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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

× Painting Minis, Print & Play and Other Creative Type Stuff.

Pimping Nemo

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05 Aug 2010 17:50 #70047 by ChristopherMD
Pimping Nemo was created by ChristopherMD
Looking for ideas on pimping out Nemo's War. With an emphasis on making the components more durable (i.e. long lasting).

Also, do you think its better to have the entire map laminated or cut it into sections first so it can be stored easier?

Any miniature Nautilus model I could use that'll fit the squares?

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05 Aug 2010 18:14 #70049 by mjl1783
Replied by mjl1783 on topic Re:Pimping Nemo
I don't know, the components don't really seem that bad to me. What exactly are you afraid is going to happen to them?

If I were going to pimp mine, I'd scan everything. Then, I'd print the map in three pieces, and mount it onto some illustration board. If you're going to laminate it anyway, you can use clear packing tape to create a "hinge" between sections, leaving a small gap between the boards underneath so that it still folds nicely.

Then, hit the craft store for some small wooden discs and some square tiles (or scrounge up a used Scrabble set), print your counter art on label paper, stick, and trim. You could either print the cards out onto pre-cut blank business cards, or mount them onto some poster board with the label paper if you want them really thick.

Or, you could just spray down the stuff in the game with some fixative. That should prevent fading/smudging.

Or do nothing. The cards are the only really fragile components in the game, and you don't have to handle them that much.

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05 Aug 2010 18:40 #70052 by ChristopherMD
Replied by ChristopherMD on topic Re:Pimping Nemo
mjl1783 wrote:

What exactly are you afraid is going to happen to them?


I'm not afraid of anything in particular. It just gives me an excuse to work on pimping the game. As well as learning what different things can be done to improve quality of various game components in general.

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05 Aug 2010 18:48 #70054 by Michael Barnes
Replied by Michael Barnes on topic Re:Pimping Nemo
Turning the ship chits into wooden tiles would be kind of cool...maybe pulling some vintage 20k Leagues illustrations for the cards, reformatting them, and printing them up via Artscow...

It would actually be really, really cool to redo the art all in the style of the Disney film with its cool retro SF fonts and look. You could have a counter with the visage of James Mason for the Nemo marker and one with Kirk Douglas as Ned Land.

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05 Aug 2010 19:02 - 06 Aug 2010 05:07 #70056 by Schweig!
Replied by Schweig! on topic Re:Pimping Nemo
.
Last edit: 06 Aug 2010 05:07 by Schweig!.

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06 Aug 2010 07:05 #70086 by mjl1783
Replied by mjl1783 on topic Re:Pimping Nemo
I'm not sure the Disney film quite matches the tone of the game, but either of those ideas might help it feel more like a 20,000 Leagues game. As it is, it's more like a generic pirate game with some of Verne's proper nouns sprinkled on top.

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06 Aug 2010 21:44 #70149 by Dogmatix
Replied by Dogmatix on topic Re:Pimping Nemo
Mad Dog wrote:

mjl1783 wrote:

What exactly are you afraid is going to happen to them?


I'm not afraid of anything in particular. It just gives me an excuse to work on pimping the game. As well as learning what different things can be done to improve quality of various game components in general.


I've got a lot of VPG games and some of the maps don't hold up to repeated unfolding--you get chipping at the creases. Any with cards could use an immediate upgrade there, particularly since they've gone to a die size that is not right for any size sleeve on the market. I had been talking with Alan Emrich about doing up resized sets for buyers to download that could be sleeved or possibly working up artscow sets but my new job responsibilities had destroyed my free time.

MD--one thing you might want to do is to reach out to Carl Paradis (he's all over CSW and, at times, BGG) to see if he's done any "deluxe" treatments for Nemo. Alan had mentioned that Carl was being set up to do some "upgrade" stuff for them. I actually turned Alan and Carl on to Artscow (neither had heard of it); Carl, anyway, was MOST enthusiastic.

I agree with the laminate+artboard or foamcore path for the board though.

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07 Aug 2010 02:25 #70155 by ubarose
Replied by ubarose on topic Re:Pimping Nemo
The FFG yellow label sleeves fit the Circus Train cards perfectly.

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07 Aug 2010 02:46 - 07 Aug 2010 02:47 #70158 by Dogmatix
Replied by Dogmatix on topic Re:Pimping Nemo
ubarose wrote:

The FFG yellow label sleeves fit the Circus Train cards perfectly.


Some of the games have gone back to the smaller size that their earlier games like Crisis 2020 and I Say, Holmes used. Unfortunately, the bulk of the solo wargames went to this sort of 5/8ths of the FFG Green Sleeve size. They're a huge pain in the ass because it only takes 1 slightly heavy-handed shuffle to crease up unsleeved cards.
Last edit: 07 Aug 2010 02:47 by Dogmatix.

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