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Tragedy Looper anyone?
- Erik Twice
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- D8
- Needs explosions
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Not sure how well it will hold up over time, but I certainly give them points for trying something different.
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There's just nothing like it. I've made superficial comparisons to Zendo but it's not really the same thing. It's thematic, it's interesting, and it's fun as hell. I don't see this one fading away over time although I do see it having a hard time becoming a huge hit. It will likely have a pretty intense cult following like Cave Evil.
My review went up this week:
www.2d6.org/2014/09/tragedy-looper-a-written-review/
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- Erik Twice
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1) How much text is there in the game? Do you just use cards? What about the "narrator", does he need to read a long text about the specific case?
2) Is the game infenitely replayable or will it inevitable boil down to guessing which case was chosen each time after repeated plays?
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Erik Twice wrote: Wow, that looks great! I have a couple questions, though.
1) How much text is there in the game? Do you just use cards? What about the "narrator", does he need to read a long text about the specific case?
2) Is the game infenitely replayable or will it inevitable boil down to guessing which case was chosen each time after repeated plays?
1) There's almost no text for players. The locations/boards each say what they are ("School") and cards generally have stuff like -1 Paranoia, or Forbid Intrigue. That's about it. There's a scenario card with some minor text on it like when incidents occur - 2. Suicide or something to that effect.
From the Mastermind's perspective there is a bit of reading. You have about a page of text to read concerning the scenario, including suggestions and strategy tips. The Mastermind reference card for the scenario also has a list of characters and their roles for the scenario along with the incidents and who the culprit is.
This isn't really a paragraph game but the Mastermind does need to do a bit of reading at the table (You don't need to read anything but the rules to prep for the game though).
2) Once you've played a Scenario (as Mastermind or Protagonist) it may not be replayed by you as a Protagonist at all. Figuring out the Plots/Roles is the entire game really. You can replay as the Mastermind over and over again, however, because the Mastermind knows all of the Plots/Roles anyway.
The game comes with 10 scenarios, so if you were playing with a dedicated group you'd get 10 plays out of it before you'd have to create your own scenarios or find user created content. There are scenario expansions in Japan apparently, hopefully the game takes off and Z-man brings them over.
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