dissing 7 Wonders for being praised for nothing but its ability to seat lots of players and not be offensive to them.
Last edit: 21 May 2014 20:31 by dragonstout.
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21 May 2014 20:39 #178651 by Bull Nakano
I enjoy 6 Nimmt, and really, that game is just one step above Bunco.

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21 May 2014 21:15 - 21 May 2014 21:16 #178652 by ubarose

Michael Barnes wrote: And I do think that AT or thematic games, whatever has as a term become equated with more complex and less approachable games. Back when Robert Martin and I were talking about his kind of stuff, the games we liked the best were the simpler, low maintenance ones. More like Dark Tower than Runewars.


I totally agree with this. I feel like Amertrash designers and players got sucked into all that "I play games for the intellectual challenge," and "I need meaningful decisions" bullshit, and what we got were a pile of games that were complex, difficult to learn and hard to play. As if playing a game with a 40 page rule book and two more systems than were necessary proved that you weren't an illiterate hillbilly. About a year ago I finally hit a wall and declared that I wasn't going to learn another fucking rule for another fucking overwrought game that no one was going to be playing three months from now. I was like, just put that new 50 lb monster game back in your bag and hand me a beer and King of Tokyo. Shit you could even pull out Alhambra, or Ticket to Ride and I'd be happier than slogging through whatever deformed monstrosity of an "intellectually challenging thematic" game you got in your bag.

P.S. I did finally start learning new games about 6 weeks ago, and I played the "stupid" Batman game about a month ago and I liked it.
Last edit: 21 May 2014 21:16 by ubarose.
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22 May 2014 04:22 - 22 May 2014 05:11 #178662 by scissors
*Edited out, cos I actually don't give a rat's ass about a game I will not buy.
Last edit: 22 May 2014 05:11 by scissors.

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22 May 2014 14:31 #178700 by ChristopherMD
''''Splendor''''' is a fast-paced and addictive game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops — all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.

I'm all for light shorter family games, but I'll pass on this one.

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22 May 2014 14:52 #178703 by Michael Barnes
I totally agree with this. I feel like Amertrash designers and players got sucked into all that "I play games for the intellectual challenge," and "I need meaningful decisions" bullshit, and what we got were a pile of games that were complex, difficult to learn and hard to play. As if playing a game with a 40 page rule book and two more systems than were necessary proved that you weren't an illiterate hillbilly.

YES, YES, YES. Exactly this.

Somehow we got from Nuclear War, Thunder Road and Survive to Arkham Horror with umpteen expansions and, as Bull put it, "overwrought" games straining to tell stories and express themes with CLUTTER and JUNK rather than through simple, direct mechanics and gameplay concepts. And you are absolutely right, Shellie- the AT movement got caught up in the EXACT SAME problems that the Eurogame designers did by supporting the whole "intellectual challenge"/"meaningful decisions" thing. Well, what if I want to make stupid, meaningless decisions like nuking my man Ryan just because he shopped at a Hobbytown USA a couple of years ago?

I hit the wall too, I got really tired of teaching these tremendously complicated games and games that require five plays to really get going...but that are shuffled off to the side after three (at most) sessions. The investment in some of these monsters just isn't worth it. It is NOT that some of these games are BAD or not well designed...but I'm at a point where I want the beer and King of Tokyo instead of the 50lb monster.

Tamanny Hall was really kind of the turning point not just for me but my group too. They had all been pretty excited about playing it for some time and I finally got a hold of it. I spent all of about five minutes explaining how to play, and by the second turn everybody was into it and enjoying it. We did not have to constantly check the rulebook, we did not have to spend 30 minutes setting up, there were not piles and piles of cards to paw over. It was a simple, direct game without any overhead. And we had MORE trash talk, nastiness and fun than we would playing...I dunno, fucking Descent or whatever.

Ameritrash was never about complicated games, piles of flavor text, tons of cards and all that. It wasn't even really about miniatures. It was about fun without a bunch of folderol.

But there too, two of the best games I've played in the past year were Robinson Crusoe and Archipelago...and both are TERRIFYINGLY complicated compared to Tammanny Hall. And, coincidentally, both are BEST played solitaire. As is Mage Knight. If I want to dig into something like that, I'd rather do it by myself. If I want to throw chairs and act a fool with my friends, I'd rather play a game with like three rules, one of which is how you fuck somebody over.

All of which really has nothing to do with Splendor...

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22 May 2014 18:03 - 22 May 2014 18:06 #178719 by Gary Sax
Are you sure this doesn't have to do with life cycle stage instead of what is happening in design trends?

I say this because I've scaled back in the complexity of my games from hardcore wargames to mainstream AT and euro stuff (e.g. Robinson Crusoe, Clash of Cultures, Nations, that kind of thing). My sense is that I did it because now I have a job and am no longer a graduate student, so I spend a lot more time at work and the complexity level of wargames is not acceptable anymore. I don't think it has to do with different design aesthetics dominating. I feel like maybe you're mistaking YOUR transition as a gamer, now that you have several kids, less time to yourself, etc, with changes in the market or what is coming out regularly.

Basically, hypothetically, I wonder if we'd feel differently about "trends" if you still didn't have kids or if I was still back in early grad school.
Last edit: 22 May 2014 18:06 by Gary Sax.
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22 May 2014 18:31 #178720 by Michael Barnes
I was actually just thinking about that...

I think that is definitely a factor, but rather than it being a "life cycle" thing, I think it's kind of a generational thing.

By the time Settlers came out and the German games thing started happening, you had a generation of gamers that had come up in the mid to late 1980s that were fatigued with the whole Avalon Hill style thing that was dominant at the time, consims, RPGs...and Magic. Not coincidentally, that generation of game players was also heading into college, careers, families, etc. and "smaller and shorter" became VERY appealing. But then that turned around in 2004, 2005, 2006 when the AT movement got mixed up with the Fantasy Flight style hybrid and we started down the road to games like Horus Heresy and Runewars. Now, that style of game (and game player) is fatigued, I think, and just like with Eurogames there is a drive to reduce and streamline. Right now, the biggest trend I think we're going to see over the next year is SMALLER games in general. Like Splendor or Star Realms. I think we'll see lower price points but much less extravagant production. Kickstarter has pretty much cornered the market on grossly overproduced, expensive games. So we'll see more ala carte titles with lower entry prices.

The thing is, this is something that goes on not just with game players- me and you- but also with designers who are not only engaging in generational change themselves but also responding to prevailing life cycle trends among hobbyists. There are also market considerations at work, and there again I think so much money going to "back" Kickstarter bullshit is sapping the ability for publishers to find purchase with bigger, more expensive games.

But think about it...someone that got into games via Arkham Horror is now, at this point, ten years into the hobby. That's difference between 20 and 30 or 30 and 40. Those are big jumps.

I definitely agree that right now, what makes the most sense (and generates the most fun) for me are tighter, smaller and more streamlined games. The people I play with mostly would agree, although there are some younger folks in my group that do still want to do the six hour Here I Stand marathons and the like. So there is an argument there for what you're saying.

But remember too that I'm an observer. I watch what's going on, what people are talking about and how, what publishers are doing.

To loop it back to Splendor, I think that if it wins SDJ (I will be shocked if it doesn't, it's practically designed to SDJ parameters) that is going to cement a trend for the European designers to move away from the elaborate Vlaada/Rosenberg style designs that have become so popular and back toward the "German style" games. I hope this happens.

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22 May 2014 21:20 #178728 by ubarose
I think that the next two years are going to be interesting. Keeping in mind that by the time a game hits the stores the design is typically already at least two years old. Look back a couple of years and you can see the likely influences on what will be coming. I'm seeing the D&D board games, Spartacus, Quarriors, King of Tokyo, Pathfinder. All accessible, fast playing, easy to learn. Could be that the AT nut has been cracked? Are we finally getting those streamlined, themey games people thought would emerge years ago?
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