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The new ATTACK
- Michael Barnes
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- Mountebank
- HYPOCRITE
I liked the old ATTACK OK, I didn't think it was great by any means but there were some cool ideas- mainly in that it took a more simple, epic-scale game and added material like the political thing and economics. A lot of it was messy and dumb, but overall I thought it was one of Eagle's best.
The new version is really just an expansion to the base game, so you can get current just with the "deluxe" expansion. No need to rebuy the game. The revision was done by Mike Selinker, who did the A&A revised thing a few years ago.
I'm kind of excited about it, it looks like it might be really good. One thing I like a lot from the rules is that it has a kind of role selection mechanic but not such that picking a role means someone else can't. You've got this card, and you take one action each season. You put a chip down to show you've taken that particular action and can't do it again until next year. If you want to do something in Winter, you have to spend oil.
There's also simple tech trees that basically enhance actions the higher you go on them and the naval combat is much more congruous with the game system than it was. All the trade routes, sub raids and all that mess are gone, but the politics remain.
The boards are the same, so it's still GIGANTIC.
It's an interesting way to expand the game while modernizing, and with it being six years old and kind of out of the public eye it might bring back some interest in it. Full review in a couple of weeks.
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-M
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- metalface13
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Edit: On a similar note, has anyone played Ideology?
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I've been burned too many times with their stuff to give anything they publish another chance.
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- Michael Barnes
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But if it makes you any more confident, the new ATTACK manages to change just enough so that it's out with the garbage and what makes it unique remains. I hope.
I really like the idea of the game ending when a player is eliminated. It represents a shift of power and sort of gives a good point to stop things. The VP system makes sense, particularly since it's based on your material holdings.
IDEOLOGY...I played the original version years ago,and it seemed like there was a good game there buried somewhere. Haven't tried the new edition yet.
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- metalface13
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I really like the idea of the game ending when a player is eliminated. It represents a shift of power and sort of gives a good point to stop things. The VP system makes sense, particularly since it's based on your material holdings.
That could lead to more aggressive gameplay, see if you can take someone out while you're ahead. Kind of sucks to be the guy perceived as the weakest though.
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