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× WELCOME TO TRASHDOME!

This is part of a series of bloody matches to the death. Show support for your favorite game so it will do better in the fight. You can support it by writing why you think its the better game and more importantly by betting (i.e. voting for) it. Please make it clear for when I check the bets later. You have until Friday when I tally the bets and declare the winner. I will reserve my bet for any tie-breakers.

Although you should be familiar with both games, there is no rule that says you have to have played both of them. The only rule in Trashdome is this;

Two games enter! One game leaves!

Familydome! Ticket to Ride v TtR: Europe

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18 Nov 2014 10:46 #190881 by Black Barney
One of the biggest problems of the original TtR map is that it is VERY easy to totally screw somebody. If memory serves, Atlanta connects to something and it's an important connection to grab early cuz it opens up possibilities. This is supposed to be a friendly casual family game but the opportunities to totally screw someone are abundant and creates problems.

TtR: Europe clearly addressed that problem and made more work-around solutions with the map design. It's a more friendly map and more fun for everyone.

I really don't like either game very much but I think TtR: Europe accomplishes what both set out to do much better than regular TtR.

Vote: TtR: Europe
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18 Nov 2014 11:11 #190886 by JEM
1912 is good for the Big Cities tickets, possibly a "must" for two players if not three. I like that with 1912, you have some control over how tight the game will be. Big Cities, no stations being the tightest. Mega Europe and stations being the more open game. The warehouse/depot addition is not something I'll ever play with, after trying it out twice.

1910 is essential for the original. In fact I bought 1910 just for the cards so I'd have a set I could wear out. TTR cards get funky relatively quickly compared to a lot of other games.

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19 Nov 2014 00:34 #190948 by dave
TtR Original (=German game) over TtR Europe (=Euro) by a mile

The drama and tension of being able to make your ticket is what distinguishes TtR from so many other bland gaming experiences. The stations in Europe take that all away and make it more of a VP optimization game.

My favorite board is Nordic.
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19 Nov 2014 08:03 #190952 by JEM
Every time the stations come up it's like everyone who complains about them forgets that you don't have to play with them, and that you can also use them on any map if you want to. It's a total non-argument.

Nordic is fun for what it is but yeesh, talk about clunky exception rules.
"You have to use locomotives for these locomotive spaces. Except if you use three cards of any colour instead."
"Three cards of a colour, right."
"No, any three cards, whatever colour. And you can't use locomotives for regular tracks. And that one big line up there has it's own rules, I'll get the rule book..."

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19 Nov 2014 21:56 - 19 Nov 2014 21:59 #191059 by dave

JEM wrote: Every time the stations come up it's like everyone who complains about them forgets that you don't have to play with them, and that you can also use them on any map if you want to. It's a total non-argument.

Then WTF are we voting for? How much we like the map? I think when a good share (most?) of folks on BGG talk about the two games, stations is a factor.
Last edit: 19 Nov 2014 21:59 by dave.
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20 Nov 2014 07:28 #191079 by JEM
The stations are a red herring. You're not obliged to use them so it's a total non-issue. I don't use the stations in TTR: Europe, I don't use the depots and warehouses from Europa 1912.

I couldn't give two tugs of a dead dog's cock what "most folks on BGG" have to say about it, to be honest.

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20 Nov 2014 18:14 #191166 by bomber
it does beg the question JEM if you would perhaps give just ONE tug of a dead dogs cock though?

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24 Nov 2014 08:36 #191317 by Mr. White
I think this was 5 to 1 in favor of TtR: Europe. Pretty much a bust in attendance, but this 'dome does contain one of the three biggest laugh out lout moments for me on the Fort this year due to this gem from Jem (ha!):

"I couldn't give two tugs of a dead dog's cock what "most folks on BGG" have to say about it, to be honest."

At any rate, it looks like Europe is your TtR winner.

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24 Nov 2014 09:36 #191321 by Sagrilarus
Not much of a surprise.

The stations are most useful in a two-player game against someone who is all about the block. A valid strategy, but just boring as hell to play. For more players they become incidental, and it costs you points (and a turn) to use them. As often as not you find ways to work around using them.

S.

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27 Feb 2015 01:44 #198398 by Oatmeal
USA. I like being able to actually block people. And I prefer all the TTR maps that don't have tunnels. USA works good with all player counts, including 2 player which is really boring on Europe.

Although almost all of my plays with USA have been with 1910 expansion. It's beyond me why they haven't just rolled the 1910 expansion into the base game yet, since it's essentially a "patch" for the base game moreso than an expansion, and makes the game much better.

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