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What BOARD GAME(s) have you been playing?
Legomancer wrote:
Jason Lutes wrote: Played Firefly the other night with the expansions, and was underwhelmed. All four of us were pretty much "meh" at the end, which is too bad for me since I was the one who shelled out for it. I think it may come down to the fact that 90% of the time these days, game night consists of one-shot RPGs, and most board games just don't hold a candle to them in terms of entertainment value.
It also could come down to the fact that Firefly is kind of a meh game, anyway.
Nah, Firefly is not a "meh" game. A-tall. I'm with Jason on his notion that most board games pale in comparison to a good RPG session; however, I got to play a great game of Eldritch Horror on Saturday and it was a lot of fun. It's very much an encapsulated RPG campaign you can enjoy over the course of 2 or 3 hours. If you haven't tried Eldritch Horror yet Jason I'd say give it a shot. Especially if your group likes themes or horror and investigation.
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Jexik wrote: Are the player aids the kind of thing you'd find on BGG somewhere? It seems like games didn't have as many reference cards back then.
I made my own, one for Civilization Cards and one for Calamities. The player sheets I have for Stock and Treasury have the turn sequence on them. I have to fix a couple things on my player aids and then I'll link them again back in this thread. Stay Tuned...
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wadenels wrote:
Jexik wrote: Are the player aids the kind of thing you'd find on BGG somewhere? It seems like games didn't have as many reference cards back then.
I made my own, one for Civilization Cards and one for Calamities. The player sheets I have for Stock and Treasury have the turn sequence on them. I have to fix a couple things on my player aids and then I'll link them again back in this thread. Stay Tuned...
...and done
LINK
Either print out a bunch or laminate them and use dry erase markers. Players can mark up the Civilization Cards sheet to better calculate prices for future purchases. It's basically the same as the chart in the Advanced Civilization book, but nicer.
Players don't need to read everything on the Calamity sheet, it's just nice to have some to pass around so players can follow along as bad things happen. The Calamity sheet also lists which Civ Cards can help or hurt the effects of each Calamity.
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I was a bit afraid to play it again... and was impressed how good it still is. It is very easy to set up, very easy to explain. This is THE introductory ameritrash game, you can make anybody play this game as it is so simple and intuitive, and yet so rich and surprising.
The game was rather quick (less than two hours for two players although i have not played the game in 20 years...) as the turns are very, very fast. The game is beautiful. Once it's set up, you want to play it as it is so beautiful and attractive, full of great details, crazy english humour. The boardgame by gary chalk should be framed and put in a museum ! This is just cardboard and paper but this is so nice : take that you mini-holichs !
Talisman still rules, I am very pleased !
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Also played a 3p game of Eclipse, which I hadn't played in a while. I still love that game, but with 3p, and the particular construct of space tiles being the way they were, there was very little conflict between us. A bit towards the very end, but otherwise it was mostly multiplayer solitaire. Still pretty fun, but I do like the game a lot better with 4-5. As it was, after rules explanation, the game took exactly 2 hours, which is pretty cool for something of that depth. Of course, add another hour or more for 4-5 players, but still, it flows really well with almost no downtime.
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- Disgustipater
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- Dapper Deep One
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Played Twilight Struggle today for the first time in more than 4 years. I'd previously played it 3 times, but not since then. We had a pretty even back-and-forth for a lot of the game. Then in turn 7 I wound up with the Asia and Central America score cards. I happened to be dominating Asia so I played that right off the bat and shot up pretty far, to about 15 points. Then I subtly set up some innocuous influence in Central America, followed by a hard push to grab Control. Next card play I would play scoring and win. Unfortunately, while I was setting this stuff in motion, I wasn't paying attention to Europe, where my opponent was taking over. Right before I was going to play my scoring card to win the game, he played Europe's scoring card to steal lot of points from me, making my next play a simple point increase instead of a win. Apparently if he had a few more cards with higher Ops numbers, he could have taken control of Europe and won the game with his score card play.
Later in turn 9, I drew the Wargames card, along with 3 cards that improve DEFCON, just to taunt me. But I had 9 points, enough to win by playing Wargames. But DEFCON was already at 5, so I basically did 3 Coups in a row to drop DEFCON to the required 2 to play Wargames and win the game. Good stuff. I can't wait for the digital version. I'd like to get some more plays of this in.
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- ChristopherMD
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Legend Of Drizzt - My first time really playing any of these. Same with the other two players who I honestly didn't think would like it. We all loved it. I had initially thought it would be too simple to hold my interest as I've played many types of dungeon crawls and hacknslash, but its got just enough going for it although it did feel kind of easy to beat.
Firefly - Played with all the expansions and the P&B scenario where you have to rescue someone from the alliance. I was the only one to do any Misbehaving and that was only for one job, but took me a few tries. The other two players were ready for the first goal a little ahead of me, but I screwed them both with the Reaver Cutter. Then me and one other completed the second goal at the same time and just had to race to Three Hills. Fortunately I had Jubal's ship and got lucky with Nav cards beating him to the win by three spaces. Each of us collected at least one Bounty, which as a mechanic worked out better and was more worthwhile than I though it would be. Bring on Blue Sun!
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