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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

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× Talk about the latest and greatest AT, and the Classics.

Kremlin

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16 Dec 2011 20:29 - 16 Dec 2011 20:31 #110284 by Stephen Avery
Replied by Stephen Avery on topic Re: Kremlin

clockwirk wrote: Isn't the game that Avery and Tom Vasel are working on supposed to be heavily inspired by Kremlin? Granted, it's probably changed a lot since the original idea. Any info you can give, Steve?


Thanks Clockwirk...the check is in the mail.

The game is a mean mafia themed area control game(Thanks for the idea Steve Bonnocore!) You place influence on gangsters as they move up the chain toward Capo. Each position has money, respect, and a special ability which is added to the base money and respect of the gangsters. Players use their influence and special abilities to seize control of other gangsters or eliminate them. The game goes 8 turns and whoever has the most respect at the end wins.

I want to get away from straight VPs so I've been working on Reputation Cards that are 'storyline' of the events that happen to the player. The combination of rep cards + Respect would determine the winner. They are not quite done yet.

We just finished in house playtesting and are moving to blind playtesting. If you're interested I'll email you when I have the files ready in Dropbox.

We're going over revisions and now Tom is going to do another in house playtest then open it up to people who are interested via Dropbox.

I'll also print out a few pretty copies when I can afford it. Here are some pix

twitter.com/#!/Stephen_Avery/media/slide...twitpic.com%2F7dwvot

BTW the 'vote' token pictured has been replaced with a blackmail mechanic. Much of the game relies on cooperation and deal making. The game can function fine w/o it but it adds a lot IMHO.

Thanks for the shoutout!

Steve"Hard at work"Avery
Last edit: 16 Dec 2011 20:31 by Stephen Avery.

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16 Dec 2011 21:14 #110291 by Michael Barnes
Replied by Michael Barnes on topic Re: Kremlin
SHILL

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16 Dec 2011 22:26 #110312 by Hatchling
Replied by Hatchling on topic Re: Kremlin
haha "Stefano Aversa". nice.

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17 Dec 2011 00:07 #110319 by jur
Replied by jur on topic Re: Kremlin
Is Steve's game on kickstarter yet?

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17 Dec 2011 01:20 #110331 by Stephen Avery
Replied by Stephen Avery on topic Re: Kremlin
Getting the low ink files togehter tonight. I'll put them in a dropbox and invite anyone that wants to try it. If you want the 'pretty' version I can make that availbe but it will doubtlessly change.

Steve"etting on that"Avery

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17 Dec 2011 02:58 #110335 by Xlyce
Replied by Xlyce on topic Re: Kremlin

robartin wrote:

MattDP wrote: The trouble is that I don't feel up to the task of being that person, getting it wrong and potentially screwing up the game for everyone


When in doubt, PURGE.


I don't know if you had heard, but Leonard Cohen is a big fan of Kremlin and one of his songs is based on that. If you can ever get into a game of Kremlin with him, listen for "It's Purgin' Time"...

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22 Jun 2014 13:15 #180962 by wadenels
Replied by wadenels on topic Re: Kremlin
I was going to start a new thread but then I found this, so I'm bringing it back from the dead.

Kremlin got a nice-looking rerelease through Jolly Roger Games. I haven't played it yet because I found the rulebook difficult to follow and pretty unclear in places. So I printed out the original Fata Morgana and Avalon Hill rules to fill in the gaps. Then I just decided to go whole hog on all the rule material I scrounged up and consolidated all off it into one doc covering five different rulesets to be played with the Jolly Roger edition ( available here ). It probably has some typos and minor errors.

So now I'm wondering which is the best ruleset and why? I like the way the original Avalon Hill advanced rules look, but Jolly Roger has changed them up a bit and I'm wondering whether that's for better or worse.

Any input?

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22 Jun 2014 13:36 #180963 by ChristopherMD
Replied by ChristopherMD on topic Re: Kremlin
Any rules about drinking vodka are automatically better.

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22 Jun 2014 15:47 #180967 by Matt Thrower
Replied by Matt Thrower on topic Re: Kremlin
Oh, is the new edition out? Doesn't seem to have hit the shelves in the UK yet.

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22 Jun 2014 17:42 #180975 by Brewmiester
Replied by Brewmiester on topic Re: Kremlin
I picked up a copy yesterday at my FLGS.

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22 Jun 2014 20:19 #180979 by wadenels
Replied by wadenels on topic Re: Kremlin
I played the "Standard Game" and it's a bit too clean. Not enough nasty in it, and the penalties for being purged or found guilty or condemned aren't severe enough. I wouldn't recommend it, and I hope to give one of the other versions a try soon. If they don't floor me I'm going to play the old AH rules.

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23 Jun 2014 09:11 #180995 by san il defanso
Replied by san il defanso on topic Re: Kremlin
I don't think the standard game is really very different. I think the only thing they changed is that for some reason you can't age a politician more than one year during the cure phase at the beginning. We switched that back and it was basically the same as the AH version.

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23 Jun 2014 09:50 #180998 by wadenels
Replied by wadenels on topic Re: Kremlin
Ah, you're right. I was mixing up my rulesets. I think I like the harsher penalties for being sent to Siberia in the 1928 and Modern rules. I haven't played them yet so I'll have to see how that works in play.

We found it hard to kick out the Party Chief in the Standard game as well, as he doesn't start with a sickness marker and can only age 1 yr per turn under the Standard Rules. The Party Chief made good Health rolls in our game. Resilient bugger.

Question 1: Does the Party Chief attempt to wave during the parade if he's active (not at the Sanitorium / taking a Cure) but has no declared Influence on him? As I understand it only active politicians with declared Influence take their actions, otherwise the phase is basically skipped. The exception being the Foreign Minister who has rules for selecting a new Party Chief if the Party Chief position is empty and the FM is uninfluenced.

Question 2: All politicians 2nd level and up make Health rolls even if uninfluenced, correct?

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23 Jun 2014 10:10 #180999 by san il defanso
Replied by san il defanso on topic Re: Kremlin
If the person has no influence declared on them, then their action is skipped. I assume that's how it would be played with the Party Chief as well. Keep in mind that in a 5-6 player game, you can actually put influence on the guy who starts there.

Health rolls are made on the nine members of the Politburo and no one else, I believe. I'd have to glance at the rules to make sure.

It's a nice reprint, but parts of it bother me. The rules leave a few gaps in there, like what happens in a successful purge in the Standard game. Also, the use of color to set off the different office title is very confusing, since they are all colors that correspond to the different phases of the game. The font is also tough to read.

Geez, now I sound like dragonstout.
The following user(s) said Thank You: wadenels

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23 Jun 2014 10:45 #181004 by wadenels
Replied by wadenels on topic Re: Kremlin
Yeah the design really looks nice, but some of the choices they made aren't doing any favors for playability. I still like the look of it though.

The rules are really more confusing than they ought to be. The old Fata Morgana and AH rules are very clean by comparison.

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