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X-COM Enemy Unknown FFG boardgame.
Imagine that big-ass Magic Realm style prep board arranged and executed by app. Or some AI deck. Or a simple card draw like Talisman that is self balancing (so you don't get gold all the time and not encountering any monsters). Or a dungeon crawler that is procedurally generated without having a convoluted generation system or a DM.
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- Michael Barnes
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I think there was also some disappointment that it was more about the managerial side of XCOM than the man to man tactical stuff...but there are so many games in that space I think they went in the right direction with it.
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- SuperflyPete
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Sadly, it's 95% Geosphere and 5% tactics. Still, it's awesome and cheap.
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This was kind of what I was afraid of. Some co-ops just kind of fall off once you beat them a couple times. Others don't because maybe they offer more variety or something? I worry that the static player roles might get boring. I dunno. I suppose getting 10 good plays isn't too bad but... eh.Michael Barnes wrote: But like Grudunza, I felt like it had about 10 plays before it was done.
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By most standards of modern hobby/designer board games, selling 10,000 or more copies (or even 5,290) would be huge and garner automatic expansions. By FFG standards, though, maybe not. And the license cost might be pretty hefty. By comparison, Eldritch Horror has 17,191 owners and something like 5-6 expansions. Actually, a better comparison would be Gears of War, another video game license, which shows 5,539 owners and does have one POD mission pack expansion.
Regardless, I'm a little surprised that some basic expansion hasn't come out with a few new missions, even just app-only. It would seem that an app exclusive expansion would be perfect for this game. But there again might be some cost issues, as far as programming the app for something that you sell for maybe $5 as an IAP. Not much profit there. Anyway, I am holding onto my copy for now on the chance that something new will be announced. At this point, though, I'm doubtful, especially with the release of XCOM 2 having already passed. That would have seemed an ideal time to plug an expansion.
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