Articles Humor Satirical Parody Without A Sledgehammer 40,000: A look at one of tabletop gaming's most subtle political statements
 

Satirical Parody Without A Sledgehammer 40,000: A look at one of tabletop gaming's most subtle political statements Satirical Parody Without A Sledgehammer 40,000: A look at one of tabletop gaming's most subtle political statements Hot

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Warhammer 40,000 might look like a genocidal mess of a game that holds no value in human life, but in reality, it's one of the most subtle parodies of humanity's warlike nature that many miss the joke entirely. I've talked about irony in board gaming before, but not like this. Warhammer 40,000 contains ACTUAL irony - not the barely understood hipster kind. Allow me to explain in terms that may be familiar to other fandoms, but will be easy enough to understand once I go into it.

If you've watched anime for a while, The Melancholy of Haruhi Suzumiya may sound familiar to you. Because if you've seen enough anime, you notice that Haruhi as a show isn't really just about pandering to the Japanese otaku market - it's actually one of the biggest in-jokes the anime industry ever created - sure on the surface it looks like regular moe demographic trash marketed to creepy thirty year old Japanese men, but it goes a bit deeper than that. In the show, and the novels that inspired it, Haruhi is a girl who is not just a girl but the God of the Universe, but she doesn't actually know - and the other characters must ensure she never finds out. In a silly anime comedy such as this, deep, uncomfortable questions are raised about how the universe works in a country where increasingly Japanese youths are becoming detached from reality. What is even weirder is the "Haruhism" meme, an inside joke where otaku anime fans revere Haruhi as a sort of goddess. Not too literally though. They buy her merch, watch her show, and just have a good time. Nobody legitimately believes Haruhi is a goddess or even real, it's just a big joke that some outsiders to anime culture won't understand at first.

And that's where Warhammer 40,000 fits into Western tabletop gaming fandom. It is indeed the Western "Haruhi" - in that countless men of anonymous net handles on 4chan.org scream HERESY, HERESY EVERYWHERE - FOR THE EMPEROR! - and BLOOD FOR THE BLOOD GOD! - A bit like how Haruhi fans quote Our Lady Of Brown Haired Tsundere. Warhammer 40,000 is by far one of the most penetrative games in the 21st Century male psyche - most nerds have played it at least once and even if you haven't played it for years you still keep up on the memes, don't you. Because that's where successful pop culture icons are headed. Memes. Ideas that spread like a virus, some malevolent, some benign.

Warhammer 40,000 and its fanbase are almost as dedicated as the Japanese otaku - I say almost because the majority of them are under no illusion that their characters they admire in their fandom are real in any way. In fact considering the universe of 40K, you'd better hope they're not real. 40K to me growing up was something that changed my life, in a way that continues to do so today. When I was a kid, probably at a too young age to appreciate the game and the hobby linked to it - I found myself strolling through a toy shop and suddenly, in a town called Orange which in Sydney terms is in the middle of nowhere, I discovered something I would take news of to my friends back home in the city - like the Spanish Explorers coming back in their ships telling tales of a city of gold.

To tell you the truth I enjoyed the game a lot more than the other kids because my friends only built bigger and more expensive forces to one-up each other instead of just having fun. Kids can be utter douchebags when they're eleven, which is why I reckon if you do have kids you shouldn't expose them to 40K until they're older - not because it's bad for them, it's just that when you're eleven you tend to be a bit nastier than when you're an adult and hobby games involving miniatures are best enjoyed by grown ups even though those Space Marine models look like toys. It's also a good idea to experience 40K at a later age because there's a lot of satire of the whole THERE IS ONLY WAR!!!!11111 aspect of it that kids will just have rushing over their heads.

Here's the thing about 40K, the universe in the game is so dark it would make the entire membership of the band Bauhaus turn on the lightbulb and hope Bela Lugosi really was dead, because if he wasn't he might be after them. Warhammer 40,000 seems on the surface to be a bleak and hopeless game, something that should normally be avoided by those prone to clinical depression. In reality, it's pretty much a really souped up version of Mad Max with spaceships in. Sure, Mad Max seems a bit too dark and serious when you first think about it, but the whole reason why Mel Gibson disowned those films and called them "youthful trash" was because the films were so over the top you couldn't help laughing at how ridiculous the supposed apocalypse was. Warhammer 40,000 operates under those same lines. No respite indeed from there being ONLY WAR, but when you think about it, if there is ONLY WAR how the hell do people grow their food, are Orks spawned by mitosis or do they have women Orks who raise children on homeworlds? Does the Imperial Guardsman receive a sufficient education in order to be able to have the maths to pilot a Leman Russ?

You might be thinking these questions are beside the point, but they do illuminate the point further. The point is that this is not really a game to be taken seriously, even though the rulebooks and fluff give the illusion of being dead serious even though the average casual 40K player is about as harmless as a tame Snotling, and not as murderous as a Khorne Berserker at all. My former assumptions that Warhammer 40,000 was a game played by heartless, genocidal jerks was only half right. 40K players for the most part who are genocidal jerks are only like that because they're bloody eleven years old! If you actually look at the source material for this vastly popular game, you'll notice some sharp satirical jabs at the nature of ideology based warfare itself. No side in 40K is any better than the other, every man is for himself and he is out to kill any man or beast who disagrees with his beliefs. Huh. Games Workshop couldn't have created a more subtle parody of human warfare if they tried, because the fluff is almost propaganda like in how you almost agree with the Orwellian catch cries of For The Emperor! - or Death To The False Emperor! - see, at this point you might be seeing why it's not a good idea to let kids play this game too early in their lives, not because it's a wargame but there's socio-political commentary they're guaranteed to misinterpret at an age when most 11 year olds think guns are cool... as opposed to people like me when I was that age who didn't take it quite as seriously because I was a bit more aware than my friends about the fact that during the early 2000s my entire year group of boys had begun arguing about whose force of plastic army men was superior... yeah.

It's a very subtle game in how it addresses the idea of "Other" as it's called in the humanities and arts. The "Other" is the "Enemy Within (Chaos) and the Enemy Without (Xenos)". If the Space Marines aren't a parody of centuries of religious fundamentalism, I'm not sure what is. Not that the Chaos and Xenos forces are much better. 40K is a self-perpetuating bloodbath of carnage, that's so over the top it offends some (political science students who aren't in on the joke) but pleases some more than it should (i.e. gamers who take it too far).

Of course what it boils down to is Games Workshop having to cater to both the people who take it too seriously and the people who don't take it seriously enough, in order to address the people who have fun playing the actual game they paint the models for.

As the Joker once said, "Why so serious?". He would probably play a Chaos army, he even calls himself an agent of it.


Jacob Martin is a writer, blogger, Photomedia student and board gamer who travels the bowels of Sydney's hobby game shops to find the strangest games he can review. He was once refused work for not being Victorian, at which point he wondered if a monocle would get him employed but later found out they meant the state, not the Queen. He lives in Australia, and it is his understanding that the Bartertown community of gamers is friendly. The precious juice is usually offset by public transport.

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Comments (18)
  • avatardaveroswell

    Very interesting article sir. I have not played Warhammer once, and I couldn't identify a Warhammer meme if my life depended on it. Have I won? :P

    I guess the only thing that comes close in my personal experience is Star Trek: a fictional world that has created such rabid fans it's original star (Shatner) goes on SNL and tells his fans to "get a life." There is one MAJOR difference though: Gene Roddenberry didn't set out to create a fan frenzy, or profess his world was heaven or any of his characters were gods to be revered.

    I've never been a part of the 40K world. AT least I know a teeny bit about it.

  • avatarDogmatix

    I'm a complete 40k fluff-junkie even though I have little interest in the minis game. You're right about the irony-factor. I can't recommend more highly the Ciaphas Cain novels for a far less thinly-veiled jab at the
    "ideologies" of the 40k world (hell, even the character's name is a biblical in-joke)....argh. Had more thoughts on the matter but the Pella guys just arrived to give me new quotes on replacement windows. Nice piece, though I do wonder if 40k has penetrated the commonwealth nations more thoroughly than the US

  • avatarJeff White

    I always heard that 40k was the most popular in the US. Outside the US, Warhammer Fantasy is king.

    Well, I was hearing a lot of his in the early 00's. I can't confirm if it was/is true.

  • avatarColumbob
    Quote:
    are Orks spawned by mitosis or do they have women Orks who raise children on homeworlds?

    Orks are actually spawned by spores that detach from them from time to time. That's why the Imperium will never completely cleanse the ork taint from invaded planets such as Armageddon, as they'll slowly grow and gather a new force in a dark corner of the world. Pretty funny.

  • avatarMattDP

    As the site resident ex-WFB junkie I would say that 49k is probably bigger than WFB in the UK at least. Funnily enough though there is a perception amongst English GW players that 40k is a kid's game whereas WFB is more for adults.

    Good piece. I always thought there was a dimension for religious satire in the Space Marines, but the rest went over my head. Thanks for drawing it to my attention.

  • avatarSan Il Defanso
    Quote:
    Orks are actually spawned by spores that detach from them from time to time. That's why the Imperium will never completely cleanse the ork taint from invaded planets such as Armageddon, as they'll slowly grow and gather a new force in a dark corner of the world. Pretty funny.

    Is this the real answer? If it is, that is about three different levels of awesome.

  • avatarColumbob
    Quote:
    Orks are actually spawned by spores that detach from them from time to time. That's why the Imperium will never completely cleanse the ork taint from invaded planets such as Armageddon, as they'll slowly grow and gather a new force in a dark corner of the world. Pretty funny.


    Is this the real answer? If it is, that is about three different levels of awesome.

    Yeah, they introduced this part of the fluff in GorkaMorka circa 97-98, and the later 40K ork material has kept it and developed it further. Orks (and all greenskins essentially - grots, snotlings, even the multicoloured squigs) are a fungoid-based race. The bigger ones eat the smaller ones for food too, so they're all self-sustaining. And they have this weird pan-racial (psychic?) ability that enables their cobbled-up junk (trukks, boltas, chainclubs etc.) to work for them, but not for other races. Although they loot a lot of what they use too.

  • avatarJeff White
    Quote:
    Funnily enough though there is a perception amongst English GW players that 40k is a kid's game whereas WFB is more for adults.

    This holds true in the US as well. Again, from what I was around several years ago.

  • avatarSan Il Defanso
    Quote:
    Orks are actually spawned by spores that detach from them from time to time. That's why the Imperium will never completely cleanse the ork taint from invaded planets such as Armageddon, as they'll slowly grow and gather a new force in a dark corner of the world. Pretty funny.


    Is this the real answer? If it is, that is about three different levels of awesome.



    Yeah, they introduced this part of the fluff in GorkaMorka circa 97-98, and the later 40K ork material has kept it and developed it further. Orks (and all greenskins essentially - grots, snotlings, even the multicoloured squigs) are a fungoid-based race. The bigger ones eat the smaller ones for food too, so they're all self-sustaining. And they have this weird pan-racial (psychic?) ability that enables their cobbled-up junk (trukks, boltas, chainclubs etc.) to work for them, but not for other races. Although they loot a lot of what they use too.

    That makes my day. I guess I know what race I will play when I start playing 40K (which will be precisely the 12th of Never).

  • avatarJackwraith

    Columbob is right about the Ork material. It's basically the only way to have a race that has no agenda other than to make things blow up in louder and louder fashion. Orks not only spawn like fungus, they also become larger as they see more combat. That's why Big'unz in Fantasy and Nobz in 40K have better stats than regular Orcs/Orks: because they've been in more war without getting killed. The whole concept behind the race is one huge grinding machine of eternal warfare. As Columbob noted, their gestalt mind powers their seemingly impossible machinery and weaponry, as well as performing other minor effects, like making their trukkz and buggiez go faster if they're painted red ("Red wunz go fasta!!")

    This is on the same thematic approach as the whole realm of Chaos. The Chaos gods in 40K are spawned by the darker emotions and urges of humans and Eldar. Those psychic emanations create ripples in the dimension one step removed from our reality and, long ago, those ripples coalesced into creatures that now manifest as 'gods' and their servants, known as 'daemons'. In other words, you take the darkest forms of human behavior (like war) and create an entire game race that is the 'living' manifestation of that behavior; in a way, much like the Orks but more directly connected to humans (and Eldar) as the focal point of the galaxy (strangely, the creators felt it was necessary to set the game 38,000 years in the future (I always thought they could have stopped at 10,000, given the pace of human civilization and its tendency to forget the past) but restricted activity to a more scientifically-feasible galaxy, rather than the universe entire.)

    Interestingly, the Horus Heresy series of novels over the past few years has put a nice spin on the omnipresent religion of the Imperium that drives the Space Marines particularly and humanity in general.

    [Spoilers!]

    The Emperor, when walking around and leading the Great Crusade, decried religion or any kind of faith or belief in anything but science and empirical evidence. His crusade was nominally one of restoring knowledge to humanity and elevating it above myth and superstition. However, during the Crusade, a forbidden cult sprang up around the Emperor as people began to believe in his divinity; manifesting what some people consider an essential part of the human character: a need to believe in something greater. When the Emperor was mortally wounded and rendered comatose at the end of the Heresy, much of the knowledge and empirical thought that he began the Crusade to engender was swept away in the fervent growth of the Emperor's cult, which now stands as the ruling ideology of the Imperium, complete with Mechanicus tech-priests soothing the 'machine spirits' of all weapons to get them to shoot, saw (chainswords!), or explode properly. So, ironically, the attempt to free humanity from myth plunged it even deeper into a well of superstition.

  • avatarGary Sax

    Ok SanIlDefanso. I'm going to channel this nerddom. Whatever. To add on to what was said above re:orks.

    The whole ork thing is that they are, as everyone above said, a fungal race for never ending war that just grows from itself, can't wipe them out, etc.

    In the fluff, though, it turns out that they were created by some ancient race to fight the Necrons (evil nihilist machine space undead). The necrons basically wiped out almost all life in the universe before going dormant. Of course now, they are waking up again dun dun dun. Whoever created the orks made them impossible to wipe out and embedded genetic memories of incredibly amazing technology in many of them that they barely understand so they could fight this neverending Necron menace. Which is why the orks look like they have shitty tech but then suddenly have a crazy warp drive gun or something---some are born with bizarre tech in their genes and have to create things.

  • avatarAarontu

    I never thought it was so subtle, but I also didn't come in contact with the game until I was 19. It's hard not to see the parody with Imperial Inquisitors actually being called "Inquisitors", and saying quotes like:

    "An open mind is like a fortress, unbarred and unguarded."

    I always thought it was an interesting (and humorous) way that the fluff is presented; it's all from the point of view of the Imperium, painting all opposition as the "bad guys", but it's obvious that the "good guys" aren't so good, in reality (40k reality, anyway).

  • avatarDr. Mabuse
    Quote:
    I always thought it was an interesting (and humorous) way that the fluff is presented; it's all from the point of view of the Imperium, painting all opposition as the "bad guys", but it's obvious that the "good guys" aren't so good, in reality (40k reality, anyway).


    That's exactly what struck me from reading the books in the Horus Heresy series. I was going into it expcting to read about the "noble" heroic acts of these "gallant" Space Marines and quickly saw that the Great Crusade was anything but noble and gallant.

    Colonialism and Imperialism spring to mind. Fascinating stuff.

  • avatarGary Sax

    Only good guys in 40K are the Tau. Which is mostly why people hate them so much, that and the anime inspired design.

    I like the Tau, though. I think they were a cool addition to the game.

  • avatarJur

    Once again, Jacob writes a beautiful interesting piece going far beyond the realm of games. I'm not that familiar with the W40K fluff but I could never take it seriously anyway. Why have a serious universe and then create a silly dicefest around it with chainsaw swords which apparently are not just not stupid, but also not even obsolete in an era of obliterating firepower?

  • avatarStephen Avery

    That was some captivating writing JJ. I thouroughly enjoyed reading it. I totally see your point and can see the humor in the source material for WH40K.

    The article however also reminded me of art critiques back in college where students would delve for hidden meanings, double entendres, and hidden symbolism. Sometimes an inkblot is just an inkblot, though people may take their own meaning from it.

    I'm not putting down your article though, merely providing a counterpoint. great job on the writing. It was more fun than a barrel full of monkeys.

    Steve"JJ fan+1"Avery

  • SlyFrog

    Hmmm, and to think I thought the parody/satire part was how the various forces (at least back when I played) were so clearly based on jokey WWII parodies (waves of expendable Imperial Guard with commissars who shoot their own soldiers = Russians, I recall for awhile the Space Marines and Orks were some sort of combined bad parody of the Germans, what with their "Stormboyz" and "Freebooterz" and such).

  • Mr Skeletor

    I thought the parody/irony/humor was as obvious as a brick to the face.
    Regular warhammer is full of it as well, people fighting over shitty lifestyles that are hardly worth living.

    This is really par for course with all 80s UK stuff, they were the master of black humor. 40K borrowed more than a few ideas from 2000AD.

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