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Andean Abyss - Shipping to preorders soon Andean Abyss - Shipping to preorders soon

Andean Abyss - Shipping to preorders soon

Game Information

Game Name
Andean Abyss
MSRP $
75.00
Designer

Publisher Information

Publisher

Release Schedule Information

Expected Release Date
Expected Ship Date

Andean Abyss takes 1 to 4 players into this multifaceted campaign for control of Colombia: guerrillas and police, kidnapping and drug war, military sweeps and terror. Each of four factions deploys distinct capabilities and tactics to influence Colombian affairs and achieve differing goals. Players place and maneuver 160 wooden pieces across a colorful map and exploit event cards that cannot be fully predicted. Accessible mechanics and components put the emphasis on game play, but Andean Abyss also provides an engrossing model of insurgency and counterinsurgency in Colombia—smoothly accounting for population control, lines of communication, terrain, intelligence, foreign aid, sanctuaries, and a host of other political, military, and economic factors.

From the award-winning designer of Wilderness War and Labyrinth, Andean Abyss features unique mechanics relating events and operations that guarantee difficult player decisions with each card flip. Most of the game’s 72 events are dual-use, representing alternative historical paths: players can choose either version of the event or from an array of operations and special faction activities. Every choice has implications for how the next card will be played. There is no hand management: the focus is on the map and on planning for the foreseeable—and the unforeseeable. Die rolls are only a small part of game: the key to victory is not luck but the ability to organize the most effective campaign.

 

Components A 22' x 34' mounted game board. A deck of 76 cards. 150 dark and light blue, red, green, and yellow wooden forces pieces (some embossed) 5 black and 5 white wooden pawns. A sheet of markers. 4 Faction player aid sheets. A Non-player Faction aid sheet. Rulebook Playbook 6-sided die

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Comments (2)
  • avatarSagrilarus
    Quote:
    There is no hand management: the focus is on the map and on planning for the foreseeable—and the unforeseeable. Die rolls are only a small part of game: the key to victory is not luck but the ability to organize the most effective campaign.

    The subject matter doesn't thrill me but that little patch of text right there seems to indicate it's my kind of game. Has anyone seen an early copy of this?

    S.

  • avatarChance

    Yeah, I've been playing with the VASSAL Modules. I enjoy it alot and it is quickly becoming one of my favorite games. Many different options and unique, interesting choices to make each and every turn.

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