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What VIDEO GAME(s) have you been playing?
- Michael Barnes
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- Mountebank
- HYPOCRITE
Played for about 30 minutes. Watched some videos that were OK because they had War Boys and Mad Max talk in them. Walked down a corridor to fill up a canteen. Got to a scene where I had to follow a character while they talked so I turned it off.
Eh, probably wasted five bucks on that one. Looks like it will have ALL the junk ass open world stuff.
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- san il defanso
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Erik Twice wrote:
You'll probably find that removing permadeath breaks the game by allowing you to throw your characters at the opponents, specially the bosses, without worry. Really, it's not really something that dictates the difficulty of the game, but a core aspect of the design. It's also vital to the theme of the game, I feel.san il defanso wrote: I'm playing at the easiest difficulty with the the casual, "no character death" setting as well. JRPGs and turn-based games are normally not my cup of tea, but I am really impressed by the characterization and the relationships it forms. I might give it lots of time, against my original expectation.
I haven't found that at all actually. It's still quite challenging, and I still play a bit conservatively because I want to actually keep my fighters in the fight, rather than losing them for some reason that I didn't foresee. Having never played before, I am fine with losing out on a core part of the experience if it makes the game a little more playable for me.
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The thing that stands out for me in the Witcher 3 is the choice of story. They pick a LOT on the subjects of love and family, such as domestic violence, toxic relationship, jealousy etc. Also, the mythology/folklore they use is unusual. There's a lot of mythical creatures I hadn't known (remember when we're sharing ghost stories in a thread?), and they have their peculiarities. They are also never thoroughly explained, which is a very good thing.
Combat satisfying, even on the easiest difficulty level.
But of course, it's easier to pick the bad stuff:
I think villages are wasted opportunities. The villages in the game were carefully built, but there's never a reason for the player to stay for long. I really wish I could fish, plant something, or, at the very least, cook my raw meats on fire pits. Also, villages are very similar.
It's also very gloomy. Despite the game having bright color palette, rain and cloud can still brown-ized your game, and the depressing story doesn't help at all.
Starting to have lots of map icons. I mean, LOTS. It's a good thing these encounters are very, very short.
The game boasts a huge map, but they're all same-y and flat-ey. Gothic series still have the best open world map. Proof that less is more.
Don't like "mandatory dialogue option". Geralt checks a dead body, and player can choose to check different body parts but making no decision at all.
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- san il defanso
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But I do really like the game. It's the sort of online experience where it definitely pays to learn how the different weapons work and the ins and outs of different stages, but it's not completely punishing for noobs. I really enjoy the brisk pace and the customization options too. It's a lot of fun, although I wish there was more available offline, for the inevitable day when the servers shut down. Even an option to set up matches against AI, pick the length of the match, stuff like that.
Still, since it was a trade-in for a game I didn't have to pay for, I could do a lot worse.
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- Black Barney
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