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Outback Crossing Review

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07 Aug 2014 23:45 #184275 by hotseatgames
I don't have any Cosmic expansions, and could use one to bump my player count. Even though many of the JERKS in my group don't like the game. Unbelievable, I know.

That said... what is the ONE expansion you'd buy if you could only get one?

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08 Aug 2014 01:15 #184281 by Sagrilarus
Just had a play of Space Cadets: Away Missions and it painted quite a story. We seemed to really be wrapping things up when a few bad rolls of the dice really turned the tables on us. We had wrung out our options pretty thoroughly at this point so we were taking risks, but if things had gone a little differently we might have finished victorious.

Anybody reading this who things Sentinels of the Multiverse or Marvel Legendary are thematic and engaging should really give this one a try. Sets a very high bar for how cooperative games should work, and the dice rolling really makes you consider your decisions much more carefully.

S.
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08 Aug 2014 08:48 #184294 by Legomancer
Did some Thunderstone last night after a long break. I really enjoy it, even though I never do great at it (and in fact got slaughtered last night, though I thought I was doing much better.) I dumped all my vanilla and am now 100% Advance and really prefer it because it introduces more uncertainty into the dungeon delving.

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08 Aug 2014 09:10 #184296 by Gary Sax
Excited to see what the final product of Away Missions looks like!

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08 Aug 2014 09:28 #184298 by san il defanso

hotseatgames wrote: I don't have any Cosmic expansions, and could use one to bump my player count. Even though many of the JERKS in my group don't like the game. Unbelievable, I know.

That said... what is the ONE expansion you'd buy if you could only get one?


Cosmic Incursion is the correct answer. The Rewards Deck is the best of the variants, and the orange ships look awesome. Cosmic Conflict will do in a pinch.
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08 Aug 2014 09:46 #184300 by stormseeker75
Is 4 people enough for a good game of Cosmic?

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08 Aug 2014 09:50 - 08 Aug 2014 09:50 #184302 by Gary Sax
I can tell you that 3 is not. I think 4 is the beginning of fun.
Last edit: 08 Aug 2014 09:50 by Gary Sax.
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08 Aug 2014 10:06 #184303 by wadenels
We've played with four quite a bit (Mayfair's Simply Cosmic was made for 4 players). More is better, but 4 works in a pinch. Don't play with less than 4.

I'm not sure how FFG's Cosmic works with Flare Cards, but when we play with 4 using Mayfair's Cosmic we shuffle in all the Flare Cards to give it a little extra crazy.

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08 Aug 2014 10:40 #184309 by san il defanso
That would be completely bonkers using FFG rules, since they allow you to keep the flares when you play them. That's in line with Eon. Mayfair changed that.

You will get a different answer from everyone on how many people is best, but I think six is the best. Anywhere between 4 and 8 is really fun though. I can't imagine it functioning too well with 3.

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09 Aug 2014 15:09 - 09 Aug 2014 15:13 #184433 by Gary Sax
I was bored today and I dragged out Robinson Crusoe. I got it in an early batch when I found it on the shelves of my local game store (no, not fucking friendly) even though it was way out of stock online. I played it about 12 times in a two week span... and then I haven't played it since.

I played a solo game today and the magic is still there, it is far more than the usual BGG flash in the pan, low supply, 3 month cult of the new game. It is an outstanding thematic eurogame. In particular, it is *tightly* balanced and feels well playtested. I have no idea why I stopped playing it, I almost feel like I got hyped out by the game when it was still sitting on my shelves and I could just play the damn thing! It's a really good game.
Last edit: 09 Aug 2014 15:13 by Gary Sax.
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