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Let's Conjugate Some Verbs: DEADWOOD
- SuperflyPete
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- Salty AF
- SMH
Also, shootouts. I love shootouts.
So, let's discuss. Enlighten me.
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The core of the game is super-simple, on a turn you must do one of the two options:
-Remove any/all of your cowboys from the board
-Place one cowboy on a building and if empty perform action, if populated roll some dice for a shootout
When you place a cowboy on an empty building, perform the building's action. If you place a cowboy on a building with another cowboy you have a shootout. If the "attacker" wins and drives off or kills the defender they can activate the building's actions.
The end of the game is when the railroad gets to town and the train station is built. There are other game trigger effects but really should never happen.
All the other rules are just specifics on how shootouts are performed and what the individual buildings do.
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- Dr. Mabuse
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- Ambassador of Truth
It a great little game.
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- Michael Barnes
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- Mountebank
- HYPOCRITE
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Dr. Mabuse wrote: ...three different end game conditions.
Curious - Have you hit the other end game conditions? I haven't at this point and it seems like the group has to make a conscious effort to trigger one of those and not end via railroad. I feel for the poor soul that manages to lose all their cowboys though!
I think next game though I'm just going to go on a shooting rampage with my guys, go all El Guapo on the group and just shoot the town up.
I've only played it a few times at this point and every time I play I ask myself: "Why the hell am I not playing this more?"
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- ChristopherMD
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Someone had to say it.
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- Dr. Mabuse
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I've talked it up before but I think my love for Horus Heresy has tarnished my worth to you.Michael Barnes wrote: Hey y'all, thanks a fuckin' lot for talking this game up AFTER I passed it up on clearance for like $7 at Target a couple of months ago.
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- Michael Barnes
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- Mountebank
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Hmm...yes, it seems I have you highlighted as a "red zone" recommender.
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