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Combat System Simplicity vs. Elaboration

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28 Jan 2021 20:59 #318510 by dysjunct

san il defanso wrote: I know it's an RPG, but this week I'm going to run Monster of the Week with my roleplaying group. Coming from D&D one of the weirdest things about it is that it it doesn't have a separate combat structure. (I believe this is true of lots of games that are based on Apocalypse World, but I don't actually know.)

Anyway I'm really excited about it now, because one of the most artificial things about any form of simulationist game like D&D or Call of Cthulhu, is that you need to basically enter a combat mode.


Yeah, all the PBTA games (that I know of anyway) don't do anything special for combat. It's just another part of saying what you do, rolling dice if necessary, GM adjudicates. I also like how it doesn't have initiative; the GM tells you to go whenever it makes sense in the fiction for your character to do something.

PBTA kind of feels like an alternate reality to me, one where RPGs evolved from something besides wargames.
The following user(s) said Thank You: ChristopherMD, san il defanso

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29 Jan 2021 00:46 - 29 Jan 2021 09:05 #318515 by Michael Barnes
Oops, wrong thread
Last edit: 29 Jan 2021 09:05 by Michael Barnes.

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