the_jake_1973 wrote:
It's not like I NEED another game in the house, let alone a second in the Arkham universe, but Mansions of Madness piques my curiosity.
Our group really likes Arkham Horror. The co-op is something that does not exist as a mechanic in my other games with the exception of Letters from Whitechapel. Does MoM really stand apart if one already has Arkham Horror?
While they take place in the same setting, both games are drastically different. Arkham Horror is a straight co-op game, with an emphasis on drawing cards for narrative and flavor text. Everyone needs to work together to shut the gates and keep Arkham safe. Each turn you follow the exact same phases and for the most part you know what will happen and when.
Mansions of Madness is almost like a Dungeon Crawl mixed with a very, very, very light RPG. There are different scenarios that you can play each time and one person must play as the Keeper/DM. The focus here is on narrative, exploration and atmosphere. Since there is a person controlling the bad guys, you never really know what might happen. If the person playing the Keeper is experienced enough, you can have some really exciting games. Its not a perfect system and it doesn't always work right. When everything is firing on all cylinders though, I find it to be even better than AH. Having someone play a good Keeper/DM makes all the difference in the world though.
I think they are different enough that they are both worth owning. If you have ever played AH and wanted a more intimate adventure to experience then MoM is probably worth tracking down.