Re: Any chance FFG makes an expansion for DungeonQuest?
I'm with you, Egg, except I never pulled the trigger.
DQ was my most anticipated re-release, but with the card combat I lost all interest. Well, the Terrinoth setting put me off as well, but I've warmed up to it a little. If I think of the game as sort of boardgame version of Dragon's Lair, the cartoony art of Terrinoth doesn't bother me as much.
I know there's an online fix, but doesn't it require using like magic, range, and melee cards and then something like some characters don't use magic so thematically it doesn't make sense? I dunno I haven't bothered to get that deep into it, but if there were a small box expansion with the proper cards to use for combat, I'd likely pick DQ up.