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What BOARD GAME(s) have you been playing?
It was a pretty cool game. I definitely want to play again. We play weekly on VASSAL in two-hour blocks, and we were able to get through the entire game in two sessions, including a lengthy rules explanation and the usual VASSAL shenanigans. That' pretty fast compared to our four-session play of Britannia recently. Thumbs up.
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Shapeshifter wrote: One night werewolf (Bezier games)
After all the positive reports I wanted to try this variant of werewolf, especially since people assured me it played well with 4.
In all honesty, I was a bit underwhelmed. I felt it lacked the drama of regular werewolf, and I am pretty confident this game shines brighter with more than 4 players.
The role of the troublemaker and robber also made the game feel a bit more random, with less control of what is happening.
This is not a hughe problem for such a short game, but the fact you only have one night to manipulate the system, having a random element switch your role without any chance to counter this switch is a bit...well....weird and frustrating. Not a bad game by any stretch, and we had some good discussions while playing.
I liked the fact trying to convince/manipulate players is just as crucial here than in the vanilla version makes it a good alternative.
While some people like it with 4, we've always kept it mainly to 5+. 4 is very frail and prone to faltering if the roleset is not perfectly selected.
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Columbob wrote: 6 player Turfmaster last night. Finished first, third and dead last (damn handicaps) for an overall tie for the win. Final race had the steeples, loved it when someone got stuck behind them because of poor dice rolling.
Say, out of curiosity, can Winner's Circle be easily home-modified to be Turfmaster, or are there other elements to Turfmaster making a home-mod impractical?
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edulis wrote: Got rocked by a 6 A-wing swarm in a game of X-wing. Yes 6 of them. Good lord. Flown well with lots of blocking and lots and lots of shots. First time I've seen this this build.
I've seen it once or twice, and its definetely a high-skill build. I'd be interested to see what you were playing against them.
It has all the classic swarm pros/cons, just with alittle better durability and maneuverability at the cost of some damage. I've seen it with 4 prototypes and 2 PTL greens, or 6 prototypes, with 2 having proton rockets (I think the PTL version is alittle stronger). kills BBBBz, and most fat ships and really limits the effectiveness of control builds, whether stress or ion. Suffers against phantoms especially and (less so) against soontir. 2 dice attacks just have a hard time getting through 4 agility. But there is something terrifying looking across the table and being outnumbered 2 or 3 to 1.
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aaxiom wrote:
Columbob wrote: 6 player Turfmaster last night. Finished first, third and dead last (damn handicaps) for an overall tie for the win. Final race had the steeples, loved it when someone got stuck behind them because of poor dice rolling.
Say, out of curiosity, can Winner's Circle be easily home-modified to be Turfmaster, or are there other elements to Turfmaster making a home-mod impractical?
I'm not familiar enough with Winner's Circle to be of help here.
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Columbob wrote:
aaxiom wrote:
Columbob wrote: 6 player Turfmaster last night. Finished first, third and dead last (damn handicaps) for an overall tie for the win. Final race had the steeples, loved it when someone got stuck behind them because of poor dice rolling.
Say, out of curiosity, can Winner's Circle be easily home-modified to be Turfmaster, or are there other elements to Turfmaster making a home-mod impractical?
I'm not familiar enough with Winner's Circle to be of help here.
Oooo, apologies. I thought that one was a reimplementation of the other... but they're two different titles. Sorry about that.
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