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The SteamOS/Steam Machine thread
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This might not be a problem is the controller is an iPad, or something like it, but that would add to the total cost of the system.
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- hotseatgames
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I also think this will not hinder MS or Sony in any way.
As for HL3... I could not care less about such tightly constrained FPS games.
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- Michael Barnes
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What they are doing could be INCREDIBLY disruptive to the current console market. As in, it could destroy it. By releasing a unified, open OS that any manufacturer can build a console around, they are basically unhooking the console market from being saddled to Sony, Microsoft, and Nintendo. This is a big deal, and it could literally be the defining moment of the next generation. Because Valve may have just made the concept of closed architecture, proprietary consoles obsolete.
I think it's incredibly exciting. The door is open for all kinds of Steam Machines from all kinds of manufacturers. Ultra high-end models, $99 ones, Smartphones running SteamOS streaming to TV...this could be amazing.
It's something I've been thinking of for a while...that we don't need more corporate, closed architecture consoles...we need something UNIFIED so that a developer makes a game, you choose which piece of hardware you want (since they're all standard and cross-compatible), and not only is their install base potentially exponentially larger resulting in broader sales overall.
I did expect them to announce a Valve-branded, traditional console so at first I was disappointed a bit- I would have ditched the PS4 preorder for it. But then when I thought about how it matched up with my idea that there would be a single OS and the differences would be strictly between hardware manufacturers, I realized that their strategy could, in fact, be The One.
It's really not any different than PC...you buy an OS, you choose the hardware. They're moving that concept into the living room console arena. And I think it's brilliant.
There is another potential thing that could come out of this. There really isn't any reason that PS4 or Xbone couldn't run SteamOS, at least not that I'm aware of. Think about how tremendous it would be if Sony came out and said "PS4- it's a Steam Machine".
As for RTS minimaps and what not, that will be a challenge but in games moving forward, you'll see developers taking into account living room play in designing UIs.
So yeah, very interested overall...friday's announcment is going to be Half-Life 3, SteamOS exclusive. MEGATON BOMB.
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- metalface13
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- hotseatgames
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Michael Barnes wrote: So yeah, very interested overall...friday's announcment is going to be Half-Life 3, SteamOS exclusive. MEGATON BOMB.
Nope, it will be the announcement of several Valve-themed nightclubs, called the CrowBar.
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My argument against it would still be this: by making a non-standard machine they STILL haven't solved the main thing that keeps consoles in the lead. There are going to be high spec Steam boxes and low spec Steam boxes, as I understand it. So people are still going to have to scratch their heads and think about their hardware and capabilities, framerate, etc to play a game. Now you and I can do that, in fact in some ways I prefer it, but this will never be OMFG HUGE CONSOLE while that factor is still there.
\Devil's Advocate End
All that said, I am very excited myself. I am LOVING the PC environment right now, and Steam is a large part of that. I've given up a lot of rights to them, but they've given me a lot of service and utility in return. I would like to game more easily on the TV, and this could be a great way to do it.
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If SteamOS can provide a powerful yet stable platform, especially for drivers, they might really be able to appeal to developers by letting them know they won't have to change with the OS just because Microsoft wants to push into a different market. The big trick will be how fast they can get a AAA title on it (likely their own, and very soon) and how well they will do in porting the back catalog. Given the fact that a large portion of most people's Steam library will run on lower end systems, if they can do a good job of porting they will solve the content problem that most new OS/consoles have when they launch.
They already have Big Picture mode for people that want to hook a PC up to their TV and play- but it sounds like some of the sharing options listed for the OS actually take a realistic view on households that have more than one PC for gaming, home theater and the like. I envision a slew of low priced steam boxes making their way from across the Pacific ocean in the near future.
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I was thinking about how'd they get anyone to actually switch, as dual-booting is a pain in the ass.
One way is a SteamOS console. Ta da! But it's not free, so some folks will still be unmoved.
Another is this: HALF-LIFE 3. Not exclusive to SteamOS though, that's too much. It'll be on Steam and have SteamPlay and so forth and cost $60.
...but it's free on SteamOS.
That will get everyone to at least try the fucking thing out.
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Gary Sax wrote: My argument against it would still be this: by making a non-standard machine they STILL haven't solved the main thing that keeps consoles in the lead. There are going to be high spec Steam boxes and low spec Steam boxes, as I understand it. So people are still going to have to scratch their heads and think about their hardware and capabilities, framerate, etc to play a game. Now you and I can do that, in fact in some ways I prefer it, but this will never be OMFG HUGE CONSOLE while that factor is still there.
Old model: buy Windows PC game on CD, install it on home computer, maybe upgrade Direct3d driver, hope everything works.
New model: SteamOS knows the capabilities of the host Steam Machine, can update OpenGL driver automatically if necessary, can refuse to allow download (or purchase) of game whose hardware requirements exceed those of the box, can automatically adjust game settings otherwise.
In other words, the Steam part of SteamOS can manage this for the user. No? The consumer can be advised as to whether the game will run before she purchases the game.
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