Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

KK
Kevin Klemme
March 09, 2020
35675 2
Hot
KK
Kevin Klemme
January 27, 2020
21171 0
Hot
KK
Kevin Klemme
August 12, 2019
7688 0
Hot
O
oliverkinne
December 19, 2023
4680 0
Hot
O
oliverkinne
December 14, 2023
4070 0
Hot

Mycelia Board Game Review

Board Game Reviews
O
oliverkinne
December 12, 2023
2485 0
O
oliverkinne
December 07, 2023
2850 0

River Wild Board Game Review

Board Game Reviews
O
oliverkinne
December 05, 2023
2527 0
O
oliverkinne
November 30, 2023
2802 0
J
Jackwraith
November 29, 2023
3350 0
Hot
O
oliverkinne
November 28, 2023
2249 0
S
Spitfireixa
October 24, 2023
4002 0
Hot
O
oliverkinne
October 17, 2023
2925 0
O
oliverkinne
October 10, 2023
2547 0
O
oliverkinne
October 09, 2023
2514 0
O
oliverkinne
October 06, 2023
2712 0

Outback Crossing Review

Board Game Reviews
×
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

× Talk about whatever you like related to games that doesn't fit anywhere else.

What makes a reprint successful?

More
21 Nov 2014 12:28 #191216 by VonTush
So, reprint is a vague term that at best is described as games that have been out of print on a magnitude of years.

And with that said then, the successful reprints then will be the currently successful games. If Twilight Struggle were for some reason to go out of print for example. The ones that have been raised as successes were all already established successes.

Which means to answer the original question, in order for a reprint to be financially successful the game had to have been financially successful in its original day. And I'd further expand that to having a timeless quality to them - Not a game that falls into a design that caters towards the current trends or favorites.

The thing is that most of these games that are currently successful will not see them go out of print, or if they do the market will be so saturated with them that copies will not be hard to find.

I don't know if I buy that there will be a next wave of reprints. With game turnover and short attention spans no one looks to the past anymore...It's "What have you done for me lately".

We're already seeing a thinning out of reprints. Withing the last few weeks though we've been able to celebrate the re-release of Car Wars.

Please Log in or Create an account to join the conversation.

More
21 Nov 2014 12:32 #191218 by Mr. White

DukeofChutney wrote: an El Grande reprint is in the post apparently.

The thing is, will anyone dare update the mechanics from any of the classic german games?


Great point! AT games lean more on their settings, so some leeway could be given to play with the mechanics.

Whoever...we see even with AT games that when the mechanics are changed there's a bit of an outcry.

Please Log in or Create an account to join the conversation.

More
21 Nov 2014 12:34 #191219 by san il defanso
It's definitely vague, but I think I mostly use it to distinguish between a game that is truly gone for the time being, and one that is just in the off-part of a printing cycle. I don't think a real hit goes out of print anymore unless the publisher goes under (Uberplay) or there's some interruption in distribution (the Rio Grande/Hans im Gluck split). The exception to that would be a couple companies like Steve Jackson or Games Workshop that might let something lie around for years.

You raise a good point VonTush, that if something vanishes it's probably because it just wasn't selling very well. That's a really good indicator of how successful it might actually be in future.

Please Log in or Create an account to join the conversation.

More
21 Nov 2014 12:45 #191221 by VonTush
I'm drawing blanks here...But has there been a reprint that has either gone insane in either direction of being a hit or flop that doesn't just scale proportionally to the overall market growth between the same period compared to the original edition?

From what I understand Talisman and Cosmic were both very successful in their day. I imagine Survive continues to sell well for Stronghold.

Please Log in or Create an account to join the conversation.

More
21 Nov 2014 14:24 #191232 by Almalik
What about CCGs being reprinted in the LCG format? Netrunner was a major success for FFG and looks like it has exceeded anyone's expectations judging by internet/FLGS interest. Call of Cthulhu is still chugging along. Hopefully the Doomtown reprint by AEG does reasonably well. Even VS. is making a comeback. There seems to be a fair consumer appetite for reprinting fondly remembered CCGs in the LCG format with no actual game play changes (come on 7 Seas and Warlord!).

With all the other newish games out (mostly FFG - Star Wars, 40K, Lord of the Rings) it's like an LCG version of the mid 90's CCG boom all over again.

Please Log in or Create an account to join the conversation.

More
21 Nov 2014 15:25 #191242 by JEM
Carcassonne had the scoring altered a while back in one re-release (two tile city scores, and I think farm scores), and the very latest reprint (with new art, even) for this year has some different scoring mechanisms.

Please Log in or Create an account to join the conversation.

More
21 Nov 2014 16:13 #191247 by Sagrilarus
Carc was changing scoring with every printing for a while there. We made a house rule that, when in doubt, you score by the rules in the copy that you're playing. That generally changed each time as well.

S.

Please Log in or Create an account to join the conversation.

More
21 Nov 2014 16:27 #191249 by Shellhead

VonTush wrote: I'm drawing blanks here...But has there been a reprint that has either gone insane in either direction of being a hit or flop that doesn't just scale proportionally to the overall market growth between the same period compared to the original edition?

From what I understand Talisman and Cosmic were both very successful in their day. I imagine Survive continues to sell well for Stronghold.


The original version of Arkham Horror wasn't a big seller. It was terribly expensive compared to most boardgames at the time, retailing for $40 in 1987. The FFG reprint was a much bigger success, even adjusting for the overall expansion of the boardgame market.

Please Log in or Create an account to join the conversation.

More
21 Nov 2014 16:57 - 21 Nov 2014 16:59 #191251 by Almalik
And FFG is reprinting Mission:Red Planet? How is that going to be any different from the Nexus Ops reprint for them?

Also, checking this list from the other site of top vote getters for most in demand reprints, I can't see anything (other than the Star Wars branded stuff) that I would be comfortable committing a lot of money towards if I were a game publisher.

edit: and Warhammer Quest.
Last edit: 21 Nov 2014 16:59 by Almalik.

Please Log in or Create an account to join the conversation.

More
21 Nov 2014 17:26 #191252 by Jackwraith

Colorcrayons wrote: Tolkien (though this is easy as every fantasy trope is inspired by this), Moorcock (ever read about the chaos symbol copyright? A thesis unto itself), Herbert (a few bits here and there), Aliens (space hulk anyone), etc. Some are so obvious, as the catachan special character "Sly Marbo" for instance. Sly Stallon's character Rambo. "Get it? See what we did there? It's clearly not based on a famous character in popular culture. We devised this clever thing all by ourselves. Don't you dare try to do the same thing or we will get mad and our lawyers are hungry." This tact is pretty typical for them.


I think you're exaggerating here. It's true that GW's legal approach has been extremely aggressive in defending their 40K background and it's also true that they appropriated the Chaos star symbol from Moorcock (which I forgot about) but they've never once sued anyone for their Fantasy stuff. They, TSR, and virtually every other RPG publisher out there appropriated Tolkien's "graceful elves/hardened dwarves/savage orcs" routine. As soon as TSR followed that model without challenge, it essentially became public domain, yet GW never tried to pursue them on that basis, nor did they issue a C&D to FFG for the Latari Elves or the Dunwarr Dwarves or the Broken Plains Orcs. Saying that Space Hulk ripped off Alien/Aliens is fine, but the latter ripped of Heinlein, so who's the bigger criminal here? In all honesty, there's greater similarity with the overall theme of Starship Troopers (neo-fascist, et al) than there ever was of Cameron's work.

Again, I'm not suggesting that GW is the victim here. Far from it. I've been a fan of their stuff for as long as you have and have played (and almost finished selling off) every game they've ever made except Warmaster, with multiple armies/gangs/fleets in each. I know their approach. But suggesting that an obvious joke character like Sly Marbo of the Catachans, an entire IG army essentially based on the idea of jungle fighters similar to the Rambo series, is somehow an unacknowledged ripoff of Rambo is going a bit too far. I don't think they intended anyone to interpret the character as anything but an (ahem) sly reference, if they even did that. Like I said, I played their games for 25 years and Rambo was not my first thought when I read 3 different IG codices containing that character. Rambo's essential themes are tragedy and patriotism, stuff that only vaguely resonates with the IG.

I think they've been most vociferous when protecting their iconic 40K stuff because that IP is somewhat original (Emperor, Warp from the psychic emanations of humans, primarchs, etc.) If you're saying no one can make insect-like aliens or guys in powered armor other than Heinlein or the makers of the Alien films, then you're also saying that Gamma World was a ripoff (except that it came before Aliens) and that Starcraft doesn't rip off GW but somehow sure does rip off HR Giger because, well, it does if you're looking at in black-and-white terms. That's just a little too linear for me. Would you be saying that no one can make a novel about wolves without ripping off Jack London?

Incidentally, I found it mildly hilarious that Blizzard's first new franchise in 18 years was called "Overwatch." ;)

/thread derailment

Please Log in or Create an account to join the conversation.

Moderators: Gary Sax
Time to create page: 0.353 seconds