- Forum
- /
- The Game Room
- /
- Ameritrash
- /
- Kremlin
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Kremlin
- Matt Thrower
- Offline
- Shiny Balls
- Number Of Fence
robartin wrote: That's overstating things a bit. You need a person to "run" the game and keep it moving and it works fine. It's an evil game, my favorite kind. Expansion is for collectors more than for players.
Yes, this, totally. The trouble is that I don't feel up to the task of being that person, getting it wrong and potentially screwing up the game for everyone (and thereby ensuring it never gets played again). I'd like someone else to teach it to me first.
Please Log in or Create an account to join the conversation.
- Michael Barnes
- Offline
- Mountebank
- HYPOCRITE
- Posts: 16929
- Thank you received: 10375
Please Log in or Create an account to join the conversation.
MattDP wrote: The trouble is that I don't feel up to the task of being that person, getting it wrong and potentially screwing up the game for everyone
When in doubt, PURGE.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- Posts: 1319
- Thank you received: 169
Our game group is nicknamed the KGB so this would be kind of a flagship game for us.
Please Log in or Create an account to join the conversation.
- Posts: 1937
- Thank you received: 134
clockwirk wrote: Isn't the game that Avery and Tom Vasel are working on supposed to be heavily inspired by Kremlin? Granted, it's probably changed a lot since the original idea. Any info you can give, Steve?
Thanks Clockwirk...the check is in the mail.
The game is a mean mafia themed area control game(Thanks for the idea Steve Bonnocore!) You place influence on gangsters as they move up the chain toward Capo. Each position has money, respect, and a special ability which is added to the base money and respect of the gangsters. Players use their influence and special abilities to seize control of other gangsters or eliminate them. The game goes 8 turns and whoever has the most respect at the end wins.
I want to get away from straight VPs so I've been working on Reputation Cards that are 'storyline' of the events that happen to the player. The combination of rep cards + Respect would determine the winner. They are not quite done yet.
We just finished in house playtesting and are moving to blind playtesting. If you're interested I'll email you when I have the files ready in Dropbox.
We're going over revisions and now Tom is going to do another in house playtest then open it up to people who are interested via Dropbox.
I'll also print out a few pretty copies when I can afford it. Here are some pix
twitter.com/#!/Stephen_Avery/media/slide...twitpic.com%2F7dwvot
BTW the 'vote' token pictured has been replaced with a blackmail mechanic. Much of the game relies on cooperation and deal making. The game can function fine w/o it but it adds a lot IMHO.
Thanks for the shoutout!
Steve"Hard at work"Avery
Please Log in or Create an account to join the conversation.
- Michael Barnes
- Offline
- Mountebank
- HYPOCRITE
- Posts: 16929
- Thank you received: 10375
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- Posts: 1937
- Thank you received: 134
Steve"etting on that"Avery
Please Log in or Create an account to join the conversation.
- Forum
- /
- The Game Room
- /
- Ameritrash
- /
- Kremlin