Runebound 3rd Edition - Announced

Runebound 3rd Edition - Announced Hot

http://fortressat.com/media/reviews/photos/thumbnail/300x300s/b8/7a/75/runebound-3rd-edition-announced-49-1438533746.jpg
ubaroseubarose   July 31, 2015  
4809  
Runebound 3rd Edition

Game Information

Game Name
Runebound 3rd Edition
MSRP $
59.95

Publisher Information

Release Schedule Information

Status
Expected Release Date

Welcome to Terrinoth, adventurer! Runebound is a fantasy adventure board game for two to four players, inviting you to play as one of six heroes wandering the realm and taking whatever quests you may encounter. But all is not well in the realm: evil is awakening once more in the form of Margath the Dragonlord or the Corpse King, Vorakesh. Only you and your rival heroes stand a chance of stopping this threat before all Terrinoth is consumed in darkness.

Two distinct scenarios give shape to your adventures in Terrinoth, challenging you to battle undead or outwit a dragon, even as you explore lost ruins and forgotten forests and take on quests across the realm. New adventure cards and story cards for each scenario make every game unique, alongside the ability to customize your hero with over one-hundred different skills and assets. Whether you play as a mage bristling with spells or a powerful warrior, every game of Runebound invites you to experience an incomparable adventure. Take your first steps into the world of Terrinoth!

How does Runebound compare to previous versions of the game? Although you may recognize some elements and mechanics, this version of Runebound is a reimagined vision of the game and is incompatible with previous editions.

Posted: 31 Jul 2015 12:50 by Egg Shen #207570
Egg Shen's Avatar
Just saw Dice Tower mention this on their twitter feed. FFG must being doing their annual "In Flight Report". Dice Tower mentions that it is streamlined...innovative and fun. We shall see.

I'm sure it will be announced on FFG's website soon.
Posted: 31 Jul 2015 12:56 by Space Ghost #207573
Space Ghost's Avatar
I have everything for 2nd edition, so it will have to be something spectacular to get me to switch (which I doubt).
Posted: 31 Jul 2015 13:02 by SuperflyTNT #207574
SuperflyTNT's Avatar
"Streamlined" scares the shit out of me.

I'm with Stan the Man - It would take a huge, spectacular, mind-blowing system to replace the old one in order for me to buy in. I'm like Buddy from the Incredibles...the biggest fan (besides Mr. Frank Skeletor, perhaps).
Posted: 31 Jul 2015 13:05 by SuperflyTNT #207575
SuperflyTNT's Avatar
This.
Runeboundisback.png
Posted: 31 Jul 2015 13:09 by Mad Dog #207577
Mad Dog's Avatar
I'm good with my second edition copy. One of my favorite 2-player games.
Posted: 31 Jul 2015 13:26 by Egg Shen #207583
Egg Shen's Avatar
They posted a video on youtube. My main complaint about the google earth-ish board has been fixed. New board looks great for a fantasy adventure game. Movement is still roll and move....combat. Well, combat is, wait for it....token based. Yep, POG combat. OK then. Gonna need to see a rulebook folks! On a positive note they make character development seem pretty open, which could be great. We shall see...we shall see.

Posted: 31 Jul 2015 14:07 by Ken B. #207596
Ken B.'s Avatar
No dice for combat? No buy. Sorry, FFG.

In Fury of Dracula I'm ok with it because the dice system was something that gave a little variance to the rock/paper/scissors system they had going. But tokens for Runebound combat? Get dafuq out of here. I'll keep my second edition, thanks.
Posted: 31 Jul 2015 14:21 by Michael Barnes #207598
Michael Barnes's Avatar
Oh, so the game will no longer be watching other people roll a D20 hundreds of times?
Posted: 31 Jul 2015 14:22 by The*Mad*Gamer #207599
The*Mad*Gamer's Avatar
Funny how the Dice Tower never knocks FFG, hmmmm
Posted: 31 Jul 2015 15:06 by Ken B. #207604
Ken B.'s Avatar
Michael Barnes wrote:
Oh, so the game will no longer be watching other people roll a D20 hundreds of times?


Well, now we'll just watch two of the players fiddle and fumble with tokens repeatedly, then consult a chart over and over again. I'm not sure that's better.
Posted: 31 Jul 2015 15:09 by Michael Barnes #207605
Michael Barnes's Avatar
If there were an infomercial for the new Runebound, it would show 2nd edition being played in black and white footage, with the players having an EXTREMELY HARD TIME with rolling the dice and being really frustrated. Then cut to 3rd edition, with everyone flipping tokens or whatever. IN COLOR.

When will these game designers learn that the best combat resolution is punching each other in the face until someone passes out.
Posted: 31 Jul 2015 15:17 by Ken B. #207607
Ken B.'s Avatar
Michael Barnes wrote:
If there were an infomercial for the new Runebound, it would show 2nd edition being played in black and white footage, with the players having an EXTREMELY HARD TIME with rolling the dice and being really frustrated. Then cut to 3rd edition, with everyone flipping tokens or whatever. IN COLOR.

Don't forget the red ex and the blaring air horn over the old footage. Also make sure that one of the players angrily blows the bangs out of their face, grimaces and shrugs.
Posted: 31 Jul 2015 15:47 by Josh Look #207613
Josh Look's Avatar
Why is there a Buffalo Wild Wings banner behind the dude at 0:48?

I cannot stand Runebound, nothing about this video really sold me on a new version.
Posted: 31 Jul 2015 15:57 by Ken B. #207615
Ken B.'s Avatar
Josh Look wrote:
Why is there a Buffalo Wild Wings banner behind the dude at 0:48?

I cannot stand Runebound, nothing about this video really sold me on a new version.


Well, you can fumble with tokens while you gently jiggle your balls.

Still interested?
Posted: 31 Jul 2015 16:03 by Michael Barnes #207617
Michael Barnes's Avatar
Why are we wasting time on this, where is the Loopin' Chewie coverage.
Posted: 31 Jul 2015 16:05 by Josh Look #207618
Josh Look's Avatar
Ken B. wrote:
Well, you can fumble with tokens while you gently jiggle your balls.

Still interested?

Well, when you put it that way...
Posted: 31 Jul 2015 16:06 by Space Ghost #207619
Space Ghost's Avatar
Josh Look wrote:
Why is there a Buffalo Wild Wings banner behind the dude at 0:48?

I cannot stand Runebound, nothing about this video really sold me on a new version.

I noticed that too and thought it was weird. The video about put me to sleep....
Posted: 31 Jul 2015 16:10 by Egg Shen #207621
Egg Shen's Avatar
The main thing that struck me about the FFG staff was just how young they all appeared. There ain't nothing wrong with that. But they all came across as these baby faced gamers. None of them seemed comfortable on camera.

I'd much rather see a marketing guy talk about the game than hear from the designers/creators. Rule #1 of any video content....don't be boring.
Posted: 31 Jul 2015 16:31 by VonTush #207624
VonTush's Avatar
They're not tokens...They're two sided dice.

Actually it looks kind of interesting - At least I won't dismiss it out of hand (especially since I sold all my old 2nd stuff in anticipation of 3rd). It reminds me of the way Mr Jack Pocket determines what actions are available for the turn by tossing a handful of two sided dice into the air. At least it looks more engaging than rolling dice, adding modifiers then looking at numbers dozens of times. And quicker than setting up and playing a separate mini-game.

As far as the video goes, well that's just the results of planned marketing. Can't spoil any details because other promotional materials rely on that reveal later.

Rule #2 of any video content is to reveal just enough to allow the fanatics to pause, transcribe and pontificate endlessly on what they see and what they thin it means.
Posted: 31 Jul 2015 16:41 by Mr. White #207629
Mr. White's Avatar
Why are all these (this, the warhammer quest, and the Fod) game promo videos showing dudes in front of computers? These all feel like promos for upcoming videogames.

Is this how games are designed now? Being hip at the computer?

EDIT: I'm not saying there's anything wrong with these dudes, but it feels so...sterile in away. I dunno. I guess I always go back to the GW guys smoking cigarettes and listening to Bolt Thrower albums as the way to put out designs with heart. I'm just getting old I suppose...
Posted: 31 Jul 2015 16:42 by Space Ghost #207632
Space Ghost's Avatar
Will there still be allies? Because that is Rule #1 of Runebound.
Posted: 31 Jul 2015 16:50 by VonTush #207633
VonTush's Avatar
Let's go to the tape!

**scans video***
Results are...Inconclusive.
Posted: 31 Jul 2015 16:54 by Space Ghost #207635
Space Ghost's Avatar
One fear would be getting rid of the allies is a superficial way to really streamline the game; however, I thought that was one of the more strategic parts.
Posted: 31 Jul 2015 16:56 by Ken B. #207636
Ken B.'s Avatar
Space Ghost wrote:
One fear would be getting rid of the allies is a superficial way to really streamline the game; however, I thought that was one of the more strategic parts.


Allies always were the biggest thing that gave me the SNES RPG feel from Runebound. There was you, the main character, leading a party of shmoes of varying capabilities. By the time you tanked up at game's end, it was you and your crew versus the world.
Posted: 31 Jul 2015 20:57 by Wetworks #207653
Wetworks's Avatar
If it doesn't solo well I'm out. The only reason I was interested in Runebound 2.0 was that it was one of the better solo adventure games.
Posted: 31 Jul 2015 21:02 by Michael Barnes #207655
Michael Barnes's Avatar
Wait- two sided dice...can I just flip a coin or do I need these FFG manufactured custom pieces of hobby gaming equipment?
Posted: 01 Aug 2015 00:57 by Space Ghost #207656
Space Ghost's Avatar
2-sided dice are the dumbest fucking thing I have ever heard of.
Posted: 01 Aug 2015 19:04 by Sevej #207691
Sevej's Avatar
Space Ghost wrote:
One fear would be getting rid of the allies is a superficial way to really streamline the game; however, I thought that was one of the more strategic parts.

One of the boss cards says it gets -2 per Companion the player has. So may be there's allies.
Posted: 02 Aug 2015 02:05 by ubarose #207711
ubarose's Avatar
Are you guys serious about the two-sided dice? I thought you all were just cracking wise, but then I re-read the thread and thought maybe not. Now I just can't tell if this is a joke or not, and I'm too lazy to watch a boring video to find out.
Posted: 02 Aug 2015 03:23 by Hex Sinister #207713
Hex Sinister's Avatar
Fantasy Flight Games wrote:
Battles in Runebound are fast and tactical, using an innovative, token-based combat system. Each hero has a number of combat tokens, and when you engage in battle, you take all of your combat tokens in your hand and cast them like dice or flip them like coins. Once both you and your opponent have cast combat tokens, you take turns spending combat tokens to deal damage to your opponent, shield incoming attacks, flip your own or an opponent’s tokens, or stack your tokens to increase their power.

Both heroes and enemies also have a number of surge abilities that you may trigger during battle with surges from your combat tokens. The possible effects are nearly limitless, and deciding which surge abilities to use and when is crucial to winning your battles in Terrinoth.

This could be really good.
Posted: 02 Aug 2015 05:33 by Sevej #207716
Sevej's Avatar
I really like the recent Fantasy Flight's streamlining. The flip-based combat sounds funny at first, but now with stacking mentioned, I'm very interested.
Posted: 02 Aug 2015 07:15 by Wetworks #207717
Wetworks's Avatar
The token combat system might make the game play clunky from a solo perspective. I noticed the box says 2-4 players while Runebound 2.0 said 1-6 players.
Posted: 02 Aug 2015 09:30 by wkover #207720
wkover's Avatar
Wetworks wrote:
The token combat system might make the game play clunky from a solo perspective. I noticed the box says 2-4 players while Runebound 2.0 said 1-6 players.

I love Runebound 2.0, but the box should have said: WARNING: 1-2 players only, otherwise DOWNTIME SUCKS and you will REGRET LIFE.
Posted: 02 Aug 2015 10:29 by VonTush #207726
VonTush's Avatar
ubarose wrote:
Are you guys serious about the two-sided dice? I thought you all were just cracking wise, but then I re-read the thread and thought maybe not. Now I just can't tell if this is a joke or not, and I'm too lazy to watch a boring video to find out.

Joke.
Posted: 02 Aug 2015 12:46 by SuperflyTNT #207733
SuperflyTNT's Avatar
wkover wrote:
Wetworks wrote:
The token combat system might make the game play clunky from a solo perspective. I noticed the box says 2-4 players while Runebound 2.0 said 1-6 players.

I love Runebound 2.0, but the box should have said: WARNING: 1-2 players only, otherwise DOWNTIME SUCKS and you will REGRET LIFE.

The way to make Runebound playable is simple: Buy 4 sets of the movement dice. While one player is playing their battle, the other players can continue playing. Downtime becomes minimal. Now, there's not much player interaction anyhow, so you don't lose anything.

That's how I've always played, and I love it.

POG combat can suck a bag of dicks.
Posted: 02 Aug 2015 14:07 by Michael Barnes #207744
Michael Barnes's Avatar
"It's Runebound...it's back. In pog form!"

- Milhouse
Posted: 02 Aug 2015 18:51 by wkover #207758
wkover's Avatar
SuperflyTNT wrote:
The way to make Runebound playable is simple: Buy 4 sets of the movement dice. While one player is playing their battle, the other players can continue playing. Downtime becomes minimal. Now, there's not much player interaction anyhow, so you don't lose anything.

In our games, each player does have their own set of movement dice, but simultaneous play ruins a game for me. If I can't laugh at someone when they die, it just isn't fun.
Posted: 03 Aug 2015 16:47 by 433 #207864
433's Avatar
Josh Look wrote:
Why is there a Buffalo Wild Wings banner behind the dude at 0:48?

It's a BWW store championship fantasy football league award.
Posted: 04 Aug 2015 09:40 by thejinx13 #207920
thejinx13's Avatar
Tried this at GenCon. I didn't like it. The token flipping mechanic is neat and adds some choices to your combat, but the downtime is still built into the game. This is more of a retrofit than a new Edition as it seems the only other major change that I saw in my brief run-through was categorized adventure cards.

Discussion