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This is part of a series of bloody matches to the death. Show support for your favorite game so it will do better in the fight. You can support it by writing why you think its the better game and more importantly by betting (i.e. voting for) it. Please make it clear for when I check the bets later. You have until Friday when I tally the bets and declare the winner. I will reserve my bet for any tie-breakers.
Although you should be familiar with both games, there is no rule that says you have to have played both of them. The only rule in Trashdome is this;
Two games enter! One game leaves!
Familydome! Ticket to Ride v TtR: Europe
- Black Barney
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- D20
- 10k Club
TtR: Europe clearly addressed that problem and made more work-around solutions with the map design. It's a more friendly map and more fun for everyone.
I really don't like either game very much but I think TtR: Europe accomplishes what both set out to do much better than regular TtR.
Vote: TtR: Europe
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1910 is essential for the original. In fact I bought 1910 just for the cards so I'd have a set I could wear out. TTR cards get funky relatively quickly compared to a lot of other games.
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The drama and tension of being able to make your ticket is what distinguishes TtR from so many other bland gaming experiences. The stations in Europe take that all away and make it more of a VP optimization game.
My favorite board is Nordic.
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Nordic is fun for what it is but yeesh, talk about clunky exception rules.
"You have to use locomotives for these locomotive spaces. Except if you use three cards of any colour instead."
"Three cards of a colour, right."
"No, any three cards, whatever colour. And you can't use locomotives for regular tracks. And that one big line up there has it's own rules, I'll get the rule book..."
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Then WTF are we voting for? How much we like the map? I think when a good share (most?) of folks on BGG talk about the two games, stations is a factor.JEM wrote: Every time the stations come up it's like everyone who complains about them forgets that you don't have to play with them, and that you can also use them on any map if you want to. It's a total non-argument.
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I couldn't give two tugs of a dead dog's cock what "most folks on BGG" have to say about it, to be honest.
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"I couldn't give two tugs of a dead dog's cock what "most folks on BGG" have to say about it, to be honest."
At any rate, it looks like Europe is your TtR winner.
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- Sagrilarus
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- Pull the Goalie
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The stations are most useful in a two-player game against someone who is all about the block. A valid strategy, but just boring as hell to play. For more players they become incidental, and it costs you points (and a turn) to use them. As often as not you find ways to work around using them.
S.
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Although almost all of my plays with USA have been with 1910 expansion. It's beyond me why they haven't just rolled the 1910 expansion into the base game yet, since it's essentially a "patch" for the base game moreso than an expansion, and makes the game much better.
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