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What makes a reprint successful?
And with that said then, the successful reprints then will be the currently successful games. If Twilight Struggle were for some reason to go out of print for example. The ones that have been raised as successes were all already established successes.
Which means to answer the original question, in order for a reprint to be financially successful the game had to have been financially successful in its original day. And I'd further expand that to having a timeless quality to them - Not a game that falls into a design that caters towards the current trends or favorites.
The thing is that most of these games that are currently successful will not see them go out of print, or if they do the market will be so saturated with them that copies will not be hard to find.
I don't know if I buy that there will be a next wave of reprints. With game turnover and short attention spans no one looks to the past anymore...It's "What have you done for me lately".
We're already seeing a thinning out of reprints. Withing the last few weeks though we've been able to celebrate the re-release of Car Wars.
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DukeofChutney wrote: an El Grande reprint is in the post apparently.
The thing is, will anyone dare update the mechanics from any of the classic german games?
Great point! AT games lean more on their settings, so some leeway could be given to play with the mechanics.
Whoever...we see even with AT games that when the mechanics are changed there's a bit of an outcry.
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- san il defanso
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You raise a good point VonTush, that if something vanishes it's probably because it just wasn't selling very well. That's a really good indicator of how successful it might actually be in future.
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From what I understand Talisman and Cosmic were both very successful in their day. I imagine Survive continues to sell well for Stronghold.
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With all the other newish games out (mostly FFG - Star Wars, 40K, Lord of the Rings) it's like an LCG version of the mid 90's CCG boom all over again.
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S.
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VonTush wrote: I'm drawing blanks here...But has there been a reprint that has either gone insane in either direction of being a hit or flop that doesn't just scale proportionally to the overall market growth between the same period compared to the original edition?
From what I understand Talisman and Cosmic were both very successful in their day. I imagine Survive continues to sell well for Stronghold.
The original version of Arkham Horror wasn't a big seller. It was terribly expensive compared to most boardgames at the time, retailing for $40 in 1987. The FFG reprint was a much bigger success, even adjusting for the overall expansion of the boardgame market.
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Also, checking this list from the other site of top vote getters for most in demand reprints, I can't see anything (other than the Star Wars branded stuff) that I would be comfortable committing a lot of money towards if I were a game publisher.
edit: and Warhammer Quest.
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Colorcrayons wrote: Tolkien (though this is easy as every fantasy trope is inspired by this), Moorcock (ever read about the chaos symbol copyright? A thesis unto itself), Herbert (a few bits here and there), Aliens (space hulk anyone), etc. Some are so obvious, as the catachan special character "Sly Marbo" for instance. Sly Stallon's character Rambo. "Get it? See what we did there? It's clearly not based on a famous character in popular culture. We devised this clever thing all by ourselves. Don't you dare try to do the same thing or we will get mad and our lawyers are hungry." This tact is pretty typical for them.
I think you're exaggerating here. It's true that GW's legal approach has been extremely aggressive in defending their 40K background and it's also true that they appropriated the Chaos star symbol from Moorcock (which I forgot about) but they've never once sued anyone for their Fantasy stuff. They, TSR, and virtually every other RPG publisher out there appropriated Tolkien's "graceful elves/hardened dwarves/savage orcs" routine. As soon as TSR followed that model without challenge, it essentially became public domain, yet GW never tried to pursue them on that basis, nor did they issue a C&D to FFG for the Latari Elves or the Dunwarr Dwarves or the Broken Plains Orcs. Saying that Space Hulk ripped off Alien/Aliens is fine, but the latter ripped of Heinlein, so who's the bigger criminal here? In all honesty, there's greater similarity with the overall theme of Starship Troopers (neo-fascist, et al) than there ever was of Cameron's work.
Again, I'm not suggesting that GW is the victim here. Far from it. I've been a fan of their stuff for as long as you have and have played (and almost finished selling off) every game they've ever made except Warmaster, with multiple armies/gangs/fleets in each. I know their approach. But suggesting that an obvious joke character like Sly Marbo of the Catachans, an entire IG army essentially based on the idea of jungle fighters similar to the Rambo series, is somehow an unacknowledged ripoff of Rambo is going a bit too far. I don't think they intended anyone to interpret the character as anything but an (ahem) sly reference, if they even did that. Like I said, I played their games for 25 years and Rambo was not my first thought when I read 3 different IG codices containing that character. Rambo's essential themes are tragedy and patriotism, stuff that only vaguely resonates with the IG.
I think they've been most vociferous when protecting their iconic 40K stuff because that IP is somewhat original (Emperor, Warp from the psychic emanations of humans, primarchs, etc.) If you're saying no one can make insect-like aliens or guys in powered armor other than Heinlein or the makers of the Alien films, then you're also saying that Gamma World was a ripoff (except that it came before Aliens) and that Starcraft doesn't rip off GW but somehow sure does rip off HR Giger because, well, it does if you're looking at in black-and-white terms. That's just a little too linear for me. Would you be saying that no one can make a novel about wolves without ripping off Jack London?
Incidentally, I found it mildly hilarious that Blizzard's first new franchise in 18 years was called "Overwatch."
/thread derailment
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